Jude Hammond
Game Design and Development Portfolio
Game Design and Development Portfolio
ABOUT ME
I'm a Game design Under Graduate, About to graduate in 2026 from University of Staffordshire.
I mainly work in Unreal engine but have experience in other software such as Unity, Hammer and blender. I love all aspects of Development but find my self best suiting the design oriented roles. Including Level Design, Gameplay & Systems design and Cinematics design.
I'm looking for my first role to kickstart my professional Career in Games Development.
KEY PROJECTS
A Project made in 3 weeks for University of Staffordshire's graduation show, created as a challenge to improve my development skills under pressure
A small Game jam Horror game created for The Tencent Accessibility Game Jam 2026
Little light was created under the theme of stealth horror, following the hearing principles. This means the game needs to be playable, emmersive and entertaining even without audio.
To acomplish this, we decided to focus on vibration though the controller and echo location though particles and shaders.
For a module at University I created a King of the Hill Team fortress 2 map.
This was created in Hammer over the course of the module.
From the planning and blockouts, to decoration and testing. I loved evey part of level design and learn't lots about desiging spaces for competitive play.
https://steamcommunity.com/sharedfiles/filedetails/?id=3590724299
This project is a 4 player co-op party game where player brawl using the items they find in the map.
I helped developed this project by taking a producer / project lead role. I also assisted my team with lots of tech and design work thoughout the developemnt cycle.
OTHER PROJECTS
For this project I merged Utility based AI into the souls genre to create a tech demo where a boss can make smart decisions based of it's motives and the world.
I created a small battle royale map in UEFN for a module at university