Jesús Pérez Rodríguez

Research Software Engineer | Physics | C++, Python


I'm a Software Engineer and Researcher specialized in physics simulation . Currently working @ Meta Reality Labs

My main research interests:

    • Physics-based animation

    • Biomechanical simulation

    • Computational design

    • Digital fabrication

Find me in Google Scholar!

Short Bio:

I'm an enthusiast of software development, computer graphics, and artificial intelligence. I'm a PhD in Computer Graphics and my research focused on physics-based animation and related application fields, such as data-driven materials, computational design, and digital fabrication. I'm currently working as a Research Software Engineer at Meta Reality Labs, and my interests lie in high-performance biomechanical simulation, model reduction, and simulation enrichment using deep learning.

I received my BSc in Software Engineering (2010) from Universidad de Oviedo. Then, I obtained an MSc on Artificial Intelligence (2012) from Universidad Politecnica de Madrid. During this period, I worked as a researcher at the Computational Intelligence Group, as a part of the Blue Brain Project. Later, I got an MSc on Computer Graphics, Games and Virtual Reality (2013) from URJC, where I later completed my PhD in Computer Graphics under the supervision of Miguel Otaduy. During his PhD I worked at Disney Research Zurich. After graduation, I obtained an ISTPlus Fellowship (H2020/Marie-Curie Actions) for a postdoctoral position at Visual Computing Lab (IST Austria), where I worked under the supervision of Bernd Bickel. Later, I got a position as Assistant Professor and Researcher in Computer Graphics at the Multimodal Simulation Lab (GMRV, URJC).

Full CV.

Contact: [at]

jesusprod [at] GitHub