When playing super mario party I went to play "Mario Party" mode and every time it is my turn to use the dice, a noise comes from the joy-con (i think) is there anyway to turn the music/sound that plays when it's your turn?

I don't think it's possible to disable the sounds that come from the joycon without disabling vibration in general. Looking at Nintendo's tech specs for the Joy-Cons, there's no mention of speakers at all. Going online and searching for "joycon speaker", I can see that other games use the "HD Rumble" feature to essentially produce sound via haptic feedback, which is very likely what is happening here.Probably the closest you could get is disabling vibration in general, and Nintendo does provide instructions for that.


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Mario Party[a] is a 1998 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64.[1][2] The game was targeted at a young audience.[3] Mario creator Shigeru Miyamoto served as development supervisor. It received mostly positive critical reviews for its multiplayer mode, concept, and music; disapproval of its slow pacing; and mixed reviews of its graphics. It is the first installment in the Mario Party series and was followed by Mario Party 2 in 1999. The game received its first official re-release on the Nintendo Switch Online + Expansion Pack in 2022.

The game's main menu includes a "Mushroom Bank" at which coins received by the human player during gameplay are deposited. The Mushroom Bank will initially carry 300 coins. Coins can be used to purchase mini-games at the "Mini-Game House", which can then be played at any time outside of normal board games. The Mini-Game House includes the "Mini-Game Stadium" mode, in which four players compete on a special board map consisting only of blue and red spaces. Coins are neither gained nor lost from these spaces, and coins are only earned by winning mini-games. The winner of Mini-Game Stadium is determined by whoever accumulates the highest number of coins by the completion of the allotted turns. Coins can also be used at the main menu's "Mushroom Shop", where items can be purchased and stored at the Mushroom Bank. These items can be toggled on or off for use during games, where they will randomly take effect when any character rolls the dice block. Such effects include special dice blocks with only high or low numbers. Other items remove Koopa Troopa or Boo from the board.[4]

Mario Party received "generally favorable" reviews according to the review aggregation website Metacritic.[6] Critics considered Mario Party much more enjoyable when playing with other people through the game's multiplayer option.[7][10][14][13][15][16][19] Joe Fielder of GameSpot said, "The games that are enjoyable to play in multi-player are nowhere near as good in the single player mode. Really, it's that multi-player competitive spark of screaming at and/or cheering for your friends that injects life into these often-simple little games, and without it, they're just simple little games."[15] Peer Schneider of IGN took a similar stance, saying that it was the interaction between players rather than the interaction with the game that made Mario Party fun.[16] James Bottorff of The Cincinnati Enquirer wrote, "Playing by yourself requires you to sit through the painfully slow moves of each of your computer opponents."[19] Dr. Moo of GameRevolution wrote that playing alone "is terribly boring, and realistically scrounging up 4 people to play Mario Party is harder than it sounds". He added that the game had "great intentions, but unsatisfying delivery," calling it "a tedious and often frustrating experience".[14] Reviewers for Game Informer wrote negatively about Mario Party and its mini-games.[12] Scott Alan Marriott of AllGame was also dissatisfied with most of the mini-games, and criticized the random luck involved. He stated that Mario Party had a good concept but was somewhat disappointing, concluding that most players would be unsatisfied with the short mini-games and simple gameplay.[7]

The music was praised,[7][10][14][13][16] although the graphics received a mixed response.[7][10][14][16] Critics believed the game would have appeal for young children.[7][10][14][16][19] Electronic Gaming Monthly's authors gave the game individual scores of 8.5, 8.5, 8.5, and 9 each, totaling 8.625 of 10.[8] In Japan, Famitsu's standard quartet of reviewers scored it 8, 8, 7, and 8, totaling of 31 of 40.[6]

During the 3rd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mario Party for the "Console Children's/Family Title of the Year" award, which was ultimately given to Pokmon Snap.[20]

In Mario Party, certain minigames require rotation of the Nintendo 64 controller's analog stick at top speed. Some players reportedly got blisters, friction burns, and lacerations from rotating the stick with palms instead of using thumbs because of the uncomfortable design of the analog stick and it is faster to beat the minigames that way.[25][26][27]

Although no lawsuits were filed, around 90 complaints were received by New York's attorney general's office and Nintendo of America eventually agreed to a settlement, which included providing gloves for injured players and paying the state's $75,000 legal fees. At the time, providing the estimated 1.2 million gloves could have cost Nintendo up to $80 million.[25][26][27]

Mario Party was not re-released via the Virtual Console on Wii and Wii U, with Mario Party 2 released instead. The game would not be re-released until November 2, 2022 via Nintendo Switch Online.[28]

Minigames using stick rotation returned in Mario Party: The Top 100. In Mario Party Superstars, a disclaimer is placed on the rules screen for the two mini games that use stick rotation warning players to not use their palms to turn the stick to avoid hand injury and stick damage.[29] A similar warning appears for the Nintendo Switch Online version of Mario Party when starting the game.[30]

The Mario Party series is not short on catchy or epic tunes, even as a lighthearted spinoff title. The soundtracks of the first two games in the series were fully or partially composed by Yasunori Mitsuda, who was well-known for his work on the Chrono Trigger soundtrack.

Mario Party (1998)  The Room Underground. A techno remix of the classic underground theme leaves little to be desired. Traveling the Warp Pipe has a very charming, whimsical sound to it, perfect for starting the adventure. Faster than All is an enjoyable, fast-paced theme that is perfect for the faster-paced minigames with a beginning that sounds like the classic slide theme from Super Mario 64. Jungle Adventure. A slow drumbeat with tribal horns. It sounds a lot like it wouldn't be out of place in a Donkey Kong game. The serene Rainbow Castle makes one want to relax. Magma Mountain brings out Bowser's usual maliciousness and makes one feel like they're heading into an epic showdown with the Koopa King. Bonus points for using elements of Bowser's theme from Super Mario RPG in here. Eternal Star has a cool, Star Trek: The Next Generation theme song sound to it. Luigi's Engine Room! It's fitting for a place with man-made mechanical things, but it is also very cheery! The closing credits theme, Everyone's A Super Star!, shows a triumphant conclusion for the original game, with a hint of greater things to come for the series following this one. The Main Theme is appropriately catchy and cheerful. Let's Go Lightly, most notably found on Bobsled Run and an epic tune for the ride down. The results music may be one of the most simplistic yet awesome pieces of drum music ever recorded. Move to the Mambo! Interestingly removed in the North American release of this game. The short, but still very beautiful "The Power of the Stars" plays as you see what effect the superstar has on the board. It starts off soft to show the wonder of what's happening before building into a triumphant march, leading into "Ending", the upbeat, celebratory music that plays over the results.

Mario Party 2 (1999)  The credits theme. So beautiful... The song from Bowser Land could be used for any one of Bowser's normal levels. Horror Land sounds eerie and ghostly. Then again, this is a board that's themed after magic and ghosts, and an eerie theme like this wouldn't be out of place here. The futuristic Space Land sounds like an adventure in outer space as you patrol the space colony. Keepin' on the Path, 100% catchy. Going Somewhere, used for this game's version of Bobsled Run and has much the same feel to it. Walking Underwater, used for underwater minigames and one secret minigame, has a relaxing accordion, as a serene theme like this goes well with water. Dancing Star, used in "Move to the Music", is one of two themes that plays here, and the beat just makes you want to dance and keep up... or you're out of the game! The other track, Rhythm Shakers, boasts a jazzy saxophone riff, lively brass section, and groovy bassline to get you moving! The intro music and "Go Lucky", the title screen music, are this and a Funny Moment. Woody's Theme. Bouncy, soft, and sounding like pulling wood. Perfect for a being named "Woody". Bowser Appears. A sinister theme with an equally sinister sax, this will either make you dread getting the Bowser Bomb or want to "win" it just to hear this theme and/or screw over your rivals. Also plays during the end of board cutscenes.

Mario Party 3 (2000)  Star Lift is a beautiful character select track that has the mysticism of stars and magic coming together. Mario Party 3's final boss game sounds like something out of a space shooter, and really makes you give it your all against the adversary testing you. Let's Get a Move On! gives new meaning to soaring themes. It's calm and soothing while being hectic and rapid. Shy Guy's Room. It's a casino theme. Catchy like a casino, gives you a rush like a casino, and you'll find yourself betting more times. Good luck! The two Waluigi themes. Each one represents very well the balance of cartoonish silliness and dreadful cunning that Waluigi has. What To Do!?! As the title suggests, it's the perfect song for those more tense games. Nice and Easy, similar to "Let's Go Lightly"/"Going Somewhere" but with more of a space feel. Fighting Spirit really gets you into the game and has a competitive but cheerful feel to it. The Staff Credits (renamed "Millennial Star" for Mario Party Superstars) theme is an emotional sendoff for not just the 1990s going into the new millennium, but also from the series giving its last hurrah from the Nintendo 64 going into their next console, the Nintendo Gamecube, and beyond that. 152ee80cbc

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