The animation portfolio module was part of the BAHons Animation Degree at Ravensbourne University. Th e intention of this module was to illustrate the animation fundamentals skills for the 3D character animator. Therefore, I did the body mechancis pieces and performance to portray weight and balance, line of action, timing and spacing and emotions.
Role: Character Animator
Software: Autodesk Maya
Description: The intention of this animation is to demonstrate the understanding of the body mechanics and 12 principels of animation.
Role: Character Animator
Software: Autodesk Maya
Description: The intention of this animation is to demonstrate the animation fundamentals and weight and balance .
Role: Character Animator
Software: Autodesk Maya and After Effects
Render: Arnold Render
Description: The intention of this animation was to create a laugh animation to demonstrate performance through timing and staging.
These short animations was done in Animation School at body mechanics course . I wanted to improve my skills further and expand my knowledge in Maya.
Software: Autodesk Maya
Software: Autodesk Maya
Render: Arnold Render
Software: Autodesk Maya
Software: Autodesk Maya
Software: Autodesk Maya
Render: Arnold Render
Software: Autodesk Maya
These short animations were done at Game Body Mechanics Course by Animation School for my game showreel animation. I wanted to strenght my body mechanics skills and technical skills by learning and exploring new tool, techiques and tricks to develop the animations further.
Software: Autodesk Maya