Up your game with Zone Speed and Zone Shot - Unleash an arsenal of shots and strategies in all-out tennis battles with friends, family, and fan-favorite Mushroom Kingdom characters. Whether you play locally,* online,** or using simple motion controls, intense rallies await! In Adventure mode, experience a new favor of tennis gameplay, with a variety of missions, boss battles and more.

Mario Tennis Aces[a] is a 2018 tennis game developed by Camelot Software Planning and published by Nintendo for the Nintendo Switch. The game is part of the Mario Tennis series and sold over four million copies by the end of 2021, making it one of the best-selling games on the Switch. The game received generally favorable reviews from critics.


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The gameplay of Mario Tennis Aces consists of playing matches of tennis with various characters from the Super Mario series. Players can pick from Mario, Luigi, Wario, Peach, Waluigi, Daisy, Rosalina, Yoshi, Donkey Kong, Bowser, Toad, Toadette, Chain Chomp, Bowser Jr., Boo, and Spike.[2][3] New characters were added by participating in monthly tournaments, or were added to the roster the following month if the player did not participate. Numerous characters have been added in the game such as; Koopa Troopa in July 2018, Blooper in August 2018, Diddy Kong in September 2018, Birdo in October 2018, Koopa Paratroopa in November 2018, Petey Piranha and Shy Guy in December 2018, Luma in January 2019, Boom Boom in February 2019, Pauline in March 2019, Kamek in April 2019, Dry Bones in May 2019, Fire Piranha Plant in June 2019, and Dry Bowser in July 2019.[4][5]

The game also features an online multiplayer mode, where tournaments can be set up, as well as singular matches.[13] Players can unlock additional outfits and characters by participating in special online Tournaments held by Nintendo. Another gameplay mode is "swing mode", where players are able to swing the Joy-Con controllers to simulate hitting the ball with a tennis racket, similar in fashion to Wii Sports and the New Play Control! version of Mario Power Tennis.[14] In addition to regular tennis matches, the game offers a story mode similar in fashion to Mario Tennis: Power Tour.[15]

Back outside, everyone celebrates Mario's victory in banishing Lucien and saving Luigi, Wario and Waluigi, although the latter two are shamed by Daisy for attempting to use Lucien to be the best tennis players. The gang agrees that getting stronger is better than trying to control others.

IGN felt that Mario Tennis Aces was "an extremely fun arcade tennis experience, colourful and dazzling to look at and smartly balanced in its back-and-forth play." Although praise went to its new mechanics for making the game "far more fun, well balanced and less gimmicky brand of superpowered tennis than that of its disappointing Wii U predecessor, Mario Tennis: Ultra Smash," Aces' adventure mode was criticized for feeling underdeveloped and not having enough replay value (such as harder versions of challenges after completing it) or unlocks, and that the main multiplayer modes lacked court selection and local tournament functions.[23] GameSpot felt that Mario Tennis Aces "does what this series has done best, and improves what it's rarely gotten right prior", and arguing that the adventure mode was a good way for existing players to learn the new mechanics of Aces, but that the Swing Mode had imprecise motion detection, and that the game's multiplayer modes were lacking in options, and did not display stats for opponents.[22]

Then for a long time not much happened. Power Tennis got a port to the Wii under the New Play Control line, but that was it until 2012. In the early- to mid-2010s the quality of tennis games plummeted, with the mediocre Mario Tennis Open on 3DS and the laughingstock Ultra Smash on Wii U. But after that whole fiasco, Camelot seemed to finally get their act together with the announcement of Mario Tennis Aces for the Switch.

Want to take things down a notch? Play a more authentic, stripped down game of tennis where only basic shots are allowed with simple rules, or use your Joy-Con like a tennis racket and play with motion controls in Swing Mode!

For all the genteel imagery it evokes - crisp summer lawns, fresh strawberries and Cliff Richard singalongs - tennis can be a remarkably angry game. Kudos, then, to Mario Tennis Aces for getting you straight to the pure vitriol that spills forth when a fiercely contested point doesn't quite go your way, your racket breaking as an almost impossible-to-block shot tears through it, granting an instant win to your opponent. You cannot be serious.

An indisputably great addition is that of the power meter, a gauge that fills upon successfully charged return shots and one that injects some of the same strategy of the fighting genre into the already fraught game of tennis. That energy can be called upon to pull off zone shots, allowing you to aim with pinpoint accuracy using the Switch's gyro controls, or banked until the gauge is full whereupon you can pull off a special shot, one that's so devastating that it can break a racket instantly if the opposing player is unsuccessful in their attempts to return it. To counter that, the opposing player has a couple of tricks they can call upon, using some of that same energy to slow down time and enable them to get to the ball in order to return it, or to perform a trick shot that has their character dashing spectacularly across the court. It's never a truly lost cause, no matter how desperate the situation might seem.

One player's bullshit is another's delight, though, and Mario Tennis Aces' powered-up take on the sport does at the very least make for some very feisty multiplayer, even if it's not without a few of its own flaws. Local multiplayer works well enough, though I'm still not entirely sold on the necessity of splitscreen when playing on a single Switch when using one screen has served so many other tennis games in the past well enough, while online play at present seems strangely limited without any real flourishes beyond the basic ability to face off against others. It's one of several strange omissions and oversights - the lack of a restart option during challenges, for example, meaning you have to skip your way through cutscenes before starting them over again, or the way the forced perspective can sometimes hide your player at the most inopportune moments - that all add up to give the impression this isn't quite top-tier Nintendo.

Aces ditches the colours altogether and replaces them with a simple power star instead. When your opponent hits the ball, more often than not a star will appear on your side of the court, marking where to stand for an optimal return. Stand on this star and your shot will be more powerful than usual.

One takes place on a ship, for example, with a big mast in the middle of the net that you can deflect shots off to confuse your opponent. Another is set at a railway station in a snowy mountain, meaning every now and then a horde of commuters will shuffle across the middle of the court, potentially blocking your shot (or even hitting it back: there are a few rogue Shy Guys in there with tennis rackets).

There is a plot here. The setup involves Wario and Waluigi crashing a tennis tournament, wielding the dangerously powerful Racquet of Bask, which originates from the ancient Bask Kingdom. Mario and Toad decide to venture to the Bask Ruins to find out more about the power behind this mysterious racquet.

I have noticed some people summing up Mario Tennis Aces as something of a fighting game rather than a typical tennis game. I think that analogy makes a lot of sense; to some degree, Mario Tennis Aces actually reminds me of Super Smash. Bros in terms of the tournament progress, unlockable characters, and the simple-at-a-glance move set that is ultimately very tricky to genuinely master.

In-game tutorials teach fundamentals of tennis and this simulation's take on the sport. Most challenges require some practice to succeed. Some puzzle-oriented stages and boss events can be very tricky, forcing players to hop online to search for strategies/solutions.

Parents need to know that Mario Tennis Aces is a tennis simulation game that sends Mario on an adventure around an island where he must complete tennis-themed challenges. There's no violence or scariness beyond the occasional body shot that makes characters wince. The overall vibe is one of friendly competitive play and -- if playing with friends locally or online -- a sense of cooperation and teamwork. Each character emotes in his or her own way, with traditional heroes like Mario and Peach cheering and frowning in appropriate situations while villains like Bowser and Wario express anger and gloat with victory. Parents should note, too, that while much of the game isn't terribly challenging, there are sections -- especially puzzle challenges and boss fights -- that can be frustrating and could force players to search online for strategies and solutions.

MARIO TENNIS ACES puts players in the shoes of Mario as he journeys around an island on a role-playing game-like tennis adventure to find a quintet of "power stones" connected to the world's most powerful tennis racket. It begins with basic tutorials that teach players how to hit a variety of shots, including trick shots and special time-pausing power shots. As players move from location to location, they unlock challenges that force them to practice and exploit specific techniques and shot types. They'll also tackle puzzle-like challenges -- such as hitting a ball against a magic mirror in a haunted house -- and go up against boss-style enemies with special abilities that they must defeat in order to keep progressing. Mario's level and tennis stats improve with each event. Outside the adventure mode, players can take part in short tournaments against computer-controlled opponents, set up matches against other players both in the same room and online, and try "swing" mode, which allows kids to wield their Joy-Con controllers like real rackets to hit the on-screen ball. 17dc91bb1f

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