I'm trying to make a guitar hero type game but I have no clue how to make the playing screen have the buttons that need pressed drop in to the box to play the notes..can someone please show or give me an example of this so I can finish up my game? prefer an example in .capx so I can open it up and see what it looks like.

Sometime in the early to mid 2000s, hardware developer RedOctane discovered a rhythm game made by Konami called Guitar Freaks, which used a guitar-shaped controller and featured a rock n' roll-based soundtrack. This game had only been released in Japan, and RedOctane was confident they could make a very similar game, with a comparable guitar controller, in the west. They partnered with rhythm game developer Harmonix, and released Guitar Hero in November of 2005.


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The DJ Hero series is a spin-off series of Guitar Hero featuring more pop, disco, and hip-hop songs, as well as new gameplay mechanics using the DJ Turntable instrumental controller, but the first game also supported Guitar using Guitar Hero 5's gameplay mechanics for songs featuring guitar tracks in them.

In addition to the LCD games and other electronic toys listed above, the Guitar Hero franchise spawned several other toys based on popular Guitar Hero characters and guitars, manufactured by McFarwell Toys. These include action figures based on popular Guitar Hero characters, miniature figurines based on few classic characters, and Mix & Match guitars that can be equipped to several action figures.

This is not a pretend guitar game. This is a real guitar game. I can attest from my experience using the Rock Band 3 Pro Guitar (also a real guitar), which I was kindly given as a review unit by Harmonix back in the day; I spent most of my time just learning chords rather than pretending to play More Than A Feeling.

Guitar Hero: Aerosmith is a music video game developed by Neversoft and published by Activision. It is the second expansion title to the Guitar Hero series of video games, and was released in June 2008 for the Xbox 360, PlayStation 2, PlayStation 3, and Wii game consoles. It is the first title in the series to focus primarily on the works of one specific band, Aerosmith. The majority of the game's set list are works by Aerosmith, but there are also works by artists that have acted as inspirations or touring partners for the band such as Run-D.M.C., The Kinks, and Joan Jett.[1] In addition to 25 Aerosmith songs, there are four songs from lead guitarist Joe Perry's solo album. The game contains a total of 41 songs.[2]

Guitar Hero: Aerosmith's gameplay is structured similarly to the gameplay of the other games in the series,[3] in which players use a guitar-shaped peripheral to simulate the playing of rock music, hitting fret buttons and strumming in time to notes as they scroll on the screen. The player's performance is tracked through each song; if the player does well they are given a score and a rating of up to five stars; if the player performs poorly, the song may end prematurely and the player will need to try the song again. Each song can be played at one of four difficulties that changes the number and speed of the notes that must be played.

The primary single player mode is the Career Mode, in which the player works through 31 songs divided into six sequential tiers as listed below, each representing a different chapter and at a different location during Aerosmith's career and reflecting an increasing difficulty in the songs. In Guitar Hero: Aerosmith, the first two songs of each tier, representing opening acts,[4] must be successfully completed before two Aerosmith or Joe Perry songs are presented. Once these are complete, the player then must complete (or turn down) the Encore song before they can move onto the next tier. The tiers are arranged as to follow Aerosmith's rise to success, starting at their first performance at Mendon-Upton Nipmuc Regional High School, up through their performance at the Super Bowl XXXV halftime show and their induction into the Rock and Roll Hall of Fame.[5] The last tier features an additional Boss Battle against Joe Perry. In addition to the 31 main songs, ten additional songs can be unlocked from "The Vault" using in-game money earned during Career Mode. Once songs have been unlocked in Career Mode or from "The Vault", the player may then play these songs at any time in Quickplay mode, play co-operatively with another player performing the bass or rhythm guitar line, or compete in head-to-head battles offline or online.[3] There is no Co-op Career Mode as was present in Guitar Hero III: Legends of Rock.

Bonus songs can be purchased using in-game money at "The Vault", along with additional characters, outfits, guitars and finishes, and video interviews with Aerosmith. Once purchased, the player may play these songs in Quickplay, co-operative, or competitive modes. All bonus songs in the game are master recordings.

Clone Hero is a classic instrument based rhythm game for Windows, Mac, Linux, and Android. It's playable with any 5 or 6 fret guitar controller, any midi drum kit, any game controller and even your keyboard!Jam out with Drums, 5-fret Guitar, or 6-fret Guitar online or local!

MezzPlays went through the entirety of Dark Souls 3 using a Guitar Hero guitar as his controller and managed to beat the final boss, the Soul of Cinder, without getting hit at any point throughout his run. To make things even better, he did so at an astonishing speed. Click here see the final moments of the run, but be warned that there is some explicit language in his celebration.

MezzPlays' final run took only four hours to complete from start to finish, which according to HowLongToBeat is eight times faster than the average story only run. Of course, optional bosses and areas were skipped in this run, as they would only provide more chances for a slip up to result in a hit, but the feat is impressive nonetheless. Many of Dark Souls 3's hardest bosses can't be skipped in any way, and taking them all down without getting (on a Guitar Hero guitar no less) is impressive.

Guitar Hero 5 gives you more choice than ever before - it's all about setting up your band, your way. If your posse is rocking pipes like a choir of dark angels, you can have multiple singers. If you know more than one person who likes to hit things hard and has rhythm, multiple drummers it is. Or perhaps you just want to lure the other guitar deities into a clash of the titans and put fire in the hearts of the true believers. Whatever your poison, Guitar Hero 5 gives you the freedom to make any combination of singers, drummers, bassists and guitarists in every mode. If your massive and well-deserved egos can stand to be in the same room, up to four people can play together, but if irreconcilable artistic differences keep you apart, you can rock online with up to eight players.

If you have what it takes to rock all day and night this is the game for you - with more modes than you can shake a drumstick at there's plenty to keep even the most note-perfect guitar noodler on their toes. Work through Career mode for a classic game or face some of the hardest metal known to man in the challenges of Rockfest. Party Play lets band members jump in or out of a song at any time without interrupting the action and Mii Freestyle is the venue for your Mii characters to rock out together. If any of your friends bring a Nintendo DS to the party they can join in as a respected member of your crew. Roadie Battle allows a duo made of a guitarist and roadie to call out another team for a duel - while the virtuoso guitar widdling takes place on Wii, DS roadies can sabotage the other team's equipment or patch up their own after the opposition's underhanded antics.

First released in 2005 for PlayStation 2, the Guitar Hero series created a new fervor for music rhythm games. With its unique guitar shaped controllers and soundtrack of popular rock music, Guitar Hero was an instant success. The gameplay is deceptively simple, with an on screen track that has colored circles scrolling towards the player. The player must then press the corresponding colored button on the neck of the guitar controller while moving a secondary bar on the body of the guitar up and down in a strumming motion. Many controllers also allow for a degree of customization to the way the music is played, with a modulation bar called the whammy bar as well as dials that create reverb and other effects. As such, the Guitar Hero series requires a bit more coordination than most other rhythm games, providing a unique challenge. With the release of Guitar Hero World Tour in 2008, the games also supported the use of microphones and drum controllers, in order to better compete with Rock Band, a similar music rhythm game. Since its debut, the Guitar Hero franchise has earned more than $2 billion dollars in sales, with multiple games, expansions, and merchandise. Guitar Hero has even made its way into arcades, with the debut of an arcade version in 2009.

While "Black Magic Woman" is most recognizable as a Santana song, it was actually written and recorded first by Fleetwood Mac on the band's 1969 album English Rose. The more familiar Santana version of the song did not appear until the next year, when it anchored the landmark album Abraxas alongside "Oye Como Va." Santana would arguably be a better fit for the game's "Legends of Rock" theme--and a possible boss guitarist along the lines of Slash--but Fleetwood Mac would not be out of place in the Guitar Hero series either. 0852c4b9a8

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