Crawler is a term project that explores the use of computational growth algorithms to create complex, organic forms for 3D printing. The project utilizes a voxel-based crawling algorithm that simulates the growth of structures around a given geometric form.
The core of the project involves multiple autonomous agents. In the initial stage, these agents are provided with a set of starting points and are programmed to move outwards in various directions. This primary iteration establishes the initial, foundational structure.
In the secondary, more refined stage, the agents' movement is constrained and guided by a pre-defined surface. This allows the algorithm to "crawl" along the surface, directing the agents to fill or grow forms that precisely follow the contours of the provided shape. This approach enables the creation of intricate, non-uniform designs that would be difficult to model using traditional software.
This experiment demonstrates a unique method for generating biomorphic designs by leveraging the power of generative design, allowing for the creation of forms that mimic natural patterns and growth processes.