Jacob Peltola

UX Designer & Technical Artist

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My goal is to make games & tech more emotive, accessible, and enjoyable

My projects

BattleCON Online(Level 99 Games): A card-based duel between two fighters. BattleCON gives you a wide variety of unique tactics, and you'll combine these with strategic play to take down rivals in fast-paced duels.

Contributions:

  • User interface design
  • Game programming
  • Quality assurance

I had been contracted by them for user-interface art and design on their digital adaptation of the tabletop game "BattleCON". It was a great experience working on something that was already designed beautifully in paper form and help recreate it into a video game

Zombie Boxing(figur8): A Mobile shoot-out style boxing game featuring Bluetooth sensor characteristics as input, used strictly for demoing sensors.

Contributions:

  • iOS and Unity3D app development
  • 3D Art(Modeling, Rigging, and Animation)
  • Data analysis
  • Quality assurance

I got in touch with figur8 through a mutual contact looking to gamify their technology and was brought on as a front end user experience developer, I helped program and test custom Bluetooth controllers for wearable tech as well. It was a great experience I was able to help design and make something helpful and the team was very supportive and taught me a lot about software development production.

Octave is a musical adventure game where the music you play interacts with the environment around you. Rally your lost note friends and discover what's disturbing this once peaceful musical isle.

SporeWar is a twin-stick shooter/strategy game placed in a fantastical mushroom world where you lead the charge into battle with platoons of fungal creatures at your command. It's a love letter to old split screen co-op games like Goblin Commander and Pikmin.

Quest Tycoon is a quest giving simulator! Play as an innkeeper desperately trying to keep their inn in operation by sending adventurers out on dangerous quests in hopes of them surviving and needing your inn to rest and heal!

Deluge is a mobile endless digger, you are a raindrop tasked with the journey to the center of the planet. Use quick reflexes swiping, bomb placement tactics, and strategic thinking to achieve the highest score and gather coins.

Gelato Flicker(Petricore): A fast-paced reaction selling game where you serve different ice creams in particular orders as fast as possible!

Contributions:

  • Game design
  • Game audio(Sound effects)
  • Video production

I was hired on as a Game Design Intern for Petricore while studying at Becker College, I had met with them through school and game development events where I represented Box Mountain Games and Becker IGDA, I helped out with user experience design and audio assets in their mobile games and also edited together their App Store and Google Play Store video trailers. They are a hardworking game studio working to make better mobile games and help the communities around them!

Florafiora(ZephyrWorkshop): A mobile application where players build ecosystems by connecting planetoids and civilizations. The game features numerous species of playable "Seedizens" and the worlds they inhabit, along with the enemies and challenges they face.

Contributions:

  • Technical art
  • Gameplay programming
  • Game design

The game was conceptualized and designed by the Zephyr Workshop and Mob Made Games team, in conjunction with Emily Hancock's illustrated art assets in creative world.The game prototype created rapidly and won numerous awards including 1st Place in the Indie Alpha Category and the People's Choice award at the annual MassDiGI Game Challenge.

Also check out my personal projects page!