Coca-Cola Hellenic Bottling Company and Link joined forces to create one of the largest marketing services contracts in the outsourcing industry. Link services 23 markets over three continents worldwide, providing marketing products & services across a wide range of spend categories.

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The story is set many years after the events of A Link to the Past. Players assume the role of Link, who sets out to restore peace to the kingdom of Hyrule after the evil sorcerer Yuga captures Princess Zelda and escapes through a rift into the parallel world of Lorule. Yuga desires to kidnap the Seven Sages and use their power to resurrect the demon king Ganon. Shortly into his adventure, Link obtains a magic bracelet that grants him the ability to merge into walls as a 2D painting, which allows him to reach new areas and travel between the worlds of Hyrule and Lorule.

Concept development began with a small team in 2009, shortly following the completion of Spirit Tracks. During this phase, the game mechanic of Link merging onto walls was prototyped. However, development suffered several setbacks and ceased entirely in late 2010 as core team members were reassigned to different projects. Development restarted in 2011 and the game entered full production in 2012. At the request of series creator Shigeru Miyamoto, the game's world and setting were based on A Link to the Past, though with many of the areas significantly reworked. The game's designers sought to rethink the established conventions of the series, leading to two key changes in the game's structure: allowing players to clear the majority of dungeons in any order they choose, and the introduction of the item rental system.

A Link Between Worlds received acclaim, with praise for its soundtrack, engaging gameplay and new features, and nostalgic feeling, though the art style received mixed reviews. The game also received multiple awards and nominations. It sold over 2.5 million copies worldwide in its first five months, and over 4.26 million copies worldwide by 2022.

Friendly and enemy non-player characters inhabit the two worlds.[2] Friendly characters can provide Link with assistance or side quests to complete.[2][5] Link wields a sword and shield, which can be used to defeat enemies and deflects their attacks.[4][7] Other combat items from past Zelda games return, such as the bow, the fire rod, and bombs.[3][6] Unlike previous games, the methods for obtaining and using these items is different.[4][6] Rather than finding them in dungeons, they are rented or purchased from the merchant Ravio.[4][5][6] If Link dies, his rented items will be returned to Ravio.[4][6] They also do not require ammunition; instead, their use is limited by a shared energy gauge.[6][7] Link's total life energy can be increased by collecting heart pieces.[1][5] His weapons can be upgraded by completing a long term side quest that involves searching for small hidden creatures and returning them to their parent.[1][5] Link can also participate in several minigames to earn rupees, Hyrule's primary currency.[1][5]

Implementing the top-down perspective became a particular problem and resulted in a lot of trial and error.[16] With a true top-down view, players would be unable to see characters' faces and bodies.[16] To circumvent this issue, objects in the world were slanted at an angle so they were more visible.[16] Mouri requested that the game run at 60 frames per second instead of 30 to stabilize the stereoscopic 3D and smoothen movement animations.[16] While doubling the frame rate increased the processing load, it allowed the developers to implement a feature where players could select items by dragging and dropping them from their inventory using the Nintendo 3DS's touchscreen and stylus; at 30 frames per second this feature felt too sluggish for the stylus's movement.[16]

The designers thought that Link's appearance should change when Link entered a wall and the perspective switched from a top-down view to side view.[14] They chose to make Link a mural while he was on a wall; this led to the creation of the antagonist Yuga, a sorcerer that can transform himself and others into paintings.[14] Aonuma mentioned that the idea of Link turning into a mural was inspired by Phantom Ganon jumping into paintings during his encounter in Ocarina of Time.[20] As the story takes place long after the events of a A Link to the Past and the player travels between the two worlds of Hyrule and Lorule, the development team chose A Link Between Worlds instead of A Link to the Past 2 for the English-language title.[17]

In April 2013, during a Nintendo Direct presentation, a new The Legend of Zelda game was announced for the 3DS with a late 2013 release date.[23] It was described by Nintendo as a successor to A Link to the Past, set within the same world but featuring new mechanics, new dungeons, and an original story.[23] Shortly after the presentation, Nintendo released a gameplay video on the Nintendo eShop.[23] Later in June, at the E3 expo, the English title was revealed as The Legend of Zelda: A Link Between Worlds.[24] In Japan, it was titled The Legend of Zelda: Triforce of the Gods 2.[17] At the Seattle showing of The Legend of Zelda: Symphony of the Goddesses Second Quest concert tour the same year, A Link Between Worlds was playable along with The Legend of Zelda: The Wind Waker HD.[25]

The Legend of Zelda: A Link Between Worlds received "universal acclaim" according to the review aggregator Metacritic,[33] and it was 2013's second highest scoring 3DS game behind Fire Emblem Awakening.[42] It is also the fourth highest scoring 3DS game of all time on Metacritic.[43] Sales tracker Media Create reported that A Link Between Worlds was the top selling video game during its first week of launch in Japan, surpassing 224,000 sales.[44] As of December 31, 2022[update], A Link Between Worlds has sold 4.26 million copies worldwide.[45]

Discussing the usage of A Link to the Past's version of Hyrule in A Link Between Worlds, GamesRadar thought that while revisiting familiar places was a nostalgic experience, the mystery of exploring new areas was absent and having to retread the same game world again was "somewhat unsatisfying".[5] GameSpot called the loose structure and openness a "revelatory change", and was glad to see that some restrictions in previous Zelda games were not present.[2] The item rental system was well received, with many reviewers pointing out that the system granted players with more freedom.[2][4][5][6] Game Informer enjoyed having items available from the beginning, saying that it allowed them to experiment in combat.[6] IGN and Polygon agreed that losing rented items upon defeat added another layer of challenge and consequence.[3][4] Nintendo Life found streamlining the item system allowed a greater emphasis on aspects such as exploration, solving puzzles and boss fights.[1] However, GamesRadar expressed that the missing excitement of finding key items in dungeons was a drawback of the system.[5]

Hosts of a world can share a link that takes users directly into their world. This allows students to more easily join worlds and work on projects in Minecraft Education together. This article provides information on how to share a join link via Microsoft Teams, Google Classroom, and email or how to copy a link that can be pasted to your preferred tool.

If you have a demo account registered via Game Center, Nintendo Switch or Facebook for World of Tanks Blitz, you need to link this account to the Wargaming.net ID system to play all the company's games.

What sets us apart from other associations and networks? We were the first association to develop and operate a quality code for inter-firm work, linked to the reassurance that our members know each other from meeting at conferences and events.

We are regularly looking for members to join us in commercial centres of the world to support member firms' clients' interests. But equally we expect that potential members have many clients involved in international trade. Click below to see countries where we seek members.

The mentioning system works on the title of the article. If you create an article for him and name it Taric LeSample and then when you want to link to him on his sister's article you write a @tar or @les and his article will appear in a list together with other articles with similar names. You click on his article and a string of text looking like this will appear: and within the [ ] you can change it to anything. So you can change the Taric to Duke and then the link on his sister's article will say Duke LeSample and when a reader clicks the link it will still take the reader to the Taric LeSample article. I hope I made sense and that this is what you wanted to know. Poke me again if it isn't XD;;

If you haven't created Taric's article yet but you are writing his sisters article and you want to mention him as Duke LeSample you just type (a)Duke LeSample(person) and this link will work when you create an article with that name. (if you click the link an you will automatically end up on an empty article with that name) If you are a Guild member the article will appear in the to-do-list and you can just change the title of the article later on when you have named him. If you aren't a guild member it's a lot easier to just create the article with the purple button and use the link that the button gives you and place it there and later rename the article. (it will still say Duke LeSample on his sister's article until you change it since the text within the [ ] is the name the article had when you linked it on that article. ) ff782bc1db

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