Set in the regions of northern Middle-earth, the game focuses on the events of the War in the North.[11] For the sake of gameplay, the game takes several liberties with Tolkien's works and the film trilogy. Some characters were altered in their appearances, abilities, and roles; for instance, a combat role in the game is given to Tom Bombadil, a merry and mysterious hermit who appears in The Lord of the Rings but does not take part in the war.[5][12] In addition, Tolkien's earlier novel The Hobbit lends several elements to the game, including characters such as the Giant Spiders from Mirkwood.[13][14] The story for The Battle for Middle-earth II is divided into Good and Evil Campaigns. Both campaigns focus on the battles fought by the newly introduced factions: the Elves, Dwarves, and Goblins.[3] The player goes through nine fixed missions on either Easy, Medium, or Hard difficulty mode.[15] Narrated cutscenes provide plot exposition between missions.[3]

For the final battle against the Good factions in the North, the Goblin horde and Sauron's forces from Mordor converge at Rivendell, the last surviving stronghold against Sauron in Middle-earth. Eagles, the Dead Men of Dunharrow, Galadriel and her surviving Elves, and the remnants of the Fellowship of the Ring arrive to help Arwen and Elrond, but Sauron (having attained full power through recovering the One Ring from the dead Frodo) and all his gathered forces of Goblins, Orcs, Trolls, Mountain giants, Spiders, Dragons, and Fellbeast enter the battle and completely destroy the remaining Good forces in the North. With Rivendell defeated, Sauron claims victory and darkness now falls all over Middle-earth.[6]


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On January 13, 2006, Electronic Arts reported that an Xbox 360 version of The Battle for Middle-earth II was under development, and it was promised to feature a "unique and intuitive control scheme" developed by video game designer Louis Castle, co-founder of the real-time strategy developer Westwood Studios. Players would be able to play online via the Xbox Live service. Castle was excited to port the game to a console, stating, "Living these cinematic battles in high-definition with stunning surround sound, all from the comfort of your living room couch on the Xbox 360, is an extraordinary experience. [...] Adding the ability to battle it out with friends via Xbox Live is also really exciting."[18]

The game's water effects received substantial upgrades because of the large role naval battles play in The Battle for Middle-earth II. The developers endeavored to make the surface of oceans and lakes look realistic by using techniques similar to those applied in films when creating computer-generated ocean water. The digital water simulates deep ocean water by reflecting its surroundings on the surface, and wave technology was used to create large waves along coastlines to immerse the player in the game experience. Lost towns, corals, and fish were added underwater to add to the effect. Water was chosen as the first graphical component of The Battle for Middle-earth II to take advantage of DirectX 9 programmable shaders. These additions were part of an overall Electronic Arts strategy to continue the Lord of the Rings experience that began with the trilogy film series.[19]

Using the Lord Of The Rings movie license, The Battle for Middle-earth is a Real-Time Strategy game based upon both the renown literary works of J.R.R. Tolkien, and the film trilogy directed by Peter Jackson. Players are given control of enormous armies in the many of the epic battles depicted in the film. From waging all-out combat among the vast forces of good and evil to controlling your favorite heroes and characters to managing the troops and resources of your side, the fate of a living, breathing Middle-earth is in the player's hands.

I still remember running home with the first part disk in my hand ( -lord-of-the-rings-the-battle-for-middle-earth) after school and playing it all weekend. And when the second one came out I was blown away by the awesomeness of it. Thanks for the memories, maybe I will try to get my disk from the old house.

The 1960's was the era of Woodstock, Vietnam, global student protests, the Civil Rights movement, and countless other political and cultural upheavals. In this class we'll discuss the cultural and social movements associated with the global 1960's, as well as the political events they corresponded with. We'll analyze the music of Bob Dylan and Jimi Hendrix, debate who "won" the Cuban Missile Crisis, discuss drug culture, and much more. We'll also focus on understanding the multiple perspectives that people then and now have taken on the events of the decade, as the period's complicated legacy is regularly exhumed and beaten around or put on a pedestal by various groups today. Assignments for this class will include a comparative primary source analysis on pieces from different perspectives, a group presentation on one element of the surprising number of student protests that took place in 1968 all around the world, and a final research project where you'll explore what the 1960's means for us today. Readings will be mainly drawn from a source anthology, but will also be supplemented by video and audio recordings that we will analyze together in class. Because of our broad spectrum of readings we'll have the opportunity to take a variety of disciplinary perspectives on our material, including history, comparative literature, anthropology, and political science. "There's a battle outside ragin', It'll soon shake your windows, And rattle your walls, For the times they are a-changin'." 2351a5e196

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