My resume in a Google doc version. There you can find more detailed information about my professional experience.
Also add me on different platforms: https://sites.google.com/view/cholushkinmaximcard/home
Short rest system (front-end and back-end part)
Features for game editor
Additional parameters for spells and weapons
Some GUI integrations
Some gamepad support for existing actions
A runner puzzle game with more than 1 million downloads without promotional marketing. It reached the Top 10 most downloaded games in China. It started with a rating of 4.8 for a long time before we put ads on it.
Dream Walker is a challenging and surreal puzzle runner game where you can explore a fantastic world of subconscious dreams and nightmares with full of unbelievable physics, architectures and mind games.
It has effects similar to Escher and Monument Valley with a perspective that has logically impossible intersections.
The idea itself has no value. The real value is the implementation and the team that able to implement this idea.
WarMach is the second game created by Ordinary People after the game Age of Fury. Unlike Clash of Clans, this game has some unique features such as perks for units, two races to choose from and so on.
There is no such recipe to invent a good and addictive game other than a lot of prototyping, investigating new ideas and analyzing.
Age of Fury. It's a pure clone of Clash Of Clans and the first 3D game in this genre at the moment. Unfortunately, it didn't make us billionaires for some specific reasons. :)
We have different kind of sessions and some of them were for R&D game ideas weekly meetings . That's me on the picture :)
My current project is a fantastic tower generator. I also have a plan to write an article about it
From the mushroom tower prototype. You tap the mushroom then it jumps perpendicularly or shoot the spores and get to the next island. The purpose of this is to propagate the mushrooms all over the level.
This is my blender node rendering for the logo. Also there are Splash screen implementation, hovering face of the sun and animated blinking eyes in a 4 hrs of work including Unity integration.
SpinRoad prototype
Bacto game prototype, 2010. It's a puzzle game with a lot of different kind of bacteria cells (called bactos) that can interact with each other and Eater. Eater of matching color can eat bactos only one time then it get fat and blocked. The purpose is to clear th level from bactos by Eater. Written on C++ self made cross-platform engine
Screen shots of 2 levels of Bacto game prototype.
From "The Cat Tower of Time" game prototype. You are cube cat that have to save all prisoner cats in the tower, you can jump with drag and release controller type. At the end of the level GodCat on the cloud destroys all the level =).
Some measurements
Find the number, the cats and the letter prototype.
Sometimes you just need to do a lot of routine GUI layout work.
Comix and character searching for my old game in 2009