Welcome! I'm Léonard Bertos, game writer and narrative designer.

Ludonarrative paramedic, I can step in your project in the following fields. Even when everything seems lost.

Narrative design

Designing narrative systems and meaningful content. Game design and gameplay integration into the narration.

Writing, content, dialogs

Fictional texts, scripts, bibles, dialogs to read and dialogs to ear.

Localization

Translations, corrections, glossaries, dialogs, texts. Anticipation of the localization needs at every stage of the production.

Cultural mediation

Creative writing, event organizations and cultural mediation were my first jobs. In destination to libraries, schools, event animators, team builders...

References

Publications (FR)

Saturnia

Siphadventure

Game writing and narrative design

Sandwalkers with Goblinz Studio

Object: Exploration and roguelite

Role: Narrative designer, scriptwriter

Legend of Keepers with Goblinz Studio

Object: Roguelite dungeon defender

Role: Narrative designer, scriptwriter

Diluvian Winds by Alambik Studio with Goblinz Publishing

Object: Survival adventure city builder

Role: Narrative designer, idea guy

Defend the Rook par One Up Plus with Goblinz Publishing

Object: Board game

Role: Narrative designer, scriptwriter

Neurodeck by Tavrox Games with Goblinz Publishing

Object: Deckbuilder

Rôle: Writer, narrative designer

A Long Way Down by Seenapsis with Goblinz Publishing

Object: Roguelite deckbuilder

Role: Writer, narrative designer

Ruggnar by Sword'N'Wands

Object: Dwarven platformer

Role: Writing, narrative design

Horribunnies by Quasiphies

Object: Idle game about eugenics

Role: Narrative design

Kit So6 with Chezmoa [FR]

Object: Roleplay gamification kit for Keep Talking and Nobody Explodes.

Roles: Story, Game design

Tech'n'Smile

Object: VR/AR project development

Roles: Narrative design on several projects, Wordpress, content writing, SEO

Squareclub for Dragonbox

Objet: Serious game crossmedia

Role: Narrative design, game design, storyboard, scriptwriting.

Modding

Castel Uvirith

Enormous Morrowind mod. Photos!

Chronicques Gargantuines

Age of Empire II Definitive Edition Campaign inspered by Rabelais' novels.

Localization

Aeon Drive by 2Awesome

Genre: Puzzle

Role: Localisation

Battlerite by Stunlock Studios with Tavrox

Genre: PvP arena

Role: Localization

ZombiED by zinWorks Studios

Genre: Tower defense

Role: Localization

Wonderblade by Hit Box Games

Genre: Beat them all

Rôle: Part of localization

Batu ta Batu by 2Awesome

Genre: Puzzle

Role: Localization

Lumini par Speelbaars

Genre: Relaxing flow-adventure

Role: Part of localization

Inferno 2 by Radiangames

Genre: Shooter

Role: Localization

Atomine by Broken Arms Games

Genre: Shooter

Role: Part of localization

Zombie Lab by Fumb games

Genre: Idle game

Role: Localization

Luckslinger by Duck Bridge

Genre: Narrative platformer

Role: Localization

Member of La Confrérie des traducteurs, Morrowind mods translation

Talks, interviews and formations

Narrative design and writing courses for Abiding Bridge

Discussion with Aurélie Perrin about localization. (FR)

Invited to a panel about ethics in games for Women in Games. (FR)

Talk for Addon 2020 on the dialog system of Morrowind. (FR)

Scriptwriting professor for MJM Graphic Design, 3D animation section.

Events, communication

Tavrox' sidekick, marketing vigilante.

Redaction, translation, proofreading, mailing, events, etc.


Secretary of the Toulouse Game Dev, local video games cluster.

Events (FR), administration, community management...

Supralympic Runners

Genre: Endless runner

Role: community manager

Event animator for the Atelier Pop Culture.

Tech'n'Smile

Role: VR events

Double Kick Heroes
Event animation and proofreading.

They insisted so I add this part

"Léonard writes like a strong tasty coffe! His writing is full of energy and gives you even more motivation to make games!"

Yannick Tavrox Elahee, game marketer, now at Goblinz

"When Leonard comes to the studio, it's Christmas ! It's a storm of ideas and stories which transcend our whole communications and our serious games."

Sebastien Badboudda Yriarte, final boss of Tech'N'Smile.

"I had a nice idea but I was mega-lazy about it. I hired Léonard and now my project rocks and I didn't had to do shit."

Gaëtan Chezmoa Verdichizzi, I still wonder to this day what his job is.

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