Project: Oracle Islands
Promo Summary:
Welcome to Oracle Islands! Everyone here contributes and looks out for one another. We are excited for you to find your place and purpose here with us! Before deciding upon your career path, please visit: the Directory of Employment, Oracle College, the Business Incubator, the Directory of Faith, Security Academy...
Concept:
A cosy casual adventure game made in GDEVELOP, targeting the Undertale/Stardew Valley player encouraging the player to start planning their future in a committed way with real life challenges required to advance!
Unique Selling Points:
Embedded OCEAN assessment system customizes personally meaningful quests!
Handmade artsy graphics!
MILESTONES
Concept (Week 1-2): Define the game concept, story, characters, and gameplay.
Core Mechanics (Weeks 3-4): Collect all placeholder assets and complete a functional tech demo.
Design (Weeks 5-6): Complete the first level/area layout.
... Week 7-15 ...
Finalize Demo / Promote (Weeks 16-17): Finalize all game assets, prepare a playable demo and upload to itch.io, development promotional materials.
Deciding milestones for a video game prototype can greatly contribute to the success of your development process. Please note that the timeline provided is just a rough estimate and can vary depending on the complexity of the game, the size of team, and other factors. Adjust the timeline and milestones as needed to suit your specific project requirements.
UPDATES
WEEK 15
Imported NPC "heads" from a previously commissioned project, also grayscale to match the bodies.
WEEKS 1-14 BELOW (Always add new update entries to the top