Is it really possible in reality to write a User Story with all the edge cases, scenarios, all actions in a 2 week sprint? What if there are small changes that needs to be addressed on a specific scenario which could potentially make the story to carry-over for that sprint?

It may be possible, but I would not recommend writing a user story with all the edge cases and scenarios defined. Consider what (if any) the difference is between a "user story" and a "scenario". It seems that you have a complex story that would benefit from being decomposed into several stories, perhaps one for each of those scenarios. Your concern over the story "carrying over" from the sprint also indicates a need to break the story down.


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Of course there is a point of diminishing returns, but it seems that you're on the too-large end of the story definition spectrum here. For those edge cases that are truly fine-grained enough to belong under a single story, capture them as acceptance criteria.

The other red flag in your post (there are many questions there) is the treatment of story points as a means to keep score of value delivered. Story points should be used as an estimation tool only. The typical (fibonacci) scale is intentionally imprecise and being estimations they should be considered inaccurate. Additionally, the scale is subjective and so will vary from scrum team to team. No one should be bothered about the points except the team estimating their stories. Their concern should go no further than whether it's an effective tool for sizing stories and thereby allowing them to effectively determine how much they will accept into a sprint.

It's very important the entire organization understand that story points are not for keeping score, and are exclusively an estimation tool. Communicate this broadly and clearly. Also, it may be worthwhile to keep that estimation data internal to the team's planning to help interrupt this anti-pattern in your org.

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I had posted about 10 days ago and haven't heard back from anyone. Rebecca are you still experiencing this issue in IE? Our group recently launched the Short List story maps on our Department website and in my post earlier people were experiencing what you had originally described. I'm wondering what the status of the fix is or if there is another bug?

The first time I saw the first chapter of LnDR called Sonnie's Edge I was amazed by all the content it had, animation, history, characters ... everything. Honestly it is one of my repressed dreams, to be able to control a robot or beast with my own brain. It reminded me a lot of one of my favorite movies called "Pacific Rim" by Guillermo del Toro. I decided to do a little research to find out where the story came from, what studio did the animation, etc. The story of Sonnie's Edge was based on one of the little stories in the book "Second Chance At Eden" written by Peter F. Hamlinton. The studio that produced it was Blur Studio.

In this fragment, Hamilton tells that the story takes place in the year 2070 in the city of Battersea, London. Sonnie begins to narrate her way to the place where the fights are made. She describes them as a violent sport, spectacularly bloody and lethal. She says it's much better compared to the garbage of virtual reality. According to this, it does not have much time since the battles started, just 2 years. Also she talks about Karran and Jacob (her two friends that doesnt appear in the story) they were the best students from the University of Leicester with biotechnology degrees, Sonnie says that with those grades they could be in any company in the world. Apparently, many people were against biotechnology, one of them was her father. They started experimenting with animals and many people disagreed because it was unethical and they started to make campaigns against biotechnology.

So recently I have been down in a slump on what I really want to do with my art/animation career, and I want to get into it quickly. However, I want to start on a small series before I end up doing my long-term series. So, after playing Minecraft story mode s1 and s2 I was quite sadden that the game ended so quickly. It had potential, so Just like some other people I will jump on the bandwagon and create a fan made Minecraft story mode series. Lore will be out soon, just know that this takes place 80 years after MCSM S2. Here is what i will try to add:

Edge of Tomorrow (also known as Live Die Repeat: Edge of Tomorrow) is a 2014 American science fiction action film starring Tom Cruise and Emily Blunt with Bill Paxton and Brendan Gleeson in supporting roles. Directed by Doug Liman with a screenplay written by Christopher McQuarrie and the writing team of Jez and John-Henry Butterworth, its story is adapted from the 2004 Japanese light novel All You Need Is Kill by Hiroshi Sakurazaka. The film takes place in a future where most of Europe is occupied by an alien race. Major William Cage (Cruise), a public relations officer with limited combat experience, is forced by his superiors to join a landing operation against the aliens, only to find himself experiencing a time loop as he tries to find a way to defeat the invaders.

Six months before filming started, Liman discarded two-thirds of Harper's original script. Jez Butterworth and John-Henry Butterworth were hired to rewrite the script. Screenwriter Simon Kinberg took over from the Butterworths, and eight weeks before the start of filming, he was replaced by Christopher McQuarrie.[19] McQuarrie was introduced to the project while directing Cruise in Jack Reacher. While reading the earlier script McQuarrie "understood very clearly what the premise of the story was and what they were looking for in terms of characters".[20] Even if the previous scripts were darker, Cruise stressed the importance of the story's humor to McQuarrie.[21] The actor compared Cage's violent demises to Wile E. Coyote and the Road Runner, declaring, "It's fun coming up with new ways to kill yourself."[19]

Justin Chang of Variety called Edge of Tomorrow "a cleverly crafted and propulsively executed sci-fi thriller", saying that the film was director Doug Liman's best since The Bourne Identity (2002). Chang said that the screenwriters, with the assistance of the editors, "tell their story in a breezy narrative shorthand (and at times, sleight-of-hand), transforming what must surely be an unbelievably tedious gauntlet for our hero into a deft, playful and continually involving viewing experience". Regarding the relationship between Cruise and Blunt's characters, Chang said "Liman handles it with a pleasing lightness of touch that extends to the proceedings as a whole." He also commended the visual effects of the "expertly designed Mimics" as well as Dion Beebe's cinematography.[99]

David Hynes of WhatCulture ranked Dante Harper's original script, All You Need Is Kill (2010), fifth in a list of the "10 Best Movie Screenplays Since 2010", considering certain changes made for the film to be detrimental: "Is it me or does [the title Edge of Tomorrow] suck in comparison? [...] The conflict between Cage and the Mimics is also far more localised to the beach and marine barracks in the screenplay which improves the cohesiveness of the overall story, whereas Cruise finds himself up in a helicopter in no time in the film version."[103]

Emily Blunt plays Sergeant Rita Vrataski, a veteran who guides and trains Tom Cruise's character, Major William Cage. Blunt said of her role, "In these male-fueled genres, it's usually the woman who's holding the hand of the guy and he's running through explosions leading her, and I wanted to be doing the leading."[123] Chris Nashawaty, reviewing the film for Entertainment Weekly, called it "the most feminist summer action flick in years".[124] Bustle's Alicia Lutes described Rita as "ruthless and exacting in her takedown ... of a bunch of aliens" and said: "This is very much counter to the age-old ideals about ladies being the constant, delicate flowers of emotional heartstring-pulling." Lutes noted how Cage's strength depended on Rita's guidance, as "she trains him, aids him, and protects him (and in turn the fate of humanity) time and time again."[125] Tasha Robinson, writing a piece in The Dissolve about "strong female characters" that lack real purpose in films, said that Rita in Edge of Tomorrow was an exception. Robinson acknowledged that Rita existed to support Cage in his trials, but believed that "the story doesn't degrade, devalue, weaken, or dismiss her".[126]

In contrast, The Wire's Esther Zuckerman criticized the inclusion of a romantic relationship in the film, and said of the two characters' kiss: "There's a case to be made that the kiss is simply an acceptance of their fate, but everything we know about Rita up until this point implies that she's a dedicated soldier, and making her a sudden romantic betrays her character." Zuckerman added: "That's not to say she can't soften up a bit as humans do, but the moment reads less like she's accepting her humanity and more like the filmmakers had to acknowledge two attractive leads ... who should lock lips because that's what men and women do in movies."[127] Writing in The Week, Monika Bartyzel also criticized the romance in the film, stating that Rita is the one who kisses Cage, despite knowing him for only a day where he had known her for multiple days via time loop. Bartyzel said that Rita's portrayal was part of a commonly seen motif in which a female character helps a male "Chosen One" character and that this was "the new normal because it allows Hollywood to appeal to feminist concerns while continuing to feed male wish fulfillment". Bartyzel said that Rita "at her most powerful" ultimately serves "to make the male hero into a fighter like herself".[128] 2351a5e196

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