In the Sonic the Hedgehog film series produced by Paramount Pictures and its spin-offs, Marble Zone is an alien zone ruled by Rava the Destroyer that was once visited by Tails during his search for Sonic.

I believe people love starlight this is mostly focus on the other 2 and why they are so great first with the weaker one. In Sonic 1 I believe the Labyrinth zone has the best enemy varations and the most challenging ones with the drills popping out of nowhere the underwater spikes and spike balls all leads to a really challenging but engaging feeling. I love the mechanics in the water and how you have to reserve your oxygen while also trying your best to avoid monsters and complete the task in time without dying.


Marble Zone Music Download


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Marble Zone is handsdown the best I personally think its the most beautiful zone but thats just me. What I like most is how its not mindless (I love greenhill but its overrated) Unlike greenhil you actually have to earn your speed and strategies the best option to get the best time with much harder and smaller places to land as well as being launched in the air and moving platforms that can make it a challenge not to fall in lava or how some of the platforms disappear if you stay so lomg. I have not played the other classic sonic but I doubt any is beating Marble Zone.

An orchestral cover of the Marble Zone music from Sega's Sonic the Hedgehog. I've neglected the series a little lately from discovering so many other great soundtracks, so I had intended to make a Sonic 1 medley. However, it ended up turning into this. I'm posting it as is, as I can't imagine having much more time to work on it.Used:FL Studio 10, Kontakt 5, Spitfire Albion, Percussion, Harp & Great British Brass, Cinesamples CineBrass, HollyWoodwinds, CineOrch & CineSnare, Project Sam Symphobia 2, Private Orchestral String library

Description "I'm deep down in the Marble Zone, on my last life" confesses Joe Carnall Jnr as the synth-infused curtain lifts on Good Cop Bad Cop's second album Welcome To The Marble Zone - the stunning follow up to their eponymous 2019 LP.Good Cop Bad Cop is the brainchild of Joe Carnall Jnr - a long-time darling of the Sheffield music scene.

Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega. The franchise began in 1991 with Sonic the Hedgehog, a side-scrolling platform game, and has expanded to include printed media, animations, feature films, and merchandise. The music of tag_hash_115__________________ has been provided by a number of composers, ranging from Sega sound staff to independent contractors and popular bands. It covers a wide array of genres, including pop, funk, rock, metal, ska, hip hop, R&B, jazz, house, dance, breakbeat, drum and bass, techno, ambient and orchestral.

The Sonic franchise is well known for its music; Tom's Guide wrote that it "has always had some of the best music in all of video gaming. From Sonic 2, to Secret Rings, to Zero Gravity, to Mania Plus, Sonic's always brought an S-Rank performance to his games' musical stylings."[1] Almost all Sonic games have received soundtrack album releases.

Sega director Fujio Minegishi had connections to the music industry, and suggested his friend Yz Kayama write the Sonic score. However, Sonic Team did not think Kayama's music would fit, and so commissioned Masato Nakamura, bassist and songwriter of the J-pop band Dreams Come True.[2][3] Nakamura admitted he was surprised at the offer, as he had just founded the band, but accepted due to the team's aspirations of outperforming their rival Nintendo. Nakamura also stated that he was limited by the Genesis' hardware, with only four sounds being able to play concurrently, and lacking an understanding on composing music on computers.[4]

Sega of America had initially wanted to use an in-house soundtrack, but it was rejected by the development staff who considered it "awful".[10] Nakamura would end up returning for the sequel, having increased his asking price due to the success of the first game.[11] Nakamura began working on the soundtrack before he had access to the game, so he based the music off the concept art he was given, using the same techniques as the first game.[5] Due to being more technically advanced than his predecessor, Nakamura "wanted to create music that showed progress... It was like the Indiana Jones sequels. Same concept, but with more fun and excitement."[12]

Two soundtracks were composed for Sonic CD: the original score, featured in the Japanese and European releases, was composed by Naofumi Hataya and Masafumi Ogata, while the North American version was scored by Spencer Nilsen, David Young, and Mark Crew. The Japanese composers drew inspiration from club music such as house and techno, while Hataya cited C+C Music Factory, Frankie Knuckles, and the KLF as influences.[20] According to Nilsen, Sega commissioned a new soundtrack for the American release as the marketing department felt it needed a "more musically rich and complex" soundtrack. Nilsen also wrote a theme song, "Sonic Boom", which became one of the franchise's most iconic tracks.[21]

A number of composers contributed to the Sonic the Hedgehog 3 score, including Sega sound staff[22] and independent contractors recruited to finish the game on schedule.[23] American pop musician Michael Jackson, a Sonic fan,[24] approached Sega, and he was hired to write tracks for Sonic 3. However, it is unclear if Jackson's contributions remain in the final game. According to Ohshima and Hector, Jackson's involvement was terminated and his music reworked following the first allegations of child sexual abuse against him,[25][24] but composers Doug Grigsby, Cirocco Jones, and Brad Buxer said his contributions remained.[26] Buxer, who was Jackson's musical director, recalled Jackson chose to go uncredited because he was unhappy with how his music sounded on the Genesis,[26] and that the credits music became the basis for Jackson's 1996 single "Stranger in Moscow".[27]

The Windows port Sonic & Knuckles Collection (1997) uses different music tracks for several scenes, which were also later used in the remastered version in Sonic Origins (2022); the tracks were long speculated to have been hastily composed to replace Jackson's tracks due to copyright issues, however a prototype of the Genesis version released in 2019 has the Collection tracks, indicating they were made before Jackson's sound team joined.[30][31] Upon Origin's release, Yuji Naka expressed surprise that Sega did not use Jackson's tracks,[32] while critics and fans generally criticized the new conversions for feeling inconsistent with the rest of the soundtrack.[33][34][35]

Senoue has composed the music for many Sonic games since Sonic 3D Blast,[a] often with his band Crush 40, which he formed with Hardline vocalist Johnny Gioeli.[46] While the Genesis Sonic soundtracks were characterized by electropop, Senoue's scores typically feature funk and rock music.[47] Tomoya Ohtani has been the series' sound director since Sonic the Hedgehog in 2006, and was the lead composer for that game, Sonic Unleashed, Sonic Colors, Sonic Lost World, Sonic Runners, Sonic Forces and Sonic Frontiers.[48][49] Ohtani, in an interview, stated that he attempts to "express through music the greatest features each game has", citing the diverse and energetic score of Sonic Unleashed and the more science fiction-style score of Sonic Colors as examples.[48]

The third disc contains the vocal theme "Sweet Sweet Sweet", its English translation ("Sweet Dreams"), and remixes by musical artist Akon which were used in the 2006 video game (commonly referred to as Sonic '06).[66][67][69] Also included with the soundtrack were comments by Masato Nakamura and programmer Yuji Naka, alongside artwork during the first game's development.[67]

Music: ..contributed by guest writer Flint

With a thumping bass rhythm being the most recognisable part of the tune,this rather low-key tune brings a sense of strength and darker forebodingwith it. A rather fitting tune for a cave level filled with lava pits then.The slightly grim feeling is enhanced by the synth organs used in the songs,although during the chorus the playing becomes even slightly playful,bringing some medieval flavour into the tune whilst also serving as alightening factor. One of the more underlooked tunes in Sonic 1, yet has afirm place in the game. Same music for all 3 acts.

Marble Zone opens with Sonic arriving at a mountainous/forest region of South Island populated with ancient ruins filled with pools of bubbling hot lava that will certainly cause harm if the hedgehog lands in them. The outdoor slopes of these ancient marble buildings are teeming with verdant grass, even on the moving platforms bobbing about in the lava. The grass on some of these platforms will even catch fire upon making contact with the lava, so the player often has to jump off quickly.

Most of the Zone has the player go underground into a massive dungeon maze full of lava pools and spike traps. In contrast with the previous Zone, Marble Zone involves more careful, slower-paced gameplay, such as requiring the player to negotiate moving platforms suspended by chains, step by moving glass pillars that can crush them, and ride on slow-moving marble blocks across the lava. Streams of lava can also fall from the ceiling to make crossing lava pits more treacherous, and fireballs can jump from the pits or fire out of the walls and ceilings to get in the player's way. The concept of switch-controlled doors is also introduced. 006ab0faaa

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