Léa Bouchard
AI/Gameplay Programmer
AI/Gameplay Programmer
Hello! I’m a Léa Bouchard, game development student at the University of Quebec in Chicoutimi (UQAC), with a strong focus on AI programming and gameplay development. My passion lies in creating intelligent, dynamic systems that enhance player experiences, whether it's through automating tasks or crafting compelling gameplay mechanics.
I’ve worked on projects such as developing an automatic guard placement system for Unreal Engine 5, implementing complex algorithms like A* and Bowyer-Watson triangulation in C++, and designing tools for level balancing. My technical skills include proficiency in C++, C#, Blueprint, and experience with both Unreal and Unity engines.
I’m always eager to tackle new challenges and grow my knowledge, especially in the fields of AI and gameplay programming, to create innovative and engaging game experiences.