Learning Experience Design & Research

Updated: October 10, 2022

Call for Papers,
due Nov 1st, 2022

We are pleased to announce that we are co-editing a special issue on Learning Experience Design: Informing Practice and Extending the Tradition for the Journal of Applied Instructional Design.

Proposals are due November 1st, 500 words!


See the full call: https://tinyurl.com/3up82wnz

November 2021: Discuss with us @ AECT 2021

https://aect.org/convregis.php

We present our newest work at the AECT 2021 conference - you can register for in-person or virtually. We contribute with a workshop, a panel and present our work at the Research and Theory Division Spotlight session. Further information can be found in our sub-folder, go to: https://sites.google.com/view/learnerexperience/aect-2021

We present our thoughts around a new theory of learning experience design (LXD). We will share our 10 minutes video here soon.

June 2021: Blog Post

https://medium.com/ux-of-edtech/understanding-the-complexity-of-learning-experience-design-a5010086c6ee

Understanding the complexity of Learning Experience Design: Understanding the complexity of Learning Experience Design? Because LXD is relatively new, it is not well established. We have observed that this has led to some confusion about what LXD actually is and how it differs from related areas of design, such as instructional design (ID) and UXD. In this blog entry, we hope to clear up some of this confusion by providing our own insights on LXD, and to present some of the more general characteristics of LXD that can help provide some clarity around the topic. Specifically, we consider these three questions:

  1. Is LXD just the new term for instructional design?

  2. Is LXD just UX for e-learning?

  3. What are some universal characteristics of LXD?

Read the answers on our Blog post: https://medium.com/ux-of-edtech/understanding-the-complexity-of-learning-experience-design-a5010086c6ee

October 2020: Now Available for Free Online

https://edtechbooks.org/ux

Learner and user experience design (LX and UX, respectively) focus on designing digital learning in a human-centered manner so as to provide learners with experiences that intentionally propel them toward learning goals.

  • User Experience Research focuses on questions related to human-computer interaction and sociotechnical systems (e.g., is the digital technology usable or user-friendly). Specifically, UX and LX is discussed from the perspectives of usability & UX theory, phases and processes, methods, and best practices.

  • Learning Experience Design focuses on questions of 'how people learn' and how to support the learning process in digital environments or online settings. LX is not only concerned with the effectiveness of designed learning interventions, but also with the interconnected and interdependent relationship between the learner- (or the teacher-/instructor-) as-user, the designed technology, novel pedagogical techniques or instructional strategies, and the learning context.

By bringing the two fields together, the book contributes this new emerging field of combined UX/LX in the context of Learning Design and Technologies (Educational Technology).

This volume serves as a contribution to an emerging, transdisciplinary, and complex phenomenon that requires multiple literacies. The diversity and breadth of perspectives presented herein serve as a topographical sketch of the emerging focus area of LX and represent an opportunity to build upon this work in the future.

This edited volume is meant for readers who engage in the field of Educational Technology, digital environments for teaching and learning, digital learning or digital instructions, and instructional design & technologies. Join experts in the field to learn about the role of UX and LX design in the field of Learning Design & Technology (LDT).

Editors:

Matthew Schmidt, PhD, University of Florida

Andrew Tawfik, PhD, University of Memphis

Isa Jahnke, PhD, University of Missouri-Columbia

Yvonne Earnshaw, PhD, University of Memphis