In 2009, the board gave Mikael Hed the job of CEO. In December 2009, Rovio released Angry Birds, its 52nd game, a puzzle game where a bird is flung at pigs using a slingshot for the iPhone; it reached No. 1 spot in the Apple App Store paid apps chart after six months, and remained charted for months after.[5]

The story is based on the motion picture, Angry Birds Rio. The original Angry Birds have been kidnapped (or should that be 'bird-napped'?) and dragged off to Rio de Janeiro. There are 150 levels in Angry Birds Rio, set across five different episodes. The developer tells us we can look forward to more new episodes being added throughout 2011.


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One of the objects of Angry Birds Rio is to set the rare exotic birds free by catapulting the Angry Birds at the intricate structures and cages they've been imprisoned in. You will also be asked to squash chattering monkeys by flinging your birds at them, which is great fun.

The inception of Angry Birds traces back to the creative minds at Rovio, where artists toyed with various concepts. A standout idea featured round, flightless birds wearing a perpetual scowl. Mikael, a key team member, noted the peculiar magic in these characters, prompting the decision to make them angry. The narrative thread was woven around mischievous pigs absconding with their eggs, leading to the ingenious concept of launching these irate birds into the air to strike down the thieving swine. Even in its developmental stages, Angry Birds exuded an undeniable uniqueness and promise.

Indeed, Hal, the boomerang-shaped bird famed for its unique flight trajectory, plays a prominent role in the Angry Birds Rio adventure. Hal's presence extends beyond Rio, making appearances in various iterations across the Angry Birds franchise. From the original Angry Birds to Angry Birds Facebook and the festive Angry Birds Winter Wonderland, Hal has become a stalwart in the feathery battle against the pigs.

In this edition, the adversaries deviate from the familiar green pigs to a mix of marmosets, caged birds, Nigel, and Mauro. The gameplay, rooted in physics and synonymous with Angry Birds, gains a fresh perspective inspired by the film. The absence of pigs in most levels injects a revitalizing twist into the challenges players face.

In a curious twist, the presence of the slingshot in Rio de Janeiro remains a mystery. Nevertheless, the gameplay mechanics remain faithful to the classic Angry Birds style, challenging players to knock down marmosets and liberate caged birds skillfully.

How things will work? To play Angry Birds you can simply open on Google Chrome, and the Ai Birds provide a plugin from Chrome that identify the components of screen (like birds, pigs, slingshot, wood, ice, stone etc) and execute the commands send via Java.

For a fast start up, access the page -game-playing-software/getting-started.html and follow the instructions. At the end, you will have the abV1.32.zip file that contains all files including Google Chrome plugin, a java executable ABSoftware.jar (that provide the comunication between Java and Chrome plugin), and an source code of a sample agent in Java that allow understand the basic of how to create your own Intelligent Agent that play Angry Birds.

Using -showReal its possible to see a line that represent the floor and the components have a more detailed scale. The ab.vision.VisionRealShape.java class contains the real implementation and you can see how this work.

The ab.demo.other.ActionRobot class will be connected to the Chrome plugin to execute the operations on real game. With this class you can go to the main game level, load a level, identify which bird (red, yellow, black, blue and white) is in sling, execute zoom in and zoom out, and execute the slingshot.

The solve() method try to understand the scene and execute some action. This method use the ab.vision.Vision to process the image and identify the slingshot vision.findSlingshotMBR(), after that identify the pigs vision.findPigsMBR() and made a simple calculate to estimate the trajectory of the bird in relation to pigs position.

The need for two separate versions of Angry Birds on Android looks a lot like a symptom of platform fragmentation, but it is actually a consequence of hardware fragmentation. The handsets that can't run Angry Birds all have relatively weak CPUs, many clocked at 528mhz. It shouldn't surprise anyone that the T-Mobile G1 and other first generation Android phones can't run the latest computationally-intensive Android games, but there are also a few relatively recent handsets that also landed on Rovio's list of bad birds.

The backups are stored in a folder named Carbon. (On the Samsung Galaxy S3 this is located at: My Files/storage/sdcard0/carbon.) Any Helium backups will appear in here as a folder with a name similar to com.rovio.angrybirds (depending on the version of the game that has been backed up).

The code models the characters and objects in the game Angry Birds. It defines a Bird class with properties such as name, size, and strength, and a method attack() to be overridden by specific bird types. The classes Hal and Chuck extend the Bird class and provide the implementation for the attack() method. The reference type for the Chuck and Hal objects is Bird, but polymorphism ensures that the right attack() method is called at runtime.

The Bird object does not define a character. It can be attacked but the attack() method will not do anything because the implementation of the attack is in the sub-classes. Bird is just a model of real birds and cannot be instantiated. To stop creating Bird objects and make the model clearer, it can be made into an abstract class using the abstract keyword.

If you go on the App Store or Google Play Store now and search for Angry Birds you will be blinded by a deluge of games. I did it myself this morning and found that there is an Angry Birds game which allows you to play some sort of PVP mode. It doesn't even appear to be about flinging birds from a catapult anymore.

So, what happen whenever we need angry bird object we can get this object from the Hash-map and can fill the colour so in this way we no need to create 20000 or more angry bird objects but we have to create just one angry bird object without any colour and this way we can improve the performance. Suppose, if we want to create 30000 blue colour angry bird then we can get the angry bird object from the the Hash-map and fill that object with blue colour. In Flyweight design pattern there are to states intrinsic state and extrinsic state. In this example angry bird objects is an intrinsic state and colour of angry bird is an extrinsic state.

In the above code we have implemented BirdFactory class in which we implemented a getAngryBird() method. BirdFactory has a HashMap of AngryBird having key as color of the AngryBird object. Whenever a request comes to create a angry bird of particular color to BirdFactory, it checks the angrybird object in its HashMap, if object of AngryBird found, that object is returned otherwise a new object is created, stored in hashmap for future use, and returned to client.

Angry Birds is the most popular game for Android tablet users. Even if you think it's just silly, you can't deny that it can also be entertaining. By lobbing birds from a slingshot device, you try to topple towers, knock over objects and send all the Bad Piggies into oblivion. As you pass each level, you're greeted with a harder challenge for the next round. It's easy to kill a few hours testing your Angry Bird skills. 0852c4b9a8

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