Special Theme: The Future of Education, Powered by 5G-Backed IT and AI
7-9 November 2022, Side, Antalya, Turkey
IEEE 20th International Conference on Information Technology Based Higher Education and Training
Ancient temple ruins in Side, Turkey
Objectives
The convergence of current technologies provides the infrastructure for transmitting and storing information faster and cheaper. For information to be used in gaining knowledge, however, environments for collecting, storing, disseminating, sharing and constructing knowledge are needed. Such environments, knowledge media, brings together telecommunication, computer and networking technologies, learning theories and cognitive sciences to form meaningful environments that provides for a variety of learner needs.
Submission of Full Papers for review
Friday 22 27 July 2022 (extended to 27 July due to multiple requests)
Location
The organizing committee of ITHET extends a cordial invitation to you to come to Side, Turkey to attend the conference. (If you are unable to attend the conference in person because of Covid-19, you are very welcome to attend virtually.)
Associated Workshops
Please consider one of these workshops if your research aligns more closely with them.
PRASAE: Peer Review, Peer Assessment, and Self Assessment in Education
IEETeL: International Workshop on Interactive Environments and Emerging Technologies for eLearning
ITHET 2021
The previous edition of ITHET was held "virtually", and was hosted by Central Queensland University, Australia. Click here for a link to the website
Scope of ITHET 2022
The scope of the conference will cover but not be limited to:
Special topics for 2022
AI: Artificial Intelligence (DL, DS, ML and RL) in education
IoT: Smart technologies and applications in education
BD: Big Data and Data Analytics in education
BC: Blockchain technology in education
IT: Immersive (VR, AR, MR and ER) technologies in education
RPA: Robotic Process Automation as an operation mode
BMI: Bidirectional Brain-Machine Interface for personalized learning
Online: New online delivery in the era of the pandemic (includes social networks)
Complexity: Complex Social Systems and Internet of Behaviours and their role in education.
AI-enabled: Re-skilling and upskilling.
Other Topics
Curriculum: Curricula for global technical challenges
Pervasive: Pervasive information technology influencing higher education Virtual: Virtual laboratories, classrooms and universities
Delivery: Changing delivery patterns; asynchronous and hyflex learning
Quality: Quality management and accredi-tation in technology-rich environments
Studio: Studio-based learning
Roles: Changing roles and relationships of learners and teachers in technology-mediated environments,
Innovation: Innovative use of technology for teaching and learning
Assessment: Impact of tech. on assessment
Plagiarism: Impact of technology on plagiarism and cheating.
Issues: Inclusion, and diversity