There is a behavior that many of us regard as a bug: if you explode a group or component that has a tag, that tag is then applied to all its exploded contents - both nested objects and primitive geometry. The tag should have only carried over to the objects. This behavior was implemented very early in the life of SketchUp, when people were still thinking of tags as being the same as organizational layers and wanted to avoid losing that organization, even for edges and faces. But tagging primitive geometry causes other issues in SketchUp because it does not prevent edges and faces from sticking to each other or intersecting - even when some of them have a tag that is not visible. It is only rarely necessary to explode a group or component to fix issues. Open it for edit and make the changes directly.

Just Shapes & Beats is a challenging rhythm game where players are thrown in a chaotic world of thumping beats and flying shapes. It is a musical game that is unlike any other because it is not just about hitting the right notes or keys in time with the music. In fact, Just Shapes & Beats is a thrilling survival game where you have to stay intact by avoiding the obstacles and projectiles that will come your way.


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The movements of these obstacles are based on the music that is playing so if you are listening to an upbeat tune, expect everything to be fast-paced. The livelier the songs, the more erratic and unpredictable these projectile objects will be and of course, the harder they are to evade. To make things even more challenging, players are not allowed to fight back and defend themselves. You will be trying to survive and win the game by simply avoiding attacks and surviving until the song has finished playing.

You would be surprised to find that the game actually has a background story and is following a plot. There is a story behind your journey through the tidal waves of music and while it is not as dramatic as you would expect, you will find the plot to still be pretty heartwarming. Just Shapes & Beats follows the story of a cute blue square that is on a mission to stop an evil shape from causing havoc and destroying everything in its path. The heroic tale of this small, blue square adds a sense of purpose to the whole game compared to many other musical games where the only objective is to clear stage after stage. Just Shapes & Beats manages to be something much more than just a game with funky songs and colorful graphics.

It is perfectly possible to play a major scale with the notes all mixed up (this is almost a basic prerequisite for making music with it at all), and to play a melody in which the root note is not the lowest-pitched.

Now, what's changed? What is the actual difference between the major and Dorian scales? As long as we're only looking at patterns of notes on the fingerboard, the answer is "nothing". And if we're playing music that gives no significance to a "root note" -- such as some strictly atonal music -- the answer is still "nothing". They're the same thing. There's only a difference if the red or blue note in the patterns above is in some sense functioning as a "root note", which can mean different things in different contexts but is a "musical context thing", not an isolated "scale structure thing".

Here we get what I call a "hypermode" -- a perfectly good scale, in a way, it's just that the pattern doesn't contain the root note. This is actually really common practice in jazz with things like extended applications of arpeggios or the common pentatonic scale.

Although Plato's Republic is best known for its definitive defense of justice, it also includes an equally powerful defense of philosophical education. Plato's beliefs on education, however, are difficult to discern because of the intricacies of the dialogue. Not only does Socrates (Plato's mouthpiece in the dialogue) posit two differing visions of education (the first is the education of the warrior guardians and the second is the philosopher-kings' education), but he also provides a more subtle account of education through the pedagogical method he uses with Glaucon and Adeimantus. While the dramatic context of the dialogue makes facets of the Republic difficult to grasp, in the case of education, it also provides the key to locating and understanding Socrates' true vision of education. Socrates' pedagogical approach with the interlocutors corresponds closely with his vision of the education of the philosopher-kings--an overlap which suggests that the allegory of the cave is representative of true Socratic education.

The most explicit account of education arises after Glaucon questions the moderate and plain lifestyle required in Socrates' just city "of speech" (369a). Caught up in the fun of imagining the ideal city, Glaucon cannot fathom that it would be as austere as Socrates suggests and desires that it be more luxurious. As soon as Socrates allows fineries, however, the city quickly becomes rife with potential trouble. More land is needed to hold the burgeoning population and its possessions and a specialized military is needed to carry out conquests and guard the city from its neighbors. With the ever-present danger of tyranny accompanying military rule, efforts must be made to curb the guardians' natural tendency to lord over the citizens. Socrates suggests that the guardians be controlled through an education designed to make them like "noble puppies" that are fierce with enemies and gentle with familiars (375a). Education in music for the soul and gymnastics for the body, Socrates says, is the way to shape the guardians' character correctly and thereby prevent them from terrorizing the citizens. Thus, the guardians' education is primarily moral in nature, emphasizing the blind acceptance of beliefs and behaviors rather than the ability to think critically and independently.

Education in music (which includes speeches) begins with the telling of tales in the earliest years of childhood because that is when people are most pliable. Tales must be strictly censored because young children are malleable and absorb all to which they are exposed. Socrates claims, "A young thing can't judge what is hidden sense and what is not; but what he takes into his opinions at that age has a tendency to become hard to eradicate and unchangeable" (378d). Unable to distinguish between good and bad and, therefore, garner examples of how not to behave from bad tales, children will only use bad examples to justify their own bad behavior (391e). Through the telling of carefully crafted tales, mothers and nurses will shape their children's souls (377c). Moreover, children are expected to accept whatever they are told with little free-thought. Radically, Socrates says that anything in youth "assimilates itself to the model whose stamp anyone wishes to give to it" (377b). The implication that children can be shaped completely by education fits with the earlier suggestion that guardians are not meant to have a particular moral nature before their education.

The content of tales is meant to instill virtue and a certain theology in the hearers. Instead of giving examples of appropriate tales, Socrates attacks the great poets, Hesiod and Homer, for creating inappropriate tales. He says that these poets' tales include bad lies, which further unrealistic images of the gods and heroes (377e). Gods must never be shown as unjust for fear that children will think it acceptable and honorable to do injustice. Tales cannot depict fighting among the gods and, further, children must actively be told that citizens have never been angry with one another (378c). By hearing such tales, youths will learn the importance of unity and will be disinclined to fight amongst themselves when they are grown. Children must be told that the gods are not the cause of all things, only those which are good and just (380c). Furthermore, gods cannot be said to punish (unless it is for the punished person's benefit), change shape/form, or lie. By making the gods incapable of dishonesty and connected only with what is good, Socrates distances them from the world of men in which lying and deception are ever-present. Separating gods from men prevents poetic accounts of the gods from being used as a model for human behavior. Instead, children must look solely to human guardians and the law for guidance.

Good tales must also foster courage, moderation, and justice. Hades should be praised so that the warriors will not fear death; children should grow up fearing slavery more than death (386c). The hero Achilles must be absent from all tales, because children cannot see lamenting or gross displays of immoderate emotion glorified for fear they will adopt the practices as their own (388). Additionally, tales cannot include displays of laughter (389a). Like excessive displays of grief, excessive displays of happiness threaten the stoic attitude that is desirable in guardians. Suitable tales must glorify and encourage moderation; they must display obedience to superiors and temperance in drinking, eating, sex (389e), and love of money and possessions (390e). Tales must also show bravery in the face of danger (390d. Most existing stories, Socrates claims, send inappropriate messages and must be outlawed. They show unjust men as happy, just men as unhappy, injustice as profitable, and justice as being someone else's good and one's own loss. Interestingly, these bad messages are the same as Glaucon's and Adeimantus' arguments against the usefulness of justice. Instead of being told existing tales such as those by Homer and Hesiod, children must be told speeches about real justice, whatever it may be (392c). Interestingly, although Socrates includes three of the four main virtues (courage, moderation, and justice) among the important lessons of appropriate tales, wisdom is absent. The omission of wisdom, along with the implication that the guardians should accept blindly whatever they are told and to be wholly molded by the tales, suggest again that guardians are not intended to be wise and philosophical. 17dc91bb1f

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