Availups: Social scheduling simplified
This project was completed in DSGN 100: Prototyping in Fall 2022 with a group. We were interested in how social scheduling could be improved, conducting user research and interviews to discover that it is difficult to coordinate the time back and forth across a group when everyone has different ways of keeping their schedule.
It’s a Wednesday night and you’re already brainstorming your weekend plans. There’s a lot of options: you’d like to catch a local music night, hit up the gym with a buddy, check out the swap meet, and try the new bistro in town. You already know who you’d like to invite, and propose your ideas to multiple group chats and private messages scattered across a myriad of different Silicon Valley apps.
The problem? Deciding when. With so many screenshots of schedules across different calendar apps floating around and stale When2Meets, you’re starting to think maybe your weekend plans would best be spent in bed watching Netflix, exclusively catered by your microwaveable pepperoni Bagel Bites.
Our design provides a social scheduling app where users are able to post their schedule and plan events while also having the ability to play games and interact with others. An additional key feature of our app is that schedules and events are centralized so that users can view all relevant availability and are easily shared with others.
I suggested creating a highlights page for users to be able to seamlessly archive and reflect upon the events of the past month without needing to go through the clutter of their camera roll.
In addition, I helped advise user interface choices (color palette, style, typography) as well as conduct user research and analysis.
User Research Findings/Limitations
While users liked the concept of a streamlined solution, they found the actual interface flow more complex than necessary-- especially in editing their events. There was also mixed reception on color palette— while mentors in older age groups expressed their concern that a pastel-based color palette was “too feminine”, student users regardless of gender approved of or enjoyed the color scheme as "it was friendlier to use."
As this was our first comprehensive prototype completed within 5 weeks, it was great exposure to the user research and design/development process. We would have liked to spend more time iterating on student feedback but ultimately have taken away the importance of simplicity — while aesthetics are important, functionality is paramount.