Beheader's Seat (Campaign): the hardest boss in the first trilogy. Bram does not fuck around like the other bosses; he gets up and rushes to the exit. It is very difficult to get enough damage on him before he ends the level.

Towers are NOT balanced in origins. Certain towers are great, others suck. A huge part of why origins becomes easy is because the overpowered towers (bladesinger hall, arcane archers) can be spammed for guranteed success in most levels. Therefore, the worse towers are rarely used in niche instances while the stronger towers reign supreme. (** indicates negative trait)


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Heroes in origins are incredibily powerful. Effective micro and understanding of hero abilities is extremelly helpful in beating stages. Here are impressions (I) and tips (T) as well as my ranking for each hero: (** indicates negative trait)

The game's official description reads: "Submerge into the world of Kingdom Rush and experience an epic saga as you unveil the story that started it all! Lead your elven army to defend mystical lands from sea serpents, gnoll tribes, enchanted creatures and twilight elves. Command an arsenal of unique towers, epic heroes and mighty powers that will help you crush your foes and save the world once again!" ff782bc1db

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