Beyond Sight
Beyond Sight
In Beyond Sight, the user controls a first-person character without visuals. This means the only point of reference is sound.
This experience is inspired by noise pollution resulting in a lack of awareness of the acoustic environment nowadays. 3D Video Games are primarily visual so the question of this experience is what if this dimension gets taken away.
The resulting immersion can only come through the soundscape then which therefore was the focus of development on this project.
It was developed using FL Studio for the sound editing and Unity for the underlying engine.
Screenshot of editor view, the user cannot see this surrounding