Killing Intent is currently the final main quest that Sath gives you it is the 13th Quest. To obtain this ability the user must have 100 million Psychic Power and kill 1000 villains and/or heroes. Completing the quest will reward the player with 5000 tokens(10k for VIP) and the badge, 'Completed All Sath's Quests.' Use the key 'Z' to activate this ability, then slow down and it will begin to kill everyone in its radius. This effect only happens to those with 10x less psychic power than the user, and it also plays a deathly screaming sound when used.

There is currently a problem with some people not being able to affect anyone with the intent aura, and there was a glitch with infinite killing intent range and when The State Of Mind tried to fix it, it made it ultimately useless. Hopefully it gets fixed in the next update. It only works on new servers, if a server is old it will not work.


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For fans of the second part of the beautiful roblox game called SharkBite we have great news, we publish for you a new script that does not require an activation key. The script has the most necessary functions in order to destroy everyone when you are in the role of a shark, namely: Kill Aura, Freeze All, Teeth Generator and Shark Kill All. If you want to beat the shark right away, you know which script to use.

This skill allows you to release an aura around you that affects anybody with less than half your combined hero and villain kills. If people in the aura have 1000 times less your psychic power, they will die instantly. If people in the aura have 100 times less your psychic power, they will be slowed down and die slowly.*(Sometimes it is bug and it can't kill people,so let wait the next update to improve it)*

The glove has a crimson color with a metal-like texture with some overshadows. The handle shares these attributes. When obtaining a kill, the glove gains an orange-yellow flame, which increases in intensity when you gain more kills.

Killstreak's passive, "Soul snatcher," is very interesting, and good with skill. Whenever you kill someone, your slapping power will increase. Once you reach certain milestones, you will gain large stat and speed increases, which are categorized as phases, of which there are 8. However, when you reach 75 kills (Phase 6), you gain an ability activated by using the ability at the cost of a power and walkspeed nerf. This power is then upgraded again upon hitting 100 kills (Phase 7). The ability is stronger, and your high walkspeed and power are restored. Finally, when reaching 250 kills (Phase 8), you lose the ability in trade for a different ability, which you still keep the glove.

In Killstreak Only, you gain the ability to steal kills from other Killstreak users by killing them. The formula for the amount of kills stolen is: ( x  2 ) + 1 {\displaystyle (x\div 2)+1} . If "x" is odd, then the remainder of 1 will be added.

Your walkspeed and power are weak, but it actually can be a good thing. The low power can enable you to combo someone to the edge, securing a kill. Your glove begins to catch more and more fire with every kill you get in this phase, as well as more power, too. First, a few orange flames. Second, more orange flames. Lastly, yellow flames that leave a trail whereever you go.

This phase starts at 4 kills, where your character gains a noticeable walkspeed boost and a song begins to play. Your character gains a black outline and red overlay, which can be seen through walls. At 5 kills, you gain a red aura, and the boost in power becomes noticeable. The red overlay becomes deeper as the player gains more kills. This lasts until 10 kills, which is when the next phase begins.

When you reach 10 kills, everyone's screen will flash red a few times, almost like a warning to everyone that you've reached 10 kills. Your walkspeed and power increase further, and you can basically one-shot everyone unless they get lucky. The player's right eye starts shining, and a red vortex effect forms at the player's feet. The red aura, overlay and black outline look mostly the same.

Phase 4Phase changesRemoval of the red auraReplaced with a blue lightning lookX crisscross effect added as wellScreen returns normalWalkspeed boostSlowed down a bit, then later your walkspeed will increase.Power boostKills required 25 kills

When you reach 25 kills, you are slowed to a crawl. A new song begins, and everyone's screen is slowly tinted blue. As soon as the buildup in the song ends, the screen returns to normal. You gain extreme power and walkspeed boosts, with your slaps almost always being one shots. Your aura changes to blue, with lightning bolts and an X crisscross effect, as well as a bright white outline.

Phase 5Abilities unlockedExplosion black and purple goes off (goes away shortly after)Screen zoomed and turned red for everyoneSlowly becoming fasterRemoved blue lightningReplaced with bright red aura and fieryEye glow restoredGod's Hand slap soundKills required 50 kills

When you reach 50 kills, a black and purple colored explosion goes off around you. The song starts, and you are slowed. Everyone's screen slowly zooms out and turns red. This red screen will persist until you either reach the next phase,die or stay alive for a specific amount of time. You slowly get faster, and you will have a period of invincibility. The screen will slowly start to zoom back in. After the buildup of the song, you regain the aura from phase 3, but with the addition of a bright glow effect to both your aura and the glove. Due to the glove's flame, you now leave behind a fiery red trail while moving. You now have ludicrous amounts of both walkspeed and power, and the sound played when slapping someone is changed to the typical one shot sound.

Upon reaching 75 kills, the screen fades from purple, while a powering down sound is played. Rainbow text appears at the top of the screen saying, "ABILITY UNLOCKED!", which then slides to the top and disappears. Your power and walkspeed are returned to default stats, and you unlock an E ability. Each kill gives you a little boost in walkspeed and power. Your outline changes to bright red and your overlay changes to purple.

Using the ability, you raise the glove into the air, and a purple energy orb grows. You then swing the glove forward and fire the orb in the direction you are facing. The purple orb deals only a slight amount of knockback. Getting a kill during the beginning of this phase is one of the hardest things about this glove, especially since the entire server is against you. The ability has around an 8 second cooldown.


When you reach 100 kills, an explosion sound effect plays, and everyone's screen is blinded by yellow. The music starts, with the yellow fading into a blur, and later back to normal. Your aura is a mix of yellow and black, with 2 golden, pulsating rings surrounding your character. Your overlay and outline become a bright yellow. The glove will also begin to glow bright yellow, similarly to the Golden glove. Your walkspeed and power are restored and boosted, and so is the one shot slap sound effect.

A skilled player with this phase is basically immortal for the time being, since they can just use their gigantic orb to knock camping one shot users and other strong gloves away. Only luck will decide if a one shot user spawns on you.


When you reach 250 kills, you are slowed, a new song will start, and a black, dripping effect emits from your character. Your overlay is now pure black while your outline is white. Your pose also changes, with the character's arms being held behind the back, and you can see them visibly breathing. After the buildup in the song finishes, an explosion occurs, and everyone's screen is zoomed in and out rapidly. Your aura is now pitch black, with a glitch-like effect also added. 2351a5e196

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