Each game follows the adventures of the protagonist and titular character, Kao, a young Australian kangaroo fitted with a pair of boxing gloves. Throughout each game, Kao has to travel through several different environments in 3D platform games with exploration, adventure, and mysteries.[1]

The first installment was published by Titus Interactive for Microsoft Windows and SEGA Dreamcast on November 23, 2000.[2] Kao and his family are suddenly captured by the Hunter, so when Kao is able to make his escape, he sets out to rescue his family and return to Australia.


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Kao the Kangaroo: Round 2 is the sequel to Kao the Kangaroo, released on November 4, 2003, for Windows and on April 15, 2004, for Xbox, PlayStation 2, and GameCube.[3] Kao escapes capture by the Hunter (returning from the first game) and sets out to release all of his friends from captivity.[4]

Kao: Mystery of the Volcano (sometimes written as "Mystery of Volcano") is the sequel to Kao the Kangaroo: Round 2 and the third mainline game in the Kao the Kangaroo series. The game was released exclusively for Windows on December 2, 2005. Crashed on a volcanic island, Kao explores the volcano with five companions to rescue his friend, and he learns new skills along the way.[5]

Kao the Kangaroo (not to be confused with the original 2000 game or the GBA title) was released on May 27, 2022.[6] Returning after a 16-year hiatus, Kao has to fight his way through enemies called "fighting masters" in search of his missing sister. The game was meant to keep the spirit of the original games, but have a more modern look.[7]

Kao the Kangaroo is a 2D side scrolling game developed and released by Titus Interactive in December 2001 for the Game Boy Advance. Unlike the Microsoft Windows and SEGA Dreamcast game also called Kao the Kangaroo, Kao on GBA is a 2D side-scrolling platform game with twenty-seven levels. The GBA game does keep the same plot as the Windows and Dreamcast versions, even though the level design and controls are completely different.[8]

Kao Challengers is an updated version of Kao the Kangaroo: Round 2 developed by Tate Interactive and published by Atari exclusively for the PlayStation Portable in October 2005 in Europe and March 2006 in North America. The game introduces a new world with four additional levels for the single-player mode and 2 new multiplayer modes.

The game was re-released digitally to Steam on June 1, 2019, being free for users to add to their libraries for 24 hours. The game alongside the other two games in the series were added to GOG.com in February 2021. This version features widescreen resolutions, XInput controller support and compatibility fixes for modern machines, as well as achievements.

Kao's friends are being captured by the evil hunter Barnaba, so with the aid of his allies Parrot and Firefly, Kao must explore multiple worlds to collects 3,000 coins to bribe the doorman of Barnaba's fortress to take the evil hunter down in an attempt to set his friends free.

Chris Papageorgiou is Chief of the Development Macroeconomics Division in the Research Department. He has led and participated in several country missions in AFR, APD and WHD. He has also contributed to policy work on a variety of developing economy issues including transformation and diversification, public investment, and capital flows. He has published extensively, and is editor of IMF Research Perspectives and associate editor of IMF Economic Review and European Economic Review.

"Joining the Club? Procyclicality of Private Capital In Lower Income Developing Economies," with J. Araujo, A. David and C. van Hombeeck, Journal of International Money and Finance, 157-182: January 2017

"Which Reforms Work and under What Institutional Environment: Evidence from a New Dataset on Structural Reforms," with Massimiliano Onorato and Alessandro Prati, Review of Economics and Statistics, 946-968: July 2013

"Trade Creation and Diversion Revisited: Model Uncertainty, Natural Trading Partners, and Robust PTA Effects," with Theo Eicher and Christian Henn, Journal of Applied Econometrics, 296-321: March 2012

"Default Priors and Predictive Performance in Bayesian Model Averaging, with Application to Growth Determinants," with Theo Eicher and Adrian Raftery, Journal of Applied Econometrics, 30-55: January 2011

"Rough and Lonely Road to Prosperity: A Reexamination of the Sources of Growth in Africa using Bayesian Model Averaging," with Winford Masanjala, Journal of Applied Econometrics, 671-682: August 2008

"Dynamics in a Non-Scale R&D Growth Model with Human Capital: Explaining the Japanese and South Korean development experiences," with Fidel Perez-Sebastian, Journal of Economic Dynamics and Control 30, 901-930: June 2006 [Lead article]

In fully server side based rendering (non Web 2.0), deploying server side code would directly update client side pages upon page reload. In contrast, in React based Single Page Application, even after React components were updated, there would be still some clients using old version of the components (they only get the new version upon browser reload, which should rarely happen) -> If the pages are fully SPA, it's possible that some clients only refresh the pages after a few hours.

You can have a React component make an ajax request to your server, when the application loads, to fetch "interface version". In the server API, you can maintain an incremental value for the client version. The React component can store this value on the client (cookie/local storage/etc). When it detects a change, it can invoke window.location.reload(true); which should force the browser to discard client cache and reload the SPA. Or better still, inform the end-user that a new version will be loaded and ask them if they wish to save the work and then reload etc. Depends on what you wanna do.

There's also an elegant way to check for upgrades in background and then silently upgrade app when user clicks an internal link. This method is presented on zach.codes and discussed on this thread as well.

And use it instead of react-router's Link throughout the app. So whenever there's an update and the user navigates to another page, there will be a hard reload and the user will get the latest version of the app.

Also you can show a popup saying: "There's an update, click [here] to enable it." if you have only one page or your users navigate very rarely. Or just reload the app without asking. It depends on you app and users.

I then have a very simple php scrip in the same folder as the index.html that responds to a simple REST request. The PHP script parses the server copy of the index.html file, extracts the version number and returns it. In my SPA code, every time a new page is rendered I make an ajax call to the PHP script, extract the version from the local meta tag and compare the two. If different I trigger an alert to the user.

Yes in server side rendering if you need to update a small part of the page also you need to reload whole page. But in SPAs you update your stuffs using ajax, hence no need to reload the page. Seeing your problem I have some assumptions:

You see one of your component got updated but other components getting data from same API didn't update. Here comes Flux Architecture. where you have your data in store and your component listen to store's changes, whenever data in your store changes all your components listening to it's change will be updated (no scene of caching).

Within the REST API a middleware message handler intercepts all HTTP requests and checks if the request includes the x-version header. If so the x-header value is checked against a value defined in the appsettings.json. If these values do not match then the header x-client-incompatable is added to the response.

When the response is received by the client an Axios interceptor (also defined as part of the initial Axios configuration) is used to check the response for the x-client-compatable header. If the header is found then a redux state update is dispatched.

From here its just standard react functionality - the change in redux state causes a notification component to be displayed in the header of the app (user can still continue working). The notification has an onClick handler which calls window.location.reload() which results in the client being reloaded from the server. 152ee80cbc

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