All shaders were created using Shader Graph in Unity.
The shader allows players to edit 7 layers with different colors and positions, overlaid on a sprite. These changes are saved to a material and displayed throughout the game.
This shader procedurally generates a cosmos always flatly overlaying an object. It constantly changes colors, moves slowly, and incorporates a Fresnel effect for rainbow-like outline of the object.
This shader generates a procedural liquid resembling lava lamp. It allows customization of size, number of bubbles, depth, color, and smoothness of edges.
A shader that pixelates every graphical element in Unity, from sprites to fullscreen effects, is optimized, and the pixel size adjustment works in real-time.
Shader inspired by old CRT monitors, automatically transforms any texture into a CRT screen with adjustable emission, pixel height and width.
This is a shader designed for baking pizza, it automatically sets it as raw and depending on the degree of baking, it automatically changes its color and size.
Software used: Photoshop, Blender 3D, VFX Graph, Unity Particle System, Shader Graph
A VFX inspired by the effect from the game "Elden Ring" was created using VFX Graph, incorporating effects that move with shaders.
A VFX inspired by various cartoons, designed in a cartoonish style with the aim of being fun.
The Rasen Shuriken is inspired by the ability featured in the "Naruto" series. It was created using Unity Particle System and utilizes a shader to distort the view.
An interactive shield that blocks incoming projectiles and creates a new shield with a different shader and position upon impact.
A frame implemented on Unity's Line Renderer, allowing local movement across the scene. It incorporates a moving shader and small particles created using the Particle System.
A VFX inspired by Elise's ability from League of Legends, creating a spider with a Fresnel shader to achieve a neon appearance.
Software used: Blender 3D, Photoshop, Substance Painter, Materialize, Affinity Designer
The model portrays a Polish TKS tankette in a Realistic style, designed specifically for integration into the Unity engine.
The model was created using Blender 3D, while the textures were crafted using Substance Painter and Photoshop.
Tris count: 42.4k
Vertices count: 27.5k
The model portrays a CKM WZ.30 in a Realistic style, designed specifically for integration into the Unity engine.
The model was created using Blender 3D, while the textures were crafted using Substance Painter and Photoshop.
Tris count: 6.7k
Vertices count: 3.8k
The model portrays a Tuned Fiat 126p in a Semi-Realistic style, designed specifically for integration into the Unity engine.
The model was created using Blender 3D, while the textures were crafted using Substance Painter.
Tris count: 18.8k
Vertices count: 10.8k
Software used: Unity Engine, Visual Studio, GitHub Desktop
INCARE ROOM
JUMPY JELLY
TRONHUNT
GUARDIANS FIGHT
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