Joe Colley's Work
Joe Colley's Work
Down Throw (IOS and Google Play)
Perfect Taco Games
December 2021 - February 2022
I got bored over winter break and decided to make my first mobile game!
1 part Peggle clone and 1 part Rogue-like!
Working in Unity 2020.2.12f
Built and Uploaded to Apple App Store and Google Play store
Online leaderboards for my friends to compete with.
Simple Ads, just to learn how to do them.
Took feedback testing from friends to make the game more balanced, clearer and fun!
Released two updates after the initial release to solve bugs and add more content!
NextStep HealthTech's VR Project
Gameplay Programmer, VR/AR Programmer
NextStep HealthTech
November 2020 - Current
NextStep HealthTech's VR project's goal is to have user's put on VR headset and be able to relax and get away from the stress of life.
Working in Unity 2020
Developed and implemented all VR implementation
Created the 360 video pipeline for user use
Designed and tested UI/UX to make the project as relaxing as possible.
Managed QA testing
Created and Managed VR video pipeline from AWS to VR headset
Collaborated with Robert Colley and Sam Warach to make their dream come true
Pluto's Ascent
Gameplay Programmer
Mass Digi
January 2021 - Current
Pluto's Ascent is a celestial card RPG that is in production by Mass Digi. I am currently doing gameplay engineering and design work for In-Game Bosses.
Working in C# with Unity 2019
Developed new gameplay features including Boss skill cards and Boss AI
Designing regulations and restrictions for Boss' skill cards
Rapid iteration and prototyping in collaboration with the team
Bug fixing and maintaining inherited code
Bloom Blast
Gameplay Programmer, Tech Artist
Mass Digi
January 2020 - May 2020
Bloom Blast is a happy and fun match three puzzle game released in October 2019 by Mass Digi. I worked as a gameplay engineer and a tech artist for all things gameplay!
Working in C# with Unity 2019
Created new particle effects for Bomb, X Clear, Row Clear and Column Clear
Managed the internal QA testing and external QA testing
Managed the art pipeline of artist's assets to get into the project
Created and implemented UI/UX to keep player's playing longer
American Student Assistance
Gameplay Programmer, UI/UX Engineer
American Student Assistance
September 2019 - Current
ASA's project is all about making games for middle school to high school students to test their aptitudes to figure out what jobs they would be good at in the future.
Working in Unity 2019
Leading a team of programmers as a mentor for others
Devolved mini games to test aptitudes
UI/UX work to create straight forward gameplay
Managed creative pipeline, including art, audio and external packages to enter the project
Bug fixing, maintaining and updating legacy and inherited code
Created trailers to best show off gameplay our hard work and gameplay