Quest Battle: Burn The Heretics
Description: The Populace is trying to rid the land of Chaos. They want to root out the cult hideouts and destroy them. The Cultists are trying to disrupt the Duchy by destroying the Temple of Healing, The Azure Hunting Lodge, and the Wyvern Fang Outpost. The clash has awoken a beast of pure Chaos.
Setup:
Each green base should have a central control point (altar, storehouse, etc)
Each Red Building should have a bucket with 15-25 disks in it.
The Chaos team secretly decides three buildings to be Cult Shrines. The other five buildings are Hexes. At the bottom of each bucket is a folded/sealed paper with the building’s identity.
The Hexes are: [Fragile, Frozen, Insubstantial, Suppressed, Cursed]. One of each.
Teams: 3:2 in favor of Questers
Questers spawns at green points - Each player selects one at the beginning of the game.
Cultists can spawn in any unoccupied red building, or at red circle.
Spawn Timer: 30 seconds - Half count. Chaos Beast spawns in 60.
Investigating Buildings:
To investigate a building, WS team needs to empty the bucket of disks - may take out one disk per Charge Incantation. When the last disk is gone, the next Incantation reveals the building’s identity.
The Cultists may add a disk back into the bucket with Charge x3. It is harder to hide evidence than find it.
If the WS team destroys a shrine, the Chaos Beast immediately spawns if dead and freely teleports to that shrine.
The other five buildings are traps: If investigated, causes a Life-Duration Hex on everyone in the building.
If your buildings are smaller, instead Hexes everyone in touch range of building.
The Chaos Beast is immune to Hexes, and becaus it was targeted, it may use Chaos Restoration.
To Win: WS team finds and destroys three cultist shrines
To Lose: Cult team destroys 2 WS bases.
Quest Monster: Chaos Beast
Armor: 4 Natural Ancestral
Weapons: Any melee, can (and should) change between lives. These are not natural.
Trait: Elemental Barrage. Amorphous. Banish and Dispel Magic effect as per lost.
Devour Existence: Steal Life Essence 2/Life (m). For large games, give extra uses.
Gifts of Chaos:
Adaptive Blessing: unlimited (m) (Self or Touch)
Blessing Against Wounds: unlimited (m) (Self or Touch)
Warp Reality: Teleport 1/Life (m)
Chaos Magic: May use spellballs - One each of Lightning Bolt, Fire Ball, Ice Ball, Entangle, Force Bolt, Suppression Bolt
Chaos Immunity: Adaptive Blessing on Self counts instead as Adaptive Protection.
Chaos Restoration: When the Chaos Beast is targeted by a spell or ability, it may Heal or Mend.