Welcome! I'm Léonard Bertos, game writer and narrative designer.
Ludonarrative paramedic, I can step in your project in the following fields. Even when everything seems lost.
Narrative design
Designing narrative systems and meaningful content. Game design and gameplay integration into the narration.
Writing, content, dialogs
Fictional texts, scripts, bibles, dialogs to read and dialogs to ear.
Localization
Translations, corrections, glossaries, dialogs, texts. Anticipation of the localization needs at every stage of the production.
Cultural mediation
Creative writing, event organizations and cultural mediation were my first jobs. In destination to libraries, schools, event animators, team builders...
References
Publications (FR)
Saturnia
Dungeon Keeper, La Relève d'encre, 2018
Roadies, La Revue du Faune, 2019
La Compagnie de la Hure, Tome I, Wattpad, 2020
Le Journal de Fersac, Tome I, Wattpad, 2021
La Quête de Midas, Confrérie de l’Imaginaire, 2021
Siphadventure
La Sorcière des mers, 404 Éditions, 2021
Game writing and narrative design
Sandwalkers with Goblinz Studio
Object: Exploration and roguelite
Role: Narrative designer, scriptwriter
Legend of Keepers with Goblinz Studio
Object: Roguelite dungeon defender
Role: Narrative designer, scriptwriter
Diluvian Winds by Alambik Studio with Goblinz Publishing
Object: Survival adventure city builder
Role: Narrative designer, idea guy
Defend the Rook par One Up Plus with Goblinz Publishing
Object: Board game
Role: Narrative designer, scriptwriter
Neurodeck by Tavrox Games with Goblinz Publishing
Object: Deckbuilder
Rôle: Writer, narrative designer
A Long Way Down by Seenapsis with Goblinz Publishing
Object: Roguelite deckbuilder
Role: Writer, narrative designer
Object: VR/AR project development
Roles: Narrative design on several projects, Wordpress, content writing, SEO
Squareclub for Dragonbox
Objet: Serious game crossmedia
Role: Narrative design, game design, storyboard, scriptwriting.
Modding
Enormous Morrowind mod. Photos!
Age of Empire II Definitive Edition Campaign inspered by Rabelais' novels.
Localization
Talks, interviews and formations
Narrative design and writing courses for Abiding Bridge
Discussion with Aurélie Perrin about localization. (FR)
Invited to a panel about ethics in games for Women in Games. (FR)
Talk for Addon 2020 on the dialog system of Morrowind. (FR)
Scriptwriting professor for MJM Graphic Design, 3D animation section.
Events, communication
Secretary of the Toulouse Game Dev, local video games cluster.
Events (FR), administration, community management...
Event animator for the Atelier Pop Culture.
Role: VR events
Double Kick Heroes
Event animation and proofreading.
They insisted so I add this part
"When Leonard comes to the studio, it's Christmas ! It's a storm of ideas and stories which transcend our whole communications and our serious games."
Sebastien Badboudda Yriarte, final boss of Tech'N'Smile.
"I had a nice idea but I was mega-lazy about it. I hired Léonard and now my project rocks and I didn't had to do shit."
Gaëtan Chezmoa Verdichizzi, I still wonder to this day what his job is.