This was my submission for the SGDA Spring 2023 game jam. The theme was Day and Night so we made a rogue-lite where the player would fight against waves of enemies during the day then receive weapons during the night based off how far they got.
This was an absolute behemoth of a game, stretching over 11 days with a team of 9 including myself. I took the role of project manager, coding only basic systems like the player controller and weapons. Instead of features I was in charge of managing deadlines, communicating between departments, and ensuring everyone was working towards a common vision. The experience was difficult, but I believe we did well for how big the team was.