Wipeout 2097 (released as Wipeout XL in North America and Japan) is a racing video game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.

Whereas the original game introduced the F3600 anti-gravity racing league in 2052, Wipeout 2097 is set over four decades later and introduces the player to the much faster, more competitive, and more dangerous F5000 AG racing league. The game introduced a new damage interface and new weapons and tracks. The Sega Saturn version supported analogue control by using its 3D Control Pad, whereas the PlayStation version supported analogue control only through using the optional NeGcon twist controller.


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Wipeout 2097 received critical acclaim upon release; reviewers praised the game for its dramatic improvements to the controls, graphics, and gameplay of the original Wipeout. It has appeared on lists of the greatest games of all time by multiple publications.

As with the first installment, Wipeout 2097 was developed by Liverpudlian developer Psygnosis and the promotional art was designed by Sheffield-based The Designers Republic.[10] The development cycle ran for seven months.[11] To cater for the increase in Wipeout players, an easier learning curve was introduced whilst keeping the difficulty at the top end for the experienced gamers.[16] The game was originally intended as a tracks add-on for the original Wipeout. No sequel had been planned, but Andy Satterthwaite (who worked on the MS-DOS version of the original) was asked by Psygnosis to apply for the role "internal producer". He did, and during the interview, asked to do a sequel to Wipeout, but instead ended up developing extra tracks. The add-on was titled Wipeout 2097 because Psygnosis did not want to give the impression that it was a full sequel. In the United States, it went by the name of Wipeout XL because it was felt that American players would not understand the concept of the game being set a century in the future. The American title was originally to be Wipeout XS (for "Excess"), but it was pointed out that XS could also stand for "extra small". Satterthwaite ended up with a team of two coders (two of whom were new), six artists, and Nick Burcombe.[17]

The game was first unveiled in the form of a pre-alpha demo at the May 1996 Electronic Entertainment Expo.[19] Wipeout 2097 was released in 1996 and sold around a million copies. Ports for the Sega Saturn, Amiga, Apple Macintosh, and PC were later released.[17]

Air Hendrix scored the PlayStation version a perfect 5 out of 5 in every category (FunFactor, control, sound, and graphics) in GamePro, citing "across-the-board innovations" over the already excellent original WipeOut. He particularly remarked that the controls are much more refined, fairer, and easier to master, and that the frame rate and graphical effects are much more impressive.[32] Tom Ham of GameSpot also commented on the control improvements and approved of the new ability to destroy opponents. Additionally praising the elaborate backgrounds, detailed sound effects, and more aggressive A.I., he deemed it "a must buy."[24] IGN said that it had topped the original in terms of music, number of simultaneous racers, A.I., weapons, and graphics, and concluded, "It's games like this that make you proud to be a PlayStation owner."[12] In 1996, Next Generation ranked Wipeout 2097 as the 32nd top game of all time for how "playing linked Wipeout comes close to gaming at its very best", noting that the game could have been a technology demonstration for PlayStation.[33] Edge gave both the PlayStation and Sega Saturn versions a score of 8 out of 10, with similar remarks of its improved graphics and its gameplay.[23][11]

Electronic Gaming Monthly editors awarded Wipeout 2097 Best Music of 1996 and a runner-up (behind Super Mario 64) for Best Graphics.[34] In 1997, The Official PlayStation Magazine named it the fifth top PlayStation game yet,[35] and Electronic Gaming Monthly named the PlayStation version the 96th best game of all time, calling it "the first game of the cyberpunk-esque 'electronic age,' before the electronic age was just a hype-filled buzzword."[36] In IGN's top 25 PlayStation games of all-time list it ranked 13th, noted for being often considered the PlayStation's best racing game of its time and was chosen ahead of others in the series because Wipeout 2097 was "the one they preferred to keep coming back to".[37] In 2003, Wipeout 2097 was inducted into GameSpot's list of the greatest games of all time.[38] It ranks as the third-best PlayStation game at GameRankings with an average review score of 94.75% from ten different sources.[21]


Wipeout 2097 (or Wipeout XL in the USA; styled wipE'out" 2097) is a 1996 racing video game. It is the second game released in the Wipeout series by developers Psygnosis, and a year after the original game in the series.

Wipeout 2097 is set over four decades after the original Wipeout and introduces the player to the much faster, more competitive, and more dangerous F5000 AG Racing League. The game is set just over 101 years after the actual release year of the game on the original PlayStation console.

Wipeout 2097 moved the franchise forward, introducing vastly improved graphics over the original, many more tracks and more innovative track designs, and new teams and craft. The game also featured the new ability to actually damage your opponent's racing craft instead of merely stalling them as in the original game, and even potentially blowing them up and therefore removing them from the race and lessening the number of opponents. The player can also take on damage from enemy fire and be blown up, but the ship can be "recharged" to health at the pitstop in exchange for a precious few seconds of the race. Added to this new tactical combat element is an array of new weapons in addition to the ones established in the first game, such as the Quake Disruptor (which sent a ripple down the track) that became instant fan favourites. To cater for the increase in Wipeout players, an easier learning curve was introduced whilst keeping the difficulty at top end for the experienced gamers.

The lack of a split screen two player option on the PlayStation version was seen as a serious flaw by many players. Mirroring the trend of many PlayStation games early in the console's life, Wipeout 2097 offered only a console link-up section requiring players to have access to a link cable, two television sets, two PlayStation consoles, and two copies of the game, which was very rare.

While many gamers revisiting Wipeout 2097 in 2021 may think it looks and plays like a relic of the past, the seminal PlayStation racer remains way ahead of the curve, and its experience is still just as thrilling 25 years on.

Tactical combat became a much greater focus in Wipeout 2097; rockets, plasma bolts, mines, and shields were all refined; the likes of electro-bolt placed a greater emphasis on your energy levels; and the quake disruptor became one of the most memorable and ridiculous weapons in history, rippling the track and damaging all competitors ahead of you.

Wipeout 2097, known as Wipeout XL () in Japan, is the sequel to Wipeout, released among other systems for the Sega Saturn. The Saturn version was not released in North America.

Like its predecessor, the Saturn version of Wipeout 2097 lacks the licensed music heard in the PlayStation version of the game, instead being composed entirely by Psygnosis' house band, Cold Storage. It runs at a slightly lower resolution and lacks the transparency effects seen in the PlayStation version, but otherwise retains all the features of its sibling. Loading times are also quicker on the Saturn.

How does the saturn version of 2097 compare to the playstation version?, for that matter how does the saturn version of the original compare? i have the saturn wipeout and it doesnt stand up very well against my (rose tinted) memories of the playstation version.

I stupidly got rid of my neGcon in a clearout a while ago. I spent Sunday night playing WO2097 until my tendons were aching something rotten. I've just had a hunt around on the web to see if anyone ever released a patch to allow it to support the analogue pads (re-burning to CD-R on a chipped machine). Seems not

WipEout XL is set in the year 2097, around four decades after its predecessor. Instead of the F3600 anti-gravity racing competition, the game features an even faster and more dangerous tournament: the F5000 AG league. The gameplay system is similar to that of the previous game: players race against each other or computer in high-speed futuristic environments, liberally picking up weapons scattered around the stages and using them against the opponents to finish the race in the highest position.

Also I want to mention the perfect interface; Even while steering the racer at top speed, you still know on which position you are and which power up you've got - without concentrating on the sides of the screen (and thus loosing concentration on the track) -- the digits and the power up signs have appropriate size and color to be noticed.


The Bad

- Lack of multiplayer support for the european version (Wipeout 2097, which I got)

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Wipeout 2097 for PlayStation. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. 589ccfa754

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