Grid City Rift was my submission for the SGDA Arcade Jam. The theme was combo, so we decided on a game like Megaman Battle Network, but instead of card based abilities the player would use abilities based off how high the combo was.
For this project I implemented player abilities, enemy abilities, and the combo system. I took a bit of a step back on this one and focused on learning about the production pipeline and version control. I learned how to use Github in this project, as for previous projects I used Unity's proprietary version control. I still put some finishing touches on the game though, such as an input buffer to smooth out game play.