Malice in the Darkness - Grief Gimmick
Super Mario Integration of Fragments
Any Version
Any Version
Reds seemed like they wouldn't be TOO bad at first but the more attempts I did, the more painful they got. I choked with 8/8 reds six times, one of them near the very end undershooting a long jump off the flipping platform at 57;11. Spawn is so long and gets so tiring, star 5 path is pretty hard, there is still a lot of stuff to do after reaching 8/8 reds and the 8th red is just very annoying. You either have to do a bunch of QSLG cheese (which I did) or do the tedious and risky wallkicks like in star 3. I thought these reds would be easier and less bad than C14 reds but they turned out to be a bit harder, not too far off from RGP reds difficulty. I'm still not sure which star I disliked more, this or C14 reds, but at least this stage had some cool ideas in some of the regular stars while C14's regular stars were just boring and annoying. ~MorningStorm SM64