STE(A)M 

Come on Down!: Edutainment, Engagement and STEAM

tools, SEL, pedagogy, DEI

Lisa Moe

Teacher

Corona-Norco Unified School District

@MissMoeTeaches

@MissMoeTeaches

Experience the possibilities of gamifying your classroom, energizing lessons and using edtech tools, while engaging and nurturing student social-emotional learning. We'll share the tools you need to immediately implement and amplify teaching pedagogy. 

Digital Tote:

NA

Project-Based STEAM Learning

tools, computational thinking, collaboration

Alicia Verweij

STEM Coordinator

EDGEucating LLC

@EDGEucating

@AliciaVerweij

Leverage computational thinking and problem-solving with fun and engaging technology tools to produce future-ready students and meet STEM benchmarks. Explore a lesson that will have your students responding to a natural disaster, assessing damage in remote areas using rovers and drones, and engaging government agencies in recovery. 

Inclusive Models for Computer Science & Game Design Education

tools, DEI, game development, SEL

Grace Collins

CEO

Snowbright Studio

@SBrightStudio

@snowbrightstudio


Ciara Hamagishi

Senior Partnerships Manager, Education

Unity Technologies

@ciarakiyoko


Ryan Oet

Student

Swarthmore College


Jeremy Shorr

Educational Consultant

Jeremy Shorr Educational Consulting

@JeremyShorr

@JeremyShorr

How can we enhance STEM and computer science K12 programs to create a pathway for greater diversity and representation through game development? Presenters will discuss the ways educators can tap into tools and practices that support LGBTQ+ students and those from underrepresented-in-tech genders. 

Digital  Tote:

NA

Strategies for Effective and Inclusive CS Teaching

tools, SEL, DEI, pedagogy

Allen Antoine

EPIC Director, CS Education Strategy

University of Texas at Austin

@mathematic_AL

@mathematic_AL

Vanessa Jones

Professional Learning Manager

Computer Science Teachers Association

@vkajones


Andrea Wilson Vazquez

Deputy Director of the ECEP Alliance

University of Texas at Austin (TACC)

@wilsandrea

Our interactive session will explore identity, unconscious bias, underrepresentation, social justice and advocacy for computer science (CS) education. This session will help prepare you to reflect, plan and act in order to expand effective and inclusive CS teaching. 

Digital Tote:

NA

Top AR/VR Trends to Transform Learning

tools, innovation, DEI, SEL

Jaime Donally

Author | Speaker | Consultant

ARVRinEDU

@jaimedonally

@jaimedonally

Following an extremely unusual year, many are looking to bring a fresh learning opportunity. Despite the pandemic slowdowns, technology has continued to move forward with new interactions, access and innovation. So what are we expecting to see in the coming years and what does it mean for the classroom? 

Digital Tote:

NA

#GIRLPOWER Leadership and STEM

tools, DEI, SEL, design process

Subash Chandar K

Learning Designer

Ormiston Junior College

@elsubash

@elsubash


Priscilla Godinet

Inclusive Designer

Ormiston Junior College

@cillag3


Jenny Kempster

Professional Growth & Mentorship Designer

Ormiston Junior College

@JennyKempster1

@creativepotential_nz

Mairi Ogilvie

Learning Designer

Ormiston Junior College

@Mairi Ogilvie

How to use your passion, not your expertise, to design innovative learning experiences. We are not experts in the field of STEM, but we noticed that our young women weren't engaging with the range of digital technologies that we have on offer at school. Hear our story. 

Digital Tote:

Resources

Wide-Open Spaces: Curricular Options for Using a Technology-Enabled Outdoor Classroom

tools, environment, lesson planning

Dr. David Joy

Science Teacher

Weber School District

@Dr_DJoy

@doc.joys.neature.finds


Matthew Winters

Instructor/Trainer

Utah Coalition For Educational Technology

@TeacherWinters

@TeacherWintersUtah

Adding an outdoor classroom to an existing school provides students and educators with ample opportunity and reason to spend class time outside. However, developing appropriate and technologically enabled lesson plans for these excursions is incredibly important to the development of the space and to providing engaging learning opportunities for students. 

Digital Tote:

Video

Mathematics Teachers' Discussions About Educational Technologies

tools, pedagogy, social platforms

Zibakhanim Alibalayeva

Ph.D. student

University of Victoria

Graduate student


Georgina Chua

PhD student

University of Victoria

Graduate student

Based on the discussions of mathematics teachers on one of the social platforms, this study reveals which digital tools teachers use the most, what kinds of problems teachers face when integrating technology into the lesson, and how teachers consider its relationship with pedagogy and content when using technology. 

Digital Tote:

Paper

Internet 101: Stuff You Pretend to Know but Are Afraid to Ask

tools, internet, vocabulary, DEI, SEL

Nicole Zumpano

Director Instructional Tech Coaching

Learning Technology Center

@nmzumpano

@Nicole Zumpano

Domains, blockchains and the IoT, oh my! As our world grows increasingly digital, new vocabulary enters our schools. We know how to access the internet, but do we truly know how it works? In this session, we’ll learn the lingo of the internet and resources to help educate our students. 

Come Together, Right Now: Math and Canva - A Beatles Math Tribute

tools, creativity, DEI, SEL, assessment, authentic 

Heather Brown

Math Interventionist

East Coloma-Nelson Elementary School

@browniesedbites

We'll blow the myth that math isn't a creative subject out of the water by sharing “Twist and Shout” (remix) templates and creating authentic assessments. Time for you to work “All Together Now” with your students to make the math classroom creative and engaging! 

Coding Is for Everyone! Authentic Learning Experiences for the Elementary Classroom

tools, coding, DEL, SEL, accessibility

Kristen Albright

STEM Teacher

State College Area

@albrightteacher


Tara Pollick

Elementary STEM Teacher

State College Area School District

@TaraPollick

How do we make meaningful connections between coding and our curriculum? We'll explore the successes and challenges of meeting the needs of all students with a variety of tools. including Code.org, Scratch, SAM Labs, Ozobots and more. We'll also share budget-friendly options to make coding accessible to all students. 

Accessibility for Video Games and AR/VR

tools, accessibility, DEI, SEL, games

Brady Licht

Learning Specialist

TIE

@BradyLicht

Learn about the barriers and solutions to making accessible video game and AR/VR experiences. Drawing from the world of assistive technology and hardware development for video games, you'll discover how to create more equitable and accessible experiences. Plus, you'll have time to explore and test accessibility features. 

Digital Tote:

Presentation

Computer Science for ALL: Leading the Way To Build Computational Thinkers!

tools, student centered, computational thinking, DEI, SEL

Angela Clark

Technology Specialist

University of Montevallo

@AngieC_atim

@Angela Clark


Dr. Charisse Snell

Instructional Technology Specialist

Troy University Technology in Motion

@atim_troyu

A mind-blowing, interactive time full of student-centered computer science activities. Learn about our mission to empower teachers to bring computational thinking to every student ensuring equitable access to CS. Discover strategies for learning with digital and unplugged activities in a hands-on experience to build confidence and capacity. 

Digital Tote:

NA

AR & VR in Science: Expanding Horizons

tools, DEI, SEL, innovation

Patricia Duncan

Director, Advocacy & Engagement

Breakout EDU

@yoyosciteach

Advancements in AR & VR have lead to some amazing applications for education. Science instruction, in particular can be enhanced in many ways using these technologies. Students can see, manipulate, experience and build like never before. From the atom to the solar system and everything in between, AR & VR can immerse students like never before! 

Digital Tote:

NA

Everyday Computer Science: Integrating Coding Across the Subject Areas

tools, coding, DEI, SEL

Jennifer Mahin

STEM/ Technology Integration Specialist

Republic County USD 109

@Jennasaurustech

@Jennasaurustech


Cheryl Miyake

Curriculum Operations Coordinator

Seesaw Learning

In this make-and-take session, you'll view cross-curricular coding and computational thinking lesson examples before ideating about bringing these concepts to your classroom. They're will also be time to share resources so we can learn together. 

Digital Tote:

Presentation

Padlet

Let’s Bloom Together! STEAM Meets Data to Develop Character Strength in Girls

tools, DEI, SEL, representation

JOSE GUSTAVO CALDERON DE ANDA

Educational Content Manager

Fundación Azteca

@gustavocdeanda


Kimberly Uribe

EdTech Coordinator and LX Designer

Fundación Azteca

@KimUribeL

@ylrebmik_celeste

Is it possible to build motivation for girls to pursue STEAM with an LMS, data, electronics, programming and many awesome role models? Our theory of change seeks to design learning experiences with a gender perspective to develop character strengths in gifted and low-income girl students in México. 

Digital Tote:

NA

Think Outside: No Box Required

outdoor learning, digital learning

Teena Hine

Director of Professional Learning

Out Teach

@SteamPoweredWV

Rooted in outdoor learning, your students will experience digital growth. Together we will unearth how to balance “screen time” with “green time” with hybrid outdoor and digital experiential opportunities. No matter the device, you'll be equipped to innovate with STEM, while inspiring the next generation of thinkers and doers. 

Digital Tote:

OER

High- and Low-Tech Peeps! STEM CT Learning — It’s About the Teaching

computational thinking

No video, good resources

Dr. Paula Leach

Director

Longwood ITTIP

@ITTIPSTEM


Dr. Stephanie Playton

STEM Learning Specialist

Longwood ITTIP

@stemgal

@Stephanie Playton

Supporting computational thinking in classroom instruction doesn’t have to be high-tech! Come to this session to learn hands-on some of the activities that have been developed and modified through a teacher and university partnership supporting an interdisciplinary approach to teaching STEM with computational thinking through a curriculum. 

Making Classroom Connections With Low-Tech STEAM Learning

Pk-5, PBL

no video, good resources

Melissa Unger

STEAM Teacher

South Fayette Township School District

@MelissaUnger15

Enhance STEAM and maker-centered learning in your elementary curriculum using accessible materials and hands-on activities. Be introduced to many adaptable STEAM projects and take part in a collaborative making experience. Using STEAM to build community among participants, you will develop plans for bringing making into your learning community. 

Digital Tote:

YouTube Channel