The Mass Effect original trilogy takes place in the Milky Way towards the end of the 22nd century. In 2148, humanity discovered an alien outpost on Mars, and learned that Charon is actually an alien artifact known as a "mass relay" that enables faster-than-light travel to other mass relays located across the galaxy. These discoveries drastically increased the enhancement rate of humanity's technology.

The center of the Council's governing power is the Citadel, another artifact and a massive space station that, like the mass relays, were made by a race known as the Protheans believed to be the progenitor race for all species but long since disappeared. Over the next few decades, humanity is given access to new technology, allowing them to colonize new planets, and they are made part of the Citadel Security (C-Sec) forces, a highly regarded position that other species had been long waiting for and take resentment over. Numerous other inter-species conflicts remain active at the time of the first game, results of past wars and conflicts.


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The Heleus Cluster is also the location of a series of ruins predating an advanced, spacefaring race known as the Jardaan. The Jardaan made use of powerful terraforming technologies to colonize worlds in the Heleus Cluster, which was otherwise extremely hazardous and naturally unsustainable for life. They later fled from the Heleus Cluster three centuries before the arrival of the Milky Way races, when a protracted battle against an unknown enemy faction resulted in the usage of a weapon of mass destruction aboard a Jardaan space station. The weapon's activation unleashed a cataclysmic energy phenomenon known as the Scourge, which spread across the cluster and greatly damaged the Jardaan's terraforming systems. After the Jardaan left, the Angara, genetically engineered creations of the elder race, began to develop their own civilization before falling under attack by the encroaching Kett.

While various features of gameplay varied across the series, the Mass Effect games are action role-playing games. The player customizes their version of the game's main character (Shepard for the first three games, and Ryder for Mass Effect: Andromeda) based on physical appearance, background, and one of six character classes, each class centered around one or two specializations in combat, technology, or "biotic" (magic-like) skills. This establishes a skill tree that the player can advance through as their character gains experience levels through completing missions. Each game generally follows a main story pathway with points of branching narratives and multiple side missions, allowing the player to proceed through the game as they desire. Both story and optional missions most often involve using their ship to travel via the mass relay to remote star systems and explore planets to find target objectives.

Mass Effect Legendary Edition was officially announced on November 7, 2020 or "N7 Day."[26][27][28] The goal of the remaster was "not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form." The remaster also features almost all previously released downloadable content, enhanced "textures, shaders, models, effects, and technical features of three enormous games."[26] Due to Mass Effect 1's age, it received the most extensive work for the Legendary Edition, which BioWare compared it to the quality of a remake, while stating that the other two games were still remasters.[29]

The game is set in the year 2183 CE, 35 years after humans discovered the ruins of an ancient spacefaring race called the Protheans on Mars. With the technology from these ruins, humanity learned the secrets of mass effect physics and element zero, unlocking faster-than-light travel. Humans also discovered the mass relay network that threaded the galaxy, permitting instantaneous passage across thousands of light-years. Humanity began its journey among the stars, encountering various alien races and establishing itself on the galactic stage.

Mass Effect is a third-person shooter where the player's means of offense are a range of weapons and talents. Weapon and talent proficiency is in turn determined by the player's selection of one of six classes: Soldier, Infiltrator, Vanguard, Adept, Engineer, and Sentinel. Some classes are specialized in one field of combat, while others feature a mix of abilities. For example, Soldiers can become skilled with all four weapon types (Assault Rifles, Shotguns, Sniper Rifles, and Pistols), but lack biotic and tech abilities; in contrast, the Adept class excels at using biotics, but can only make effective use of Pistols. Class also affects which types of Armor the player can utilize.

You can lightly iron your lithograph on a flat and heat resistant surface. Set your iron to the lightest setting first. You must place either a pressing cloth or towel between the iron and the print. Otherwise, you will burn your print. It is advised that you have the print face down when ironing. Gently press your iron on the cloth and print, moving back and forth only on the cloth until the area is flat. Do this across the entire print. If you feel the iron is not hot enough gently increase the temperature until the desired effect is achieved.

Romance is not the only end point of a relationship between teammates.In fact,your relationship with mordin,your bromance with garrus and tali are far better than any of the romances in mass effects.Bioware should do more strong friendships,they are obviously way better at it.

Also,quantity of choice is not better than quality of choice.People praise witcher series much more than mass effect series,yet you get waaaaaay less dialogue options in witcher,and geralt is a predefined straight guy.What witcher has over mass effect is quality writing for those choices.

Depends really.If you enjoyed kotor or jade empire or new vegas,you may enjoy mass effect 1.If you enjoyed third person shooters,like gears of war,you may enjoy mass effect 2 or maybe even 3.In fact,2 or 3 may appeal to you if you like diablo or borderlands or even fallout 3.

Oi, m8. Just watched your video on YouTube about the world building of mass effect. Like, seriously, if you started a church I would be your most devoted follower just because of this. Been ranting about the world building of mass effect in years.

The higher oxygen consumption reported when shod running is compared to barefoot running has been attributed to the additional mass of the shoe. However, it has been reported that wearing shoes also modified the running pattern. The aim of this study was to distinguish the mass and shoe effects on the mechanics and energetics when shod running. Twelve trained subjects ran on a 3-D treadmill ergometer at 3.61 m . s (-1) in six conditions: barefoot, using ultra thin diving socks unloaded, loaded with 150 g, loaded with 350 g, and two shoe conditions, one weighing 150 g and another 350 g. The results show that there was a significant mass effect but no shoe effect for oxygen consumption. Stride frequency, anterior-posterior impulse, vertical stiffness, leg stiffness, and mechanical work were significantly higher in barefoot condition compared to shod. Net efficiency, which has metabolic and mechanical components, decreased in the shod condition. The mechanical modifications of running showed that the main role of the shoe was to attenuate the foot-ground impact by adding damping material. However, these changes may lead to a decrease of the storage and restitution of elastic energy capacity which could explain the lower net efficiency reported in shod running.

No memes, polls, grandstanding, low-effort posts, posts created only for ranting and not discussion, or AI tool generated posts. This includes Wombo.ai, DALLE, ChatGPT, Reface, ElevenLabs, surveys, common screenshots, and photos of monitors/TVs with the game on it. No DAE posts or grandstanding posts. Check out r/masseffectmemes or r/BiowareCirclejerk for meme content.

The Reddit Redesign has different spoiler-tagging procedures than Old Reddit. For instructions on how to tag spoilers in Old Reddit, please visit old.reddit.com/r/masseffect and see the instructions in the sidebar.

The "Perfect Destroy Ending" is the moniker fans have given to one of the specific available endings to Mass Effect 3. Telling you what it means would be a spoiler, but you can read about it (with spoilers) in the Priority: Earth Wiki article. To achieve this ending in the original trilogy, you had to have made certain decisions, have an Effective Military Strengths of at least 3,100 with the Extended Cut DLC, and choose the "red" ending. These requirements were changed in the Legendary Edition. Galactic Readiness does not exist, as multiplayer was removed. All War Assets are at 50% effectiveness and there is no Effective Military Strength value displayed in-game; only Total Military Strength. To obtain this ending in the LE, you will need at least 7400 Total Military Strength. Check out the War Assets Wiki article for more information on how these numbers work.

The six character classes in the game are Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are good with weapons, Engineers can use tech abilities to sabotage enemies' equipment, and Adepts are able to use the disruptive biotic powers. The other three classes are combinations of the first three. Character growth features, beside the usual "level up" system, a skill-based advancement. When the characters gain a level, the player is allowed to distribute points into skills of his/her choice. These skills include weapon proficiency, tech abilities such as destroying enemy shields or hacking robotic enemies, and biotic abilities that manipulate the mass effect field to damage enemies and protect the party. Non-combat abilities for the main character include Charm and Intimidate, which influences conversation choices. be457b7860

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