This documentation gets updated frequently, and describes everything you need to know about track building.
If you like it a bit more pratically, than this is for you. Video per video it is shown how to create step by step a very small track.
This is also useful, if you got stuck at any point with the Documentation.
Reading the documentation while watching the videos could be very useful.
Time & Fun
Mouse (highly recommended ;) )
Knowledge of 3D modeling (Blender recommended)
https://www.youtube.com/watch?v=Hf2esGA7vCc (Whole Series recommended)
This topic is very complex, you need some basic programming skills. Also basic knowledge about the GoDot Engine is required. It is recommended, to get in touch to Libre TrainSim first while building a track.
Basic knowledge of GoDot Engine and GDScript
Basic knowledge of sound design (Audacity recommended)
Knowledge of 3D modeling (Blender recommended)
https://www.youtube.com/watch?v=Hf2esGA7vCc (Whole Series recommended)
Experience with track building in Libre TrainSim
Libre TrainSim should be multilingual! It would be great, if you can translate Libre TrainSim into your native language. This process is quite easy, and doesn't have high technical requirements.
Resources of any type are welcome too. Every author can use the "Basic" Resources without restrictions. Feel free to adapt and remix some resources.
-> https://github.com/Jean28518/Libre-TrainSim/tree/master/src/Resources/Basic
For adding content to the "Basic" Resources Folder following is required:
License has to be CC0
Any source file is welcome (.xcf, .blend, ...)
If your content is ready to be uploaded, open a new issue here.
The actual development progress is tracked here. Feel free to fork the project, impement new features, and do a pull request. If you want to add a fature, which is listed in the ToDo Section, just comment this issue. Then other developers know, that someone is working at it already.