2: The soul knight official site states that there's a chance an unlocked legendary hero will show up when i open the game. Will they stay there forever until i pick them, and when i do, will i have to fill the meter (which also appeared in the lobby when i finished a round with the legendary hero) again? At the time of writing this, the meter seems to be at 2/3 bars.

As i have more heroes to be leveled than the needed of getting more 5* i have change my tc 20 today for a TC 11.

As i summon quite often its more likely to get a 5* from portal than from TC 20.(obviously its my particular case see bellow )


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Actually I do not record all of my TC result. However i can say that from my 2 TC20, i got 30 heroes each month. At least one of them is 5*. Last month I got 2 5* from TC20. So in my case its around 3.3% to 6.6%, which is about right if you compare it to the 5% benchmark

I ran one TC20 for about a year before the first Soul Exchange, got a total of zero 5* heroes. add a couple of months to that, and finally a couple of weeks ago it spit out two within the space of two weeks. i still have a total of zero heroes for Soul Exchange because both of those went right into HA10 and then produced keepers.

2a) I would rate the 3/3/1 as higher than a generic 2/4/0 tile, especially for Procipinee who has 3 different kinds of magic. The more types of magic your heroes can cast, the more valuable essence slots are and Procipinee can cast more types and more of the best types than any other sovereign can. Also note that many city enchantments have per essence bonuses, so 2 enchantments with 2 bonus each is 4x better than 1 enchantment with 1 bonus.



2a) I would rate the 3/3/1 as higher than a generic 2/4/0 tile, especially for Procipinee who has 3 different kinds of magic. The more types of magic your heroes can cast, the more valuable essence slots are and Procipinee can cast more types and more of the best types than any other sovereign can. Also note that many city enchantments have per essence bonuses, so 2 enchantments with 2 bonus each is 4x better than 1 enchantment with 1 bonus.

Legendary: Heroes Unchained is a brand new, play-to-own RPG game built from the ground up for blockchain. Collect heroes to battle gods and monsters, engage in PvP, join epic GvG events and fight in massive wars for control of Korelis!

In Legendary: Heroes Unchained, you own the heroes you collect, the armies you raise and the land you fight over. All of these assets are non-fungible tokens (NFTs); so when you gain new heroes, armies, or land, you really own them. Play with them as long as you like, or sell or loan them to other players.

-regardless of cost heroes should be balanced gamplay wise

-cheaper heroes are cheap to help new players to build up their roster faster

-cheaper heroes are usually easier to play to provide a smoother learning curve

etc etc

Despite falling in love with Ryner during thedays in the academy, Kiefer had no choice but to betray her classmates to the Estabul mage knights in an elaborate internal plot to kill Sion. Unknowingly, her younger sister had already been killed. Kiefer holds a strong love for Ryner and is grateful to both him and Sion for not holding the deaths of their classmates against her. After Sion ascended the throne, she proclaimed a desire to travel around the world, but in truth, she was seeking more knowledge on Alpha Stigma with the hope of saving Ryner. Her journey took her to the north of Menoris where she eventually met Refal, King of Gastark, who was attracted to her romantically. There, she learned more of the Cursed Eyes, Rule Fragment, and the legendary powers, The Priest, The Goddesses, The Demonlord, and The Hero. She was subsequently accused of being a spy for Roland, locked up, and finally released by Refal and tasked to bring Ryner to Gastark.

Legendary Heroes is immediately a much more involving game because the titular heroes are aspiring to become legends rather than already being demi-gods. They need support units and must plot their route across the world more carefully, levelling and collecting as they go. As they complete quests, the fame of the faction rises, attracting new heroes, which ties different kinds of progress together rather than leaving them disparate. Unlike its predecessor, Legendary Heroes prompts and pushes the player, ensuring that there are compelling decisions to make far more frequently.

Legendary Heroes are much more powerful than ordinary heroes, but fill both spots on your team so you can only use one hero instead of the usual two. They all cost 500 gems, which is over triple the price of most of the other heroes. It is worth noting the while you CANNOT use two legendary heroes in any single player missions, you CAN use multiple legendary heroes or an ordinary and a legendary hero in multiplayer Co-op.

So, we must destroy six barrows. Each time we do so, we trigger an earthquake and a dozen(s) of monsters like trolls, medusas, or minotaurs appear in our kingdom. There are also wandering golems and dragons. For the player, each recruited hero starts out experienced (10-19) and each guild has its maximum member size reduced to 1. Of course, it's the same for the number of heroes required to upgrade your palace.

Our goal is to achieve a good economy while still having a lot of heroes. So aim to build 2-4 marketplaces, and 2-3 elven bungalows. If you want to be really cheesy (or you've had enough of this map) save and go gamble some money at the gambling hall. Don't be shy : 500-1000 gold pieces on red or gold. Load if it doesn't work. For cheap healing/protective spells, get Agrela and Dauros temples. You don't have to over-protect your heroes since it's so cheap to get a leveled-up one, but if one is about to kill a golem that is wrecking havoc around your marketplace and your tax collectors always get killed...you get the picture, it's especially good to help him finish his job on that one. So get Agrela and Dauros, even if you'd prefer to pick Krypta and Fervus. When you get enough money, build an embassy and an outpost. The thing is, THESE buildings aren't restricted like the other guilds. So all of a sudden, you have the perspective of recruiting 8 new heroes with only two buildings! So go ahead, and triple your heroes roster. Welcome your newly-arrived cultists, priestesses and warriors of discord if you wanted them.

Nowadays, the series talks about the four legendary heroes just like any other characters in the series. In reality, there are so many interesting things about these heroes that make them way more interesting than any other characters. So, from the system behind these heroes to how the people deified them, this is all you need to know about the four legendary heroes in Rising of the Shield Hero.

The true purpose of the legendary weapons is to stop the waves of calamity and to defeat the Guardian Beasts should they ever awaken from their slumber. Since nobody has ever managed to fully stop the waves of calamity, the weapons kept on summoning one hero after another to fulfill their objectives throughout the ages. That means Naofumi and the three other legendary heroes are not the first heroes to be summoned by the weapons. They are simply the latest generation of legendary heroes.

That is why Raphtalia can wield the vassal katana and become the katana hero despite not being from the same world as the vassal katana itself. This unique principle is also the reason why the vassal heroes may not be on the same side as their respective legendary heroes. They may even end up facing each other in battle.

Both Legendary and Vassal Weapons are instruments for good. Unfortunately, sometimes the hearts of the heroes who wield them can be corrupted, which leads to them using the weapons for evil purposes. In such instances, the weapons will resist the hero as best as they can until they can finally be freed from their evil wielders. This is what happened to the main antagonist of the second season of Rising of the Shield Hero, Kyo the Book Hero.

As supporters of the three heroes, the people of Melromarc founded the Church of the Three Heroes. A place where they pray and sing praises to the Bow Hero, Sword Hero, and Spear Hero while condemning the existence of the Shield Hero. At the other end of the spectrum is the Church of the Shield Hero in the demi-human nation of Siltvelt. While the people of Siltvelt do not openly condemn the three heroes or the human race in general, they still consider them to be the inferior race, which is basically the total opposite of Melromarc.

I do love the powerful heroes, so Hulk and Colossus were ones I heavily considered as well but The Thing has a bit more diversity as a number of his cards give you recruitment, along with the ability to focus your recruitment into other paths. But here is a hero where the rare card just amazes me and I always try to get it whenever I play with him. A five attack anyway, which is good in its own right, but then plus THREE for EVERY other strength hero played? I need to play with a Drax-Thing combo soon. Insanely powerful. I love The Thing.

Yeah I mean, I kinda like that each small expansion has its own unique thing, but it seems a waste to introduce all these concepts and only have a handful of heroes using them. And I definitely want more artifacts!

The first is by clearing the final floor of Ancient Dungeon. There is a small chance in obtaining the hero upon completing the final floor, but it is not guaranteed. The only guaranteed way to get a Legendary Hero is to fill the Destiny Points bar beside their name. It takes 100 Destiny Points to receive a Legendary Hero, and DP are randomly distributed either one or two points at a time to either Hero upon completion of the dungeon. Given the slim chances of acquiring these heroes and the immense amount of farming it takes to receive one, make sure you have a team or teams that can clear the respective dungeons quickly and with ease. ff782bc1db

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