Quick Scope Zip File Download


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But both scoping in fully and hip fire is better for sustained healing with hip fire having a slightly faster fire rate so you should be using that usually at mid to close range(of course if you are always way in the back, you might rely on quick scope and scoping more) .

I often hear people talking about "quickscoping" in the context of First Persion Shooter games. My understanding is that it means looking down the barrel of a sniper rifle quickly in order to get a damage bonus for "scoping", then immediately going back out of the scope mode.

The term became really famous/infamous with the Call of Duty series, but the action itself goes way back to early FPS like CounterStrike. Sniper rifles do full damage, but were terribly inaccurate unless scoped. As soon as you hit the "aim" button the accuracy immediately became perfect, so staying in scope (known as "hardscoping") wasn't needed.

games like TF2 attempt to nerf quick scoping by making sniper rifles weaker unless scoped (which doesn't really work as it can still one-hit many classes on headshots when it's not "charged"). others make it so there is a "ready time" where the gun is still pretty inaccurate while first scoped.

The literal definition of quickscoping is exactly what you'd think - aiming down the sights of a sniper rifle for a short period before firing. This is in contrast to "hard scoping" where you spend most of your time aimed down the sights and lining up a shot before firing.

Sniper rifles generally trade situational awareness for accuracy over long range (ie, I'm staring down this scope and lose my peripheral vision, but I can take a headshot from across the map). Quickscoping is a method of maintaining both, by only looking down the sights and quickly aiming when a target is available. In that way, it could be viewed as a mark of skill, a risky endeavor, or a potentially cheap strategy.

However, when using a sniper rifle, it means if you _________________________________________________________________ there is an increased chance that you will get a hit/headshot without having to really "aim" for one. Once you get the timing right, it's incredibly easy to pull off, and thus is viewed as more of an exploit than a legitimate strategy.

This isn't nearly as big a problem in TF2 because there isn't aim assist (or at least, not nearly as strong as console CoD titles) and also because all of the sniper weapons require a charge time before firing at full damage. It's still possible to "quick scope" with the meaning of "spending little time aiming before firing" but the tactical advantages of doing so are far less.

A sniper rifle (stock) can do between 50-150 damage without hitting someone's head, usually. It does such a wide range of damage because it charges while you are scoped in, if you look to the right side of the screen while scoped you'll see an indicator. When this indicator is full you will get maximum shot damage, be it headshot or body shot. The damage for a headshot is also similarily spread out between 150-450, based on charge percentage. You can kill a fully overhealed heavy with one headshot if you have a fully charged sniper rifle, for example. You can also kill a scout with a fully charged bodyshot. A good sniper in TF2 can take full advantage of quickscoping and put out a larger spread of damage than a single fully-charged shot will.

Imagine a medic, an engie, and a pyro all coming at you from far enough away. If you are able to zoom in and click their heads, effectively killing all of them but the pyro in one shot each, you've done better than you would have if you waited the couple of seconds it takes to fully charge then waste a huge damage headshot on someone who doesn't even have that much health. Using a fully charged body shot is similarily ineffective if you can actually hit their heads anyway. There is absolutely a reason to quickscope in TF2.

You're quite correct in your definition. While I am not sure of the origin of the therm, it is used to describe the action of quickly "looking trough" the scope. In itself it is nothing but a "gimmick" to show ones skills off, it (as far as I know) grant you no extra score to quick-scope. Of course, using the scope will let you zoom in on the enemy to get better chance to hit (larger target, larger chance of hit). But once you learn how a gun behaves both scoped and un-scoped, a player can usually get kill-shots regardless.

Quick Scoping was created back in Socom 2 days when they rolled out their first Online campaign. the intention of quick scoping was to manipulation the time needed to fire at an opponent. It was learned that if you fire your rifle before the load time of the scope was complete the bullet would fire exactly where the aim would have been placed if the scope fully zoomed in. This lead to people Pre Aiming the center dot towards their target prior to scoping and then immediately firing the sec the scope would raise. the understanding was that it was the beginning of auto-aim manipulation. Which was far from the point. The actual fact was the Hitbox seemed larger than the final zoom and took less time to fire. Soon after quick scoping became popularized, Shotgunning snipers, by removing the scope and Jump sniping which also used no scope became the next big thing in sniping. SO it is nice you are awarding these to Call of Duty, but in fact, it is a SOCOM Created exploit. I know because I was actually playing it when Quick Sniping, Quick Scoping, Shot Gunning and Jump Sniping all came into form.

Vanilla vim offers many ways to move around a document more quickly and I highly recommend you read up on them. This post however, is about two of my favorite vim-plugins that have really increased my speed and efficiency in vim by allowing me to quickly move to a specific character anywhere on the screen: vim-sneak and quick-scope.

Why not just use vim-sneak? Well, sometimes I do just that. But using f and F to jump around a line are vim built vanilla vim motions that I learned long before I ever learned of vim-sneak (or even that there were plugins for vim!). The functionality is already built in to vim, quick-scope just makes it easier and more pleasant to use.

With vim-sneak and quick-scope, we now have 2 very easy, efficient, and intuitive ways of moving the cursor to a specific location on the screen. Horizontal motion is still handled via f and F as in vanilla vim, but now we have the lovely highlighting provided by quick-scope to ease the process. Vertical motion is now handled by vim-sneak with s and S making it trivial to move to a specific location on the screen with as few as 3 key strokes. 5376163bf9

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