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Tutorials

3D Programs


Animation

  • 3D Animation Basics

  • Graph Editor

  • Miximo to PSD 3D to 2D Animation

Basics

  • 3D 101 by Becky Boensch

  • Basic Modeling Tools (C4D, Maya)

  • Edge Loops

  • Subdivision Modeling

  • Texture and Bump Maps

  • UV Mapping and Unwrapping

  • Shader Masks

  • Alpha Channels

  • Seamless Texture

Compositing

  • Compositing - Depth of Field

Program Specific

3D Coat

  • 3D Coat Painting Intro

  • 3D Coat Painting


Adobe Fuse

  • Fuse is powering down as of 9/2019 and is being replaced fully by Mixamo: Read more.

      • Using Adobe Fuse as Reference


Adobe Mixamo

      • Drawing from 3D Character


Cinema 4D

  • Cinema 4D - Rendering


DAZ 3D

  • DAZ 3D - Installing

  • Daz 3D Posing


Keyshot

  • 3D Rendering KeyShot


MODO

  • MODO Crashing Solutions

  • MODO - Help

  • MODO- UV mapping and unwrapping

  • Lighting A Scene in MODO

  • Render in MODO

  • Alpha Channels

  • Modeling a Sword in MODO

Blender

  • Blender Reference Manual

  • Blender Mac Setup

  • Blender Basic Modeling

  • Blender Unwrapping


SketchUp

  • SketchUp - Atmospheric Sketching

  • SketchUp - Landscape Painting

  • Architectural Background References By Jessica Bradham

  • Sketchucation


Z-Brush

  • Z-Brush - Alphas

  • Render Compositing with Z-brush

  • Z-brush- Draw to Edit mode





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Technology

  • KCAD Technology Requirements

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  • Equipment Check out List

  • Adapter Usage Guide

This site was designed by KCAD D.A.D. students Elise Tarsa, Jacob Pryor, Ethan Smith

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