Ace Combat is the series I am somewhat familiar with. I have only played Ace Combat 6, which I loved a great deal, and learned a lot about the franchise afterward. I have also played other air combat games like H.A.W.X. and Crimson Sky. I bought Assault Horizon for XBOX360 when it was sold at $1.50 during Black Friday and started playing a few days ago in excitement and worrisome as I am aware Assault Horizon is a black sheep of the franchise due to its streamlining and casualization.

I love the presentation here and the tone of the game. I have never played any other air combat game quite like Assault Horizon. They marketed it as 'steel carnage destruction' and... yeah, this is it. Every second of the gameplay feels like a climax, a final level of other air combat games. Your machine gun bullets leave scars on the buildings. There is a damage system on planes like Burnout when they get hit, revealing bullet holes, igniting the fire, and gradually breaking parts. I love how oil is represented like blood and hope more air combat games to do something like this. The camera moves as if there is a physical camera following your plane rather than being fixed and static. There are contextual scripted events during the gameplay that get triggered when the player dogfights the enemy near the buildings, and they are all seamless. The planes go through a city, evading your surroundings as everything but your plane and the enemy blow up, and you are still in control.


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It is a fascinating relic from the 7th generation when many Japanese devs attempted to appeal to the western market by streamlining their beloved franchises that ended up receiving immense fan backlash. Resident Evil 6, Other M, Ninja Gaiden 3, DMC, MGS4... and Assault Horizon. I think the direction Assault Horizon went was not inherently bad and there are many actionized elements here actually work. I really hope Namco to make a spiritual successor to Assault Horizon because I feel the direction itself is great for a spin-off. It is still worth playing because there is no other air combat quite like this.

The major new gameplay feature is a system called "Close-Range Assault" (CRA), which aims to increase the intensity and bring the action closer to the player, without the feeling of "shooting at faraway dots" commonly seen in flight games. In the game, it is named "Dogfight Mode" (DFM) for air-to-air battles and "Air Strike Mode" (ASM) for air-to-ground targets.[2] They are not optional, as certain planes and ground targets cannot be destroyed without CRA. To initiate DFM, the player taps LB+RB on the Xbox 360 or L2+R2 on the PS3 when they have gotten close enough to the plane they are targeting. ASM is initiated by pressing the same buttons at specific points around the map. Players will also pilot other aircraft types and assume other combat aviation functions; the game introduces the B-1 and B-2 strategic bombers and the AH-64 Apache and UH-60 Black Hawk helicopters as player-flyable vehicles. Certain missions may call for players to act as Black Hawk door gunners or weapons officers aboard the AC-130 Spectre gunship.

Illich is revealed as Markov's sleeper agent and betrays the 108th by joining his forces bound for the U.S. from bases in South America. The 108th and several American combat units reinforce and defend Miami against an onslaught by Markov's forces. Bishop's earlier nightmare comes to life, but Guts is able to protect him, and the Trinity missile on Markov's plane is damaged in the process. Bishop then chases after an escaping Markov and Illich and encounters them in the midst of a Category 5 hurricane, Markov escapes while Illich covers his retreat after a long and challenging battle Bishop finally overcomes Illich. The 108th recovers and assists in defense of Washington DC against a larger Russian attack. In a final showdown, Bishop finally eliminates Markov and shoots down his Trinity missile aimed at the White House. Upon landing his plane at Reagan National Airport, Bishop is given a hero's welcome while Guts is safely rescued.

Unlike many previous Ace Combat titles, Assault Horizon does not set the story in the fictional world, but on a future Earth. The player gets to fly and fight over known seas and cities such as Miami (USA), Dubai (India) or Moscow (Russia). While the basic flying controls are kept, there are many new upgrades and innovations to the known warfare in the series. One is dogfighting where you can tail behind the enemy plane and keep it close to your machine gun. The tailing sequence remains active as long as you can keep up with the enemy fighter, until he is no longer visible on the screen. You can punch the thruster to shorten the distance and make your shots more accurate and destructive. There is also a way for the enemy plane to tail you, even when you are tailing another plane. In such case you can try to outmaneuver it or hit the breaks and make a spin to quickly come up behind it and switch the roles of hunter and hunted. Another addition is the bombing run which lets you enter the bombing zone for a more detailed and easier assault against the ground targets and vessels.

Ace Combat - the quintessential Japanese air combat series, positioned in that console-perfect sweet spot between After Burner's spasmodic arcade thrills and Microsoft Flight Simulator's nerdish reservations - has been unflinchingly repositioned for the Modern Warfare generation. From the gruff American pilots reminiscing about sorties into Iraq before locking reticules onto hostile Russians, to the slow-motion cutaway kill-cams that glory in each stylish takedown, it's clear that Assault Horizon is the product of a team of Japanese creatives straining to appeal to a Western audience.

These missions are slotted into a story that, despite being set within our own world, manages to be more ridiculous and pompous than the fictional (occasionally science-fictional) war-politics of the previous entries to the series. Nevertheless, it provides the framework for variety, and while each flavour of air combat has its own strengths and weaknesses, the ride is all the more thrilling for it.

Train to become the ultimate weapon! The definitive mech simulation/action series continues its assault on players' senses with the finishing touches being made on the production line to Armored Core: Nine Breaker. Parts have been tested, engines oiled and bodywork buffed and polished in preparation of the release of the latest in the long-running robot simulator.

Armored Core: Nine Breaker dazzles players with the crash of metal on metal and the flash of awesome firepower in the air in a no-nonsense robot ruckus. It's all about the battles with Armored Core: Nine Breaker, taking you straight into the action with two blistering modes of play: Hardcore Training and Arena Combat. Create your Core from an endlessly customisable array of over 400 different parts and test your creation in a series of training missions designed to push your piloting skills to the limit and prepare you for the challenge of head-to-head arena combat. be457b7860

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