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We compare products from their published specs and features; the verdicts below are our independent editorial opinions.
If you want a true gaming headset that pairs wirelessly with an Xbox console and doubles as an over-ear Bluetooth headphone for everything else, choose Krysenix Xbox; if you need a featherweight neckband for workouts, calls and all-day listening that stays out of your way, choose Gardway Neckband.
• Krysenix Xbox — biggest strength: A genuine multi-platform gaming headset with a 2.4GHz low-latency dongle (≤20ms) for Xbox Series X|S and Xbox One, plus Bluetooth 5.4 and 50mm dynamic drivers.
• Krysenix Xbox — biggest trade-off: It's an over-ear headset with platform caveats — the dongle only works with official Xbox controllers, Bluetooth won't work with PS4/PS5/Xbox, and the mic is unavailable on Switch.
• Gardway Neckband — biggest strength: A 48g around-the-neck design with auto-retractable earbuds, IPX5 sweatproofing, vibration call alerts and dual-device multipoint — built for movement, not for a console.
• Gardway Neckband — biggest trade-off: It's an in-ear Bluetooth-only device with no gaming dongle and no console pairing, so it can't serve as a low-latency Xbox headset.
• Who each pick is for: Krysenix Xbox for console and PC gamers who also want one headset for music and chat; Gardway Neckband for runners, gym-goers and commuters who want lightweight, tangle-free earbuds around the neck.
The Krysenix Xbox is, first and foremost, a gaming headset. Its headline trick is the bundled wireless transmitter: plug the dongle in and you get a low-latency 2.4GHz link to an Xbox Series X|S or Xbox One, with no drivers to install. Latency is quoted at ≤20ms, which is the kind of number that matters when you're reacting to audio cues in a shooter or a racing game. The 50mm dynamic drivers and 20Hz–20KHz frequency range point to a fuller, more roomy sound than a typical in-ear set, which suits big cinematic games and music listening alike.
It's also more flexible than a console-only headset. Bluetooth 5.4 is on board for phones, tablets, PC, Mac and Switch, so the same headset can move from the couch to a laptop to a phone call. Battery life is a real strength here: a 1200mAh cell charges in about 2.5 to 3 hours and is rated for 30–35 hours with the RGB lighting on, or up to 50 hours with it off. The adjustable noise-cancelling boom mic rotates up to 120°, and the over-ear design uses an adjustable headband with soft imitation-protein leather earcups — the kind of padding that's meant to stay comfortable over long sessions, including if you wear glasses. It folds up for travel, and the earcup RGB adds the gamer look some people want.
Who should buy it: anyone whose main gaming machine is an Xbox and who wants one wireless headset that also handles PC, mobile and Switch audio. Who should skip it: PlayStation-first players who want a dongle connection (the 2.4GHz transmitter is aimed at Xbox), Switch users who need a working mic (it doesn't function there), and anyone who wants a tiny, sweatproof earbud for running. Also note the dongle only works with official Xbox controllers, not third-party ones.
The Gardway Neckband is solving a completely different problem. It's an around-the-neck Bluetooth headphone built for people who are moving. At 48g with a soft TPU rubber shape-stay band, it's designed to sit lightly on your shoulders and basically disappear — the kind of thing you forget you're wearing. The auto-retractable earbuds are the standout feature: pull the wire to the length you want, then press the retract button and the cable winds itself back in. No tangles, no loose buds swinging around, and less chance of losing or snagging them.
On the audio side, it runs Bluetooth 5.4 with multipoint support, so you can connect two devices at once — say a laptop and a phone — and it holds a connection up to about 33 feet. The 300mAh battery is rated for up to 18+ hours of playback (with 16 hours of music playback and 18 hours of talk time in the spec sheet, and a 2.5-hour charge). It's IPX5 sweatproof and rain-resistant, which is the whole point: gym, running, hiking, commuting in light weather. The noise-cancelling mic with CVC8.0 processing is aimed at clearer calls in noisy places, and there's a genuinely useful touch — a vibration alert that pulses against your collarbone so you feel an incoming call even when your phone is on silent. The in-ear fit is also a plus if you want to stay aware of your surroundings while you listen.
Who should buy it: runners, gym-goers, cyclists, commuters and anyone who takes a lot of calls on the move and hates cable clutter. Who should skip it: gamers who need a low-latency wireless connection to a console — there's no dongle here, only Bluetooth — and anyone who prefers the isolation and physical presence of over-ear cups.
Side-by-Side: Which Should You Choose?
• Best for Xbox gaming → Krysenix Xbox. The 2.4GHz dongle with ≤20ms latency is the only real console path between these two.
• Best for workouts and sweat → Gardway Neckband. IPX5 sweatproofing and a 48g neckband beat an over-ear headset for the gym.
• Best for calls on the move → Gardway Neckband. Multipoint pairing, a CVC8.0 noise-cancelling mic and a vibration alert are built for phone use.
• Best for multi-device flexibility → Krysenix Xbox. It covers Xbox, PS5, PS4, Switch, PC, Mac and mobile via two connection modes (with the platform caveats noted above).
• Best for tangle-free portability → Gardway Neckband. Auto-retractable earbuds mean nothing to untangle or lose.
• Best for long couch sessions → Krysenix Xbox. Over-ear leather cups, an adjustable headband and a big battery suit marathon play.
• Best for staying aware of your surroundings → Gardway Neckband. In-ear buds with an open feel are safer for running and cycling.
In my opinion, the right pick comes down to one question: are you buying this mainly to game on an Xbox, or mainly to listen and take calls while you move? If it's the former, I'd buy the Krysenix Xbox — the low-latency dongle, 50mm drivers and up-to-50-hour battery make it the more capable all-rounder for a gaming setup that also wants music and chat. If it's the latter, I'd take the Gardway Neckband for its 48g fit, retractable buds and IPX5 build. I'd only cross-shop if you genuinely need both, and in that case the Krysenix covers more ground.
FAQ
It's wireless via the included USB transmitter, which plugs into an official Xbox controller. There's no controller-to-headset cable needed. Just note it won't work with third-party controllers or Xbox's native Bluetooth.
Only over standard Bluetooth, and consoles generally don't support Bluetooth audio directly, so it isn't a practical gaming headset. There's no 2.4GHz dongle in the box. For console play, the Krysenix is the better fit.
The Gardway Neckband, in my view. It supports multipoint pairing for two devices, uses a noise-cancelling mic with CVC8.0 processing, and adds a vibration alert for incoming calls. The Krysenix also has a noise-cancelling boom mic, but its strength is gaming chat.
Krysenix: about 2.5–3 hours to charge, with 30–35 hours of playtime with RGB on or up to 50 hours with it off. Gardway: about 2–2.5 hours to charge and up to 18+ hours of playback. For prices and current availability, check the button on this page.
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