Research Area: Visual Computing
3D appearance reconstruction
Realtime 3D geometry and texture reconstruction
Material modeling
Other graphics and vision applications
My research interest lies on visual computing that combines computer graphics and computer vision. I am mainly aiming at reconstructing the high-fidelity visual contents. By understanding and utilizing the principles of light transport between cameras and objects, I designed the real phenomena in the surface-reflection model for realistic rendering and built up the physical-based reconstruction methods to generate visually accurate 2D or 3D digital contents. Besides, I implemented a real-time application of scene reconstruction with high-resolution texture, where people can give feedback on the fly. I will keep doing my research in this direction to lower the hurdle between the virtual and real world.