Special Theme: The Future of Education, Powered by 5G-Backed IT and AI

7-9 November 2022, Side, Antalya, Turkey

IEEE 20th International Conference on Information Technology Based Higher Education and Training

Ancient temple ruins in Side, Turkey

Objectives

The convergence of current technologies provides the infrastructure for transmitting and storing information faster and cheaper. For information to be used in gaining knowledge, however, environments for collecting, storing, disseminating, sharing and constructing knowledge are needed. Such environments, knowledge media, brings together telecommunication, computer and networking technologies, learning theories and cognitive sciences to form meaningful environments that provides for a variety of learner needs.

Submission of Full Papers for review

Friday 22 27 July 2022 (extended to 27 July due to multiple requests)

Location

The organizing committee of ITHET extends a cordial invitation to you to come to Side, Turkey to attend the conference. (If you are unable to attend the conference in person because of Covid-19, you are very welcome to attend virtually.)

Associated Workshops

Please consider one of these workshops if your research aligns more closely with them.

ITHET 2021

The previous edition of ITHET was held "virtually", and was hosted by Central Queensland University, Australia. Click here for a link to the website


Scope of ITHET 2022

The scope of the conference will cover but not be limited to:

Special topics for 2022

  • AI: Artificial Intelligence (DL, DS, ML and RL) in education

  • IoT: Smart technologies and applications in education

  • BD: Big Data and Data Analytics in education

  • BC: Blockchain technology in education

  • IT: Immersive (VR, AR, MR and ER) technologies in education

  • RPA: Robotic Process Automation as an operation mode

  • BMI: Bidirectional Brain-Machine Interface for personalized learning

  • Online: New online delivery in the era of the pandemic (includes social networks)

  • Complexity: Complex Social Systems and Internet of Behaviours and their role in education.

  • AI-enabled: Re-skilling and upskilling.

Other Topics

  • Curriculum: Curricula for global technical challenges

  • Pervasive: Pervasive information technology influencing higher education Virtual: Virtual laboratories, classrooms and universities

  • Delivery: Changing delivery patterns; asynchronous and hyflex learning

  • Quality: Quality management and accredi-tation in technology-rich environments

  • Studio: Studio-based learning

  • Roles: Changing roles and relationships of learners and teachers in technology-mediated environments,

  • Innovation: Innovative use of technology for teaching and learning

  • Assessment: Impact of tech. on assessment

  • Plagiarism: Impact of technology on plagiarism and cheating.

  • Issues: Inclusion, and diversity