I was able to get a wii remote to work through the mayflash dolphin sensor bar to use it as a light gun. Wii games work great. Mame games also work on the mame emulator. The only limitation I have found is the mayflash sensor bar only supports one wii remote in mouse mode. When I am in the wii mode (button four) it will support my two wii remotes fine and I can play my wii games with both remotes. However I have only been able to get the mame shooting games to work when I use the wii in mouse mode on the mayflash sensor bar. There is another mode (button 3 on the mayflash) but it does not seem to work as a mouse in the mame light gun games. Simplest fix due to a lack of computer skills is to buy another mayflash to support my other wii remote. That way when I can play light gun games with two guns simultaneously Am I on the right track here? I am sure their is probably a more sophisticated way to make this work but I have many hours into getting one gun set up and I think buying another mayflash and adding a second remote will take less than an hour.

I am sure this is an easy fix. I set up a wii mote to play light gun games on mame emulated games. Works great. I configured the setting a and set my co fog file to read only to prevent rewriting. My only trouble is when I launch it through big box the gun is not working. When I close out and open launchbox it does not work the first time but if I close and reopen the game it all of a sudden works. Does it just take time for the computer to recognize the light gun through the dolphin mayflash bar? It eventually works but I just have to open and. Lose the mame game two times. I will play with it and delay a little before loading a game and see if there is just a lag in the computer recognizing the light gun is attached.


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I could use some help. I just installed a Dolphinbar and it works perfectly well on mode 4 for Wii emulation, but I really wanted it for MAME lightgun emulation. I tried setting MAME (I'm using 0.184 through Launchbox) to use the mouse as a lightgun and then set the Dolphinbar to mode 2, mouse mode, but the in-game controls don't recognize the Wiimote. It works as a general mouse in Windows and within the Mame settings menu, but not in-game. In Area 51 for instance I'll try configuring the specific machine but when I try moving the Wiimote around to register X or Y axis, nothing registers. Any advice would be awesome!

I'm designing a 4P arcade and I'm really focused on making it as easy to use as possible. Unfortunately there are so many buttons that it's going to be a bit overwhelming for a novice to approach. I'd like to to mitigate their confusion by making it clear which buttons are active at any given moment -- along with which ones are dead and safe to ignore. I think I can accomplish this with a dynamic button lighting system where all button lights start off by default and only turn on when they become active.

Say you launch a 2 player game... Immediately the P1 joystick and select button should darken, (since they are no longer active) and the 'insert quarter buttons' for P1 and P2 should light up and remain lit for the duration of the game. (P3 and P4 quarter buttons should not light up as a 2 player game does not accommodate them.)

Upon hitting the P1 start button, their joystick should light up along with the specific buttons used by that particular game. If this game only uses one button then that's the only button that lights up. If it uses more buttons, those buttons light up.

I set up the lightgun (sinden gun) with no problem, gun looks like a mouse in windows and in the MAME game selection screen. Problem is the lightgun is not recognized as a cross hair in Mame. And advice?

Note: Many posts on using Wiimotes revolve around trying to get multiple light guns to work in MAME. Whilst the appeal is understandable, this is not my aim. I only want to set up a single light gun. I want to keep this simple, and avoid unnecessary complexity e.g. handling multiple mice in Windows etc.

Update for anyone else trying this. I solved it by just running a standalone MAME64 for light gun games. Turning on light gun support in there, and setting button 1 and 2 to the relevant wiimote buttons works great.

- Make sure you get the right gun for the type of monitor you have. If you have an LCD or LED, ya gotta use a gun with a sensor bar. If you have a CRT monitor, any lightgun will do without the sensor bar (this is all from what I've read about them so far lol)

- I'm not sure about how to map the input config of a lightgun game to work with a mouse in MAME - though I know how to map it to the joysticks and buttons. The movement of the cursor can be configured to work with the joysticks by looking under "Lightgun X Dec", Lightgun X Inc", "Lightgun Y Dec", and "Lightgun Y Inc" in the MAME input configuration (perferbaly using "input this game only".

- As for where to find them for a good price, considering your location, I would go through ultimarc. They are located in the UK and they have a lightgun from what I hear that works pretty good . Here is the link: =7

I gotta disagree with u-man about the wireless guns....Only because of two reasons - 1. They have to run off of some power source. I've never had a wireless arcade lightgun, but I only can figure that it runs off of batteries, which poses a small problem of -a- always having to change them and spend money on batteries and -b- if you are in the middle of a game when your batteries start running out of juice, the gun will probably start losing functioinality. 2. If you have kids (like I do) lol, you really gotta be careful and keep a good eye on the guns - kids can pick them up and start playing with them and you might find them in the driveway or something...its better to have a wired so that ya can have at least a small leash on the matter .

It's a shame as once the drivers are in and you calibrate the gun (once you know how it's easy!) you literally create the mame.ini file (mame.exe -cc), change the "lightgun" value to 1/2 and then you can use the gun in games.

I'm really interested in getting a light gun up and running in the older consoles, NES, MasterSystem, Genesis and SNES, haven't played Duck Hunt or Pest Control on the Genesis in years. I'm assuming I'm going to need a double emulator setup, one with light gun connected and one for controllers.

Ben (headkaze) has a thread on how to enable the old direct input in MAME. This should fix any light gun issues as they work as Mice, New builds of mame hook diffrent Keyboards and mice diffrently so it may be worth a try to do a custom compile using the old direct input.

The other VERY cool feature of the Act Labs lightguns is your can daisy chain them together for up to 4 units so multiplayer lightgun gameplay which is GREAT for games like House of the Dead where you and a second player can play head to head on screen.

One question about these guns in general. The goal for me is to take my current MAME cab out, make a stand for my control panel, and play MAME on my TV for a while untill I get a better place to put the machine again. If this works properly I might not go back to the MAME machine idea for some time, and I'll be using a 16:9 tv in the mean time, and maybe there after for ease of use. When the game is set up for 4:3 and playing on a 16:9 TV you get those black bars on the side of the screen, does this make using these light guns harders or what? Also, someone mentioned MAME things they are a mouse, does that mean that cross hairs stay on the screen the entire time? I don't like that much at all.

I got them all setup on my LCD TV and they play great! I set MAME to be 16:9 and calibrated the light guns on the windows desktop screen like the instructions said. They are very easy to calibrate and they seem to be very accurate! I played Police Trainer all last night and it was a blast beating all the way through. The response time is very good and necessary for games like Police Trainer on harder levels! And yes, these light guns show up as a mouse, just like the other PC light guns out there. You have choices in MAME; you can set them up as a Mouse or Light Gun. I set them up as a mouse because I wanted the Cross Hairs in the games. If you set these up as a Mouse in MAME the Cross Hairs will move where you point the guns. You can also turn them off on individual games if you want too. I turned it off on T2 because they have there own Cross Hairs in the games so I didn't want MAME to put a Cross Hair on top of a Cross Hair. I have to say these light guns are very good! It takes some time initially to set up MAME but once you do it's awsome! My sugestion is to setup general settings for all games so that you don't have to config each individually! I started setting up each game and found that it took longer. Overall I'm very happy with these light guns! 17dc91bb1f

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