Lee J Holoubek Virtual Studio
ANIM339 SPRING2025
ANIM339 SPRING2025
PIXEL SYNTH
IN CLASS
I used a photoshop illustration to experiment with texture+opacity and curved lines.
AT HOME
I tried exploring narrative and non-narrative sounds and images.
I liked using the sound settings on major pentonic scale, start note C, start octave 3, and 40 notes. These settings and the speed made a huge difference on the experience.
MESSY EXPLORATION 1
WEEK 1
With the prompt of shifts in space+time I was thinking about transformation of figure, age, and natural elements.
I really liked The Making of Sea Child clip and am curious about projecting a looping background onto a character animation.
Our discussions on the concept of metamorphosis was touched on and I was thinking a lot about that in terms of technique+theme alongside the prompt. Technically, it makes a lot of sense regarding the draw-on-draw method. Thematically, I was thinking about gender identity as a subject through shifts of time and space.
I was curious about using public domain images for background elements.
Sources:
These 3 are my main storyboards/pose tests as gifs then some random background ideas
I wasn’t sure if these tests fit the prompt super well but were things I had popping up in my head.. I’m not sure which I’ll go with!
I was playing with human and bird subjects, moon cycles, and age.
I realized kinda late that it’s supposed to be like 10 seconds, so I’ll need to make them longer.
WEEK 2
Notes, observations, planning, and X-sheet that I worked off before animating.
I planned out my timing and key poses in procreate and kept it open on my ipad alongside me as I animated.
I used the paint-on-paint method with black tempera paint+glycerin mix on glass over a brown paper, using a small brush and a sponge brush to spread and smear the mix. I also used my fingers and paper towel for removal. I noticed that the application process of the mix was more about laying it on the glass than brushing it, as too much pressure reduced the opacity.
My process between frames was either lightly painting the new frame, erasing the old frame, then solidly painting the new frame OR lightly tap the old frame with paper to slightly erase, paint the new frame, then fully erase the old frame.
I had to stay aware of managing stuff on the sides, there’s a couple frames where dust or materials show up on the edge but nothing major.
Working timelapse. Around 7 hours total! Each frame took 2-6 minutes.
I spent most of the time listening to “Liquid Smooth” by Mitski on repeat. I thought the songs despondent vibes would contribute to the create process or something.
Unedited footage, straight out of dragonframe.
WEEK 3
I took the footage and made some edits in premiere! I retimed some of the frames and added some effects, here they are as gifs
To do the frame-by-frame edits, I brought in each image a 1-frame png and retimed/cut.
I ended up using the contrast+colour edit in my final export.
1) Increased contrast
2) Increased contrast+colour edit
3) Increased contrast+colour edit+posterize
For my audio, I had a hard time getting the exact type of sound I imagined. I wanted something that was a bit overwhelming and sounded like growth/decay. I was thinking a kind of melancholic, hollow, collapsing, empty-sound? But I realized a lot of music was not really going to fit it so well, so I used Mitski’s “Liquid Smooth” instrumental paired with some abstract sounds. “Liquid Smooth” was something I was listening to on repeat as I animated so it felt fitting! A bit of the process making its way into the final.
The rumbling sound reminded me of an episode of a show I liked as a kid—Tender Horns in Mushishi. I won’t write too much on it but basically the conflict/mystery was resolved by placing your hands over your ears and listening to your bodies sounds. I always took it as a metaphor for mindfulness or inner strength.
Audio Sources:
FINAL VIDEO
REFLECTION
Reflecting on this first messy experiment, I found it successful! I used a paint-on-paint method and loosely explored the theme. I ended up doing more metamorphosis+time than space+time but I think both apply.
I was hoping to explore compositing my background ideas from Week 1 in, but whenever I messed with it they didn’t look very good. Just kind of made things muddy, so I let them be. Maybe I’ll use the ideas for another messy!
Successes: Working with a new process and learning by doing.
Unexpected discoveries: Even when only using a little glycerin, the paint was very thin and it took specific movements to build up the opacity. This was frustrating at first but it was interesting to work with the smudgy-ness.
Unanticipated challenges: Managing the camera and making frames quickly. At one point I set up a timer alongside my workstation to keep myself from working on individual frames too long.
Continued development: I'd like to keep working in this straight-ahead manner with other mediums and maybe something more abstract. Character animation is complicated to do straight-ahead...
Next steps: Exploring more effects, possible compositing in a background, and adding sound.
MESSY EXPLORATION 2
WEEK 1
For my messy 2, I took inspiration from our class material and posing from an anime I like called FLCL (see video). I was also thinking of characters like Atlas/Sisyphus from Greek mythology.
I particularly liked the fluidity of the rotations in Crazy for it by Yutaro Kubo and the part of Grands Canons where the items resembled fish. I’d like to explore objects/replacement animation as direct symbolism like that.
I didn’t actually use any of the public domain images from my last weeks exploration, so I went looking again this week, using the same sources.
I liked the idea of mental anguish transforming people into plants. Some of the doubled over, gripping head posing from FLCL really inspired me. Maybe remind us that we’re all just an extension of nature, I guess. The feeling of the weight of the world is probably a psychological phenomena that plants probably don’t experience (I hope…)
A really rough board gif
I’m imagining I do several “transformations” like this, maybe over lapping, over some images. Maybe the figures can be made out of public domain imagery as well.
WEEK 2
After class and meeting about my draft I decided to do kind of a stumble loop, I took some video reference and found it hard to make stumbling look natural, as you can see in the gifs.
Because of the loop nature I thought a circular motion would be nice! I started with a figure moving in a circle, then changed to a camera rotating around a character. I animated a box to understand the form better.
More gifs of my drafts evolution. As I was working my idea changed a lot: less nature more Greek mythology Atlas. I wanted to keep some of the nature transformation in there.
This version ended up quite literal to the prompt.
In the later gifs you can see I started substituting body parts for images, using the image rig to trace the blue pose planning.
The image rig wasn’t a full rig, I mostly moved around the images individually. Only the arms and legs had an FK peg hierarchy.
WEEK 3
I spent the third week fixing the posing on the rig some and adding some colour grading nodes and blend nodes in Harmony (final rig shown). I did my sound and some additional colour editing in premiere!
For sound I was hoping to do something similar to last messy, an organic and unsetting sound. A bit more circular and industrial this time. I layered a couple of heartbeats. I used the same site I usually do:
Audio Sources:
FINAL VIDEO
REFLECTION
For my second messy animation I was definitely trying something new. It had twists and turns, changing a lot from my initial concept but I enjoyed working with the quite literal cut-outs. I ended up taking some of the open domain imagery concept from my first messy animation that I didn’t get to include. Despite that, I don’t like it visually as must as my first messy, working physical always feels more compelling when it comes to experimental forms.
Successes: Using open domain imagery as a digital cut-out puppet rig to simulate a 3D space.
Unexpected discoveries: There are a lot more compositing nodes in Harmony than I thought! I experimented with blending, transparency, quake, hue, grain, and I experimented with keyframing them so it changed throughout. I also with I had maybe done some cuts, rather than just the slow zoom in. I think multiple perspectives of this shot could’ve been interesting.
Unanticipated challenges: Making it look as aesthetically pleasing as in my minds eye. I think the rig looked a bit too cut-out. I think it would’ve been more interesting to make it more digital or more physical, the in between-ness ended up more awkward than pleasing.
Continued development: I really liked using this 2D method to make something appear 3D! I think that was effective and I’d ike to keep working in that blended manner.
Next steps: Take what I know about digital 2D puppetry and maybe apply it to physical 2.5D!
MESSY EXPLORATION 3
WEEK 1
I’m not sure how exactly I want to follow the prompt, but I like the idea of making thoughts physical.
Inspiration I was drawing from was The House (2022), Krabi (1976), Robotony (2024), and the “One Day a Man Bought a House” we saw in class.
I’ve been scrolling through this playlist as additional inspiration, which I got from another student:
https://youtube.com/playlist?list=PLuL3L7A6ZVBvUafvx6djT4hJim1vYCsrb&si=uKd-vaEdb--XFEqF
I like the off-putting-ness of how the puppets function in these films.
Over reading break, a student named Ashley held a stop motion workshop where I made most of a wire armature of a pigeon!
It has a wire base, tape, tape and foam body, with fabric around it. Facial assets will most likely by 2D. I like the idea of a 3D body with a 2D face composited on top.
I was thinking of using it for messy 3, but I’m not sure if it doesn’t count as 2.5D?
It’s still be fabricated, but I have more fabric I want to use, shown here.
A short gif storyboard. I included a spin, as that seems to be a pattern within my work this term.
On the 4th floor at ECU, outside the soft materials lab, there’s a huge pile of scrap fabric. I grabbed a bunch and I figured it would make a good backdrop.
How I’m imagining it right now is 3D pigeon armature animated over a green screen, a cloth background composited in, 2D face animated on top (not sure physical or digital), with Claymation bugs/feast.
I think the audio will be “coos” with the captions showing the “English translation”
WEEK 2
I finished my pigeon amateur fabrication of the wings and face with a mish mash of materials, including paper tape, fabric, pins, and paper. These were secured to the body through the adhesive on the paper tape, hot glue, and poster tack.
The wings were just paper tape over wire, coloured grey, with fabric feathers glued on top! Because of the aluminum wire underneath, they’re much more flexible than the body.
The face I had some difficulty with initially, as the features were so small. I eventually opted to just use the pinheads as the eyes, drawing on the pupils. The eyebrows were also stuck to pinheads. The beak is made of paper tape on a pin.
I was really pleased with how it turned out!
The set up for animating took much longer than I anticipated, almost 2 hours. I used the NW corner of the camera room, using the down shooter camera table with a tripod instead.
I had 2 lights on either side with a DIY dimming-cover set up that was fast and loose but served me quite well! My set was made of fabric from the free bins outside the soft shop lab on the 4th floor and some paper I found. I also set up a board sticking out the front for the initial close up shot.
Everything was secured with clamps, clips, pins, or poster tack.
Here’s a video of me working! While animating I thought everything was going great, but it was not…
I made a grandeur mistake of assuming my playback preview was how my final high-resolution images were being shot. I was far from correct… Below you can see the preview vs the actual images being shot. I was so upset when I exported it.
I can still use the preview images, it’s just a much lower resolution: 960x540 vs 4176x2349
Last time I used dragon frame I messed up the focus, now this time the exposure! Maybe one day I’ll be able to make a project with no issues…
I also was naive to believe I could animate in a rolling chair without bumping into my camera tripod, I did mess it up once.
I spent about 4-5 hours animating.
WEEK 3
I ended up using the high-resolution images and just adjusted the exposure with the Lumetri Color Effect in Premiere Pro. It looks kind of bad in the screenshot from Premiere here but not as bad in the export.
You can hardly see but in the lower image, but I was able to make the camera bump not look so bad by manually fixing the affected section, then cropping the whole video slightly to make up for the missing margins.
I was certainly able to mitigate damage from film day in my postproduction.
I kept my audio pretty simple! Just ambient, effects, and “dialogue” from the pigeons.
FINAL VIDEO
REFLECTION
I had so much fun planning this project out and really liked the idea but my issues with the exposure were a bit of an issue. I also found some of my facial assets on the puppet a bit fiddly, I may modify them for future use to be better suited for my needs.
Successes: I think my puppet is both functional and a super fun design! I had so much fun fabricating it and thinking out exactly what I wanted it to do and what materials I needed to use to achieve that. I appreciated my classmates support as I initially made it with them!
Unexpected discoveries: The size of the puppet ended up being a big deal! I found the facial assets size became quite miniscule, I discovered a lot about how big my fingers were and how much that affected moving the puppet in thing and shots.
Unanticipated challenges: Exporting from dragonframe… I didn’t realize that I was able to export the low-resolution preview at first and I thought I had wasted an entire day of animating. I’m glad I was able to mess with it in post, but it definitely doesn’t look as good as it could’ve.
Continued development: I’d like to use this story for my final project and I’ll probably end up reshooting the whole thing and adding some more ideas from my initial storyboard.
Next steps: Modifying the facial assets on my pigeon puppet and expanding my storyboard for the final project.
IMPLEMENTATION PROJECT
WEEK 1
I’d like to expand on my Messy 3 for my implementation project.
My biggest issues with Messy 3 were camera exposure settings, tripod bumps, tiny facial assets, and rushed timing and I’m pretty confident in my ability to rework all of that in my final.
Here is a video of my reworked storyboard, with more defined timing. I’d like to do the plate scene with plasticine and fabric and real bread.
Also, this time around I am going to get someone to voice act the “Coo” audios before animating. That way I can animate based on what they sound like.
WEEK 2
I spent my 2nd week reworking my puppet and doing sound work to plan for the “lip sync”.
To hide the wire armature, I took paper tape, coloured it pink with pencil, then wrapped it around the legs. For the facial assets, I left the eyes as is but redid the eyebrows and beak. I made the eyebrows by drying acrylic paint onto electrical tape attached to the pins that I cut the heads off of. They’re somewhat flimsy, so I’ll need to be careful while animating. For the beaks I just made more in the same fashion for the shapes I think I’ll need to make a “coo”.
I made some props for the background and final scene as well. Made of cardboard, paper, glue, and real lichen/moss that I found around and dried. I wanted it to have a childlike DIY feel.
I think for the food in the final scene, I’ll use only real food.
I also got my voice acting lines I got from people I know, a past professor and my uncle.
WEEK 3
I spent a day animating the 2nd scene with the food. I used the storyboard as a guide, importing it as a media layer into dragon frame. I didn't use it too heavily as a guide though, because I ended up just doing 1 worm. I thought multiple bugs of different material might distract from the point of the food.
The set was very simple, just a "plate" made out of paper. I took a blank piece of paper, drew the blue+red lines on it then drew on it to make it look like a plate. I'm worried it looks too much like just paper and not enough like a drawing of a plate on paper. The lighting was just the pre-done set up in the back of the animation lab. The food line-up ended up being sunflower seeds, peanuts, muffin crumbs (Tanayaa told me the muffin looked all chewed up :(... ) and of course the gummy worm.
To make the worm easier to animate, I stabbed it through with a metal wire. It was pretty thick for the size of the worm, maybe 18g? This let it function basically as an armature.
As I animated, I tapped the food around to make it "boil" as the worm moved.
WEEK 4
I made pretty slow progress this week due to volume of work from other classes, but I finished up all my props for the background and did some pose tests while getting my set ready.
This time I decided to get my set ready ahead of time, so I could establish the camera angle and necessary scale of props. I used a clamp to suspend the sun, and a metal wire behind the string to keep it from swinging. The moss was real and glued onto cardboard.
Everything had support triangles keeping them upright, but were fully moveable for the "assembly" of the set, like a stop motion stage play.
WEEK 5
I spent my last week animating and editing sound and colour.
With my lighting, I used 2 of the large LED stands, with the key lighting on the right, to prevent harsh shadows. My camera was set up much differently from last time, with a more solid tripod and lots of sandbags. No shifting camera this time! I also didn't use a rolling chair, which I probably wouldn't have had room for anyways.
Workflow wise, I imported my storyboard into dragonframe as a media layer rather than having my ipad alongside me. This way, I copied the silhouettes/basic timing of the boards and was able to think more about spacing and inbetweens of animation. The most difficult part was the flying and landing, The rig was being used so I tried using the sticky bone figurines arm with a clip, much to my regret. It is pictured to the left. It was so stiff and difficult, each pose took easily 2-3 time longer than it should've. Looking back, I should've just made a rig out of wire. In total, I spent about 8 hours animating. There were lots of holds and thinking time, so after the flying bit it was smooth sailing.
I did some post production in after effects to remove the rig. I used the erase and clone stamp tool to hide out the rig, using other frames as reference/copy. It was way easier than I thought it would be and looked very good in the end. You can't even tell it was there!
For my audio, I did some ambience, effects, and music. I also adjusted the pitch on some of the voice acting lines, and retimed them slightly. It was pretty simple overall, just a lot of layering. Colour was simple as well, I just used the lumetri color effect in premier to adjust it slightly. There were specific thing I wanted different, but didn't know how to honestly, so I left it. I ended up making the title and credits match the subtitles, I liked the blocky look. Hugo advised I make the off-screen pigeon a different colour, but I didn't like how it looked so I left it as is.
Overall I was really happy with how it all turned out.
FINAL VIDEO
REFLECTION
For my final implementation project, I had a lot of fun and a lot of play. Making this puppet and being able to take it through an entire production was really rewarding. It was more of a stylized stop motion than the 2.5D, but I got to mess around with a lot of new animation styles and techniques.
Successes: I think the set and puppet were exactly how I imagined them stylistically. I like the rough looking, handmade feel. I took a lot of inspiration from older eastern european stop motion/2.5D and would like to continue that exploration.
Unexpected discoveries: I found my workflow was so much quicker when using media layers. When I didn't need to think about when to hit key poses, I was able to focus more on the eases and follow through of the animation. Honestly, I think my animation is still pretty rough and I'd really like to improve it, but for the experience I have I was pretty happy with it.
Unanticipated challenges: I found my set and character has some tonal/hue similarities that made them blend into each other more than I'd have liked. The head and the sky in the beginning, and the beak and the brick wall stood out to me. I tried messing with it in post but had a hard time making things look natural. In the future, I'd make sure to test the set with the puppet with more time to make changes.
Continued development: I would like to mess around with the facial assets more. I think my original original idea was to animate just the body, and animate the face on top in 2D. I would still like to try that, as I think it would make the expressions and dialogue a lot clearer. I really love 2.5D animation, and I want to try and manipulate this puppet to fit that medium/style.
Next steps: I would like to extend this project more. I think I am going to add to the the ending scene, maybe the plate will be smaller and to the side and there will be a spotlight on a letter being written to the interviewer, where the pigeon will describe his dreams of a feast as it is being shown. So many little ideas I have with this puppet!