There is a land called the Mirror World that exists high in the skies of Dream Land. It is a world where any wish reflected in the mirror will come true. One day, however, it only copies negative thoughts, and rapidly changes the world into a cesspool of evil as a result. Meta Knight notices this and recognizes this as a threat to not only the Mirror World itself, but also to his native Dream Land, and visits the Mirror World to save the two worlds.

Unlike other Kirby games, Kirby & The Amazing Mirror features a metroidvania-esque open world to explore. The game map branches out in several directions, similar to certain areas of The Great Cave Offensive, and, providing Kirby has the proper power at his disposal, he is able to go anywhere in almost any order, excluding the final level. If the player gains access to all mirrors (excluding the Dimension Mirror), they will be able to access a mirror to the Copy Ability Room.


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The story of Kirby & The Amazing Mirror takes place almost entirely within a parallel world connected to Dream Land called the Mirror World, which is a parallel universe filled with mirrors said to be able to grant wishes made in their reflection.[1] One day, the mirrors of this world start to change, creating only sinister reflections. Meta Knight decides to investigate by heading into the Mirror World through the mirror gateway hanging in the skies above Dream Land. After some time, Kirby takes a stroll near this mirror - apparently minding his own business - when he is suddenly attacked by a darker Meta Knight and split into four copies of himself in a single slash, differing only by body color. With this done, the shadowy warrior flies back into the mirror, and the Kirbys give chase on a Warp Star after taking a moment to collect themselves.

After entering the Mirror World and briefly venturing through a cloudscape, the Kirbys stumble upon a grand coliseum, where they find two Meta Knights battling in front of another great mirror, with one of the two knights being the dim one from earlier. This darker Meta Knight beats his twin and banishes him inside the mirror, then breaks the mirror into eight pieces and scatters them across the land before departing. Shortly thereafter, a dark duplicate of Kirby can be seen skulking away from the scene. The Kirbys follow this shadowy figure through a mirror to the right, and proceed to explore the world in search of the lost fragments of the great Dimension Mirror.

As the Kirbys explore this unfamiliar world, they repeatedly encounter the dark doppelganger Kirby, who often appears out of nowhere and sometimes attacks them, but mostly just stops to stare. If the Kirbys attack him first, he runs away quickly, dropping a helpful item. Each of the lands surrounding the central one of Rainbow Route is home to a keeper of one of the shattered mirror pieces, who the Kirbys must defeat. One of these shard holders is the Meta Knight duplicate who broke the mirror in the first place, and at this point, his lack of honor in battle should be a clue that he is not the real masked swordsman. After all the mirror shards are restored, the Kirbys are able to enter the mirror and face the evil corrupting it.

Upon entering the mirror, the Kirbys find themselves in a twisted alternate version of the coliseum, where they run into both Meta Knights. The real one points the Kirbys to his evil twin, who is finally revealed as Dark Meta Knight. After battling this foe one more time, Dark Meta Knight shatters into glass upon being defeated, and a portal appears in the sky which the Kirbys jump into. Meta Knight throws his sword into the portal to aid them against the evil that was responsible for this whole affair: an armored wizard-like figure named Dark Mind. After several battles against this foe, he casts off his humanoid form to reveal himself as a giant flaming eyeball similar in appearance to Dark Matter and its relatives. One more tough battle ensues, and once enough damage is dealt to Dark Mind, he begins to shrink and tries to get away, but the Kirbys chase him down on their Warp Stars and defeat him with volleys of Star Bullets.

After Dark Mind is destroyed for good, the Kirbys begin to fly home. As they travel, they are joined by Shadow Kirby one more time, riding his own Warp Star. It is revealed that this seemingly malevolent copy of Kirby was in fact the shy and reclusive original protector of the Mirror World, and he thanks the Kirbys for ridding the Mirror World of Dark Mind. From here, the Kirbys fly back through the mirror into Dream Land and Meta Knight follows them, leaving his sword in a pedestal in the coliseum.

In Kirby & The Amazing Mirror, Kirby needs to locate and defeat a boss in nearly every area, excluding Rainbow Route, in order to acquire the mirror shards that eventually grant him access to the final boss fights. Bosses can never be inhaled and do not possess abilities (though their projectiles may), but many of them are able to summon enemies that may yield one.

Kirby & the Amazing Mirror[a] is a 2004 platform video game developed by HAL Laboratory, Flagship and Dimps and published by Nintendo for the Game Boy Advance. The seventh mainline Kirby entry, the game is notable for its unique Metroidvania playstyle and being the first in the genre to support cooperative multiplayer, and follows Kirby as he goes on a journey through the Mirror Dimension to reassemble a mirror after Dark Meta Knight traps Meta Knight inside it.

There is a Mirror World that exists in the skies of Dream Land where any wish reflected in the mirror will come true. However, it copies the mind of a mysterious figure one day and creates a reflected world of evil. Meta Knight notices this and flies up to save the Mirror World.

It is revealed that the two Meta Knights fought each other until the real Meta Knight was defeated. He was then knocked into the mirror, which was in turn cut into eight fragments by Dark Meta Knight and scattered across the Mirror World, prompting the Kirbys to save Meta Knight and the Mirror World. After collecting all eight mirror fragments, Kirby enters the Mirror World and battles Dark Meta Knight. After defeating him, a vortex appears and sucks Kirby in, who is given Meta Knight's sword. Kirby then proceeds to fight Dark Mind, the true mastermind behind the Mirror World's corruption, multiple times. Upon defeat, the Mirror World is saved, and Shadow Kirby (the Mirror World counterpart of Kirby who was believed to be an enemy, but is now an ally) waves his goodbyes to the four Kirbys as they all exit the Mirror World one by one. Meta Knight also drops his Master sword before leaving the Mirror World, marking it as a symbol for the Mirror World's protection.

IGN commented on the level design, stating that discovering the hidden pathways that's the real challenge."[12] GameSpot called the layout "daunting," but commented on the map feature. The graphics and sound were referred to as cute, though not amazing.[10]

I was slightly excited to play amazing mirror since It's a sort of Metroidvania-styled Kirby game and I actually do like a lot of games in that genre, so I decided to play game. But after I beat the game...I had mixed feelings about it. Something about the game just felt wrong, I wanted to say I liked it but something about it bothered me and I didn't know what. Then I realized, while the game's concept and ideas were interesting, their executions were not exactly great.

Now let's get to the level design. My lord, I have so many problems with amazing mirror's map design I don't even know where to begin. For starters, many points of the game have goal doors that force you out of the area that you're exploring into the hub world, and even worse you can't go back to avoid these because they're at one-way paths that have no doors to go back to. So, if you accidentally run into these doors, you need to go back to that area's hub to continue exploring it, unless you haven't even found the area's hub yet, which means you have to go to another area which is the closest to the area you kicked out of and go back into that world's exit to the world you were exploring. These goal doors have no reason to be in the game, all they do is just make exploration more tedious and rip you from the game's world it wants you to explore.

So overall Amazing Mirror is kind of a mixed bag, It is probably my second least favorite mainline Kirby game right above star allies (I have not finished squeak squad yet, but honestly so far I would put it even lower than amazing mirror and maybe even star allies), I'd say it's a 5 or 6 out of 10.

The story forges no new ground whatsoever, though, as it's based on the standard light world/dark world dynamic that we've seen in so many of Nintendo's flagship franchises by this point that it's practically a sub-genre. Kirby's mission is to collect the shards of a magical mirror that will allow him to seal off the dark world for good, and let Dream Land get back to... whatever it is Dream Land does when it's not under attack by something.

The game focuses on exploration and puzzle-solving, as players navigate the reflective world to find items, unlock new areas, and defeat bosses. The mirror system allows players to travel between different parts of the map.

King Dedede, suspecting about Kirby and Meta Knight's sudden disappearence off Dream Land, decides to investigate further with his most loyal servant what is going on in The Mirror World, but gets greeted with their mirror counterparts. ff782bc1db

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