Just an addition incase the previous solutions did not help, I faced the problem of not seeing the project on the client launcher and later figured out its because I had a blank project with no windows in it. Just adding even a test window will make the project appear on the client launcher. Hope that helps!

Same problem. Kaspersky Lab launcher 30% CPU usage. Try switching it off and on again. So go to KIS settings, click on File Anti-Virus, make sure Security level is Optimal, turn File Anti-Virus off, save, confirm. You will receive warning notifications. Turn File Anti-Virus back on, save, confirm. Kaspersky Lab launcher should now be using 0 to 0.4% CPU usage.


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Having read , I installed spotify-launcher with pacman. I ran spotify-launcher through rofi. It downloaded halfway then 'finished' and hung. I then ran spotify-launcher with cli and it this is the output

So I had the same issue this morning and the way I fixed it was deleting spotify or spotify-tui from config folder, I deleted both of them because I wanted to sign in again.

After doing that I launched spotify-launcher from terminal and it downloaded without any issue. Hopefully this fixes it for you as well or maybe you already fixed it by now.

Using the auto-updated local launcher now available as an official arch package I cant get spicetify to work even when setting the config to use the new .local/share/spotify-launcher/install/usr/ path via the 'spotify-path' option. I just get the "Cannot backup app files. Reinstall Spotify and try again" error.

This is just a wrapper launcher for Kerbal Space Program steam installs to bypass Take Twos KSP2 oriented launcher. Fully passes steam command lines to the KSP exe (unlike Take Twos) and properly sets up the working path, source code is here for all to view. Releases are here:

yeah I went with the newest .net core version because it has linux/mac support. Ironically, it doesn't help much/any because there are no linux/mac builds of this launcher yet (as it is unaware of their executable names), so need to either

Just thinking outloud. Anyone know if the *nix builds ship this new launcher gizmo? If it doesn't then why am I bothering lol? If it does, what's the executable names of the launcher and main game binary there?

Remove the dumb launcher. it degrades performance as well as my faith in the company to do well by its customers. Whoever on the KSP community team reads this: Go back to Take Two, tell them their forced bloatware aint working out with this title, and get rid of the thing.

You can run the game without the launcher. KSP_x64.exe from the game's directory runs just fine. For convenience, you can create a shortcut to it or even add it to Steam under Games->Add a non-Steam game... option. It seems to work just fine this way. A bit crap that PD is trying to push this, but so long as the game keeps working without the launcher, I consider it a minor annoyance rather than a barrier.

The launcher has not been proven to do anything to affect the game negatively. Why would they remove it just because "you don't like it"? There really is no arguing against someone making a plain complaint. I think the launcher is nice and should stay, it's an easy place to provide feedback to the developers without having to go to some other platform where it might not be read.

A launcher has been in the game since as long as I remember, it's just been broken in almost every version. I think what's new here is that the launcher is on Steam. I don't play KSP on Steam, but I can see that being annoying, even if there are ways around it.

Nobody liked the launcher when it was first introduced, way back when. At which point it was OPTIONAL and you could simply start the game without it. Not sure if that's still possible with the Steam version, but with the regular version it is.

There's absolutely NO NEED for that bloody launcher (or indeed for any launcher) except as a marketing tool and/or to force the player to log in on some account to be able to access their game (useful for MMOs, not for single player games unless you're going to introduce item malls. Looking at you Take-Two, EA, Ubisoft, Blizzard, et. al.).

Plenty of people dislike it simply for the fact its completely redundant in every way possible, is that not valid enough reason?

Plenty of people hate it because of the company associated with it and potential data collection routes.


Let the reviews speak for themselves, unless this launcher is mandatory for functionality in the sequel (in which case its still redundant for KSP1) most will not like it, myself included. For Jools sake i even reactivated my old KSP forum account just for this issue specifically.

It does tho. It breaks modded games. Even with circumvention it seems to bug out some mods in weird ways. They beleive the folder for the launcher is the "root folder" of KSP and store configs etc... in a gamedata folder they make inside the launcher folder. It is very strange and Im seeing more errors than usual Even with a custom install location where I litterally use commands on steam to launch from a custom location. I have my game on a seperate drive than where steam installs it.


Using the luanch parameters to make steam launch from the custom location. Yet mods are making a "gamedata" folder inside the PD launcher folder in the steam install location. Steam install does not even have the mods nor is what steam is launching. So why is this happening? It seems the new steam setups to make this launcher work is doing weird things to the way the game runs. I am now forced to launch the game without steam. Which means I loose my FPS counter, steam screenshots and the steam playtime counter.

Fixed the problem with this post. No longer an issue. And again. Before now these mods wouldnt have this problem. The launcher introduced a change that these mods didnt take into consideration, basically breaking them. And since this problem is now on all versions of the game. Proper workarounds needs to be found as older versions of mods may not be updated to solve this.


Here is the solution

So I'll rewind a bit. I tried to deploy 2108 to this machine (and several other machines) using SCCM. It had succeeded on all machines apart from this one, so when I checked the machine I saw there was an old install of Citrix Receiver 4.12 on there, which had been partly removed but had parts left on there. I presumed that this was unable to be uninstalled and was therefore stopping the 2108 from installing. I tried to manually re-run the silent install command for 2108 but this time with the /forceinstall switch, which apparently meant that I would not need to run the Receiver Cleanup Utility. This switch did nothing to help, so I resorted to the Cleanup Utility. This completed the uninstall, and after a reboot, and then an install of 2108, and another reboot to get SSON working, I tested. I saw that the application launcher doesn't open, and it not opened once for me.

This is where to locate the three types of log files. The ones called Launcher_log.txt, Launcher_log(old1, 2, 3, etc).txt are for the launcher. The ones called log.txt, log(old1,2, 3, etc).txt are the game app log files. We may want those too for good measure.

Up until I rebuilt my corrupted user profile I still had the possibility to do CTRL-W to close the active window. If it was the only one, I was left with the quick-launcher window equipped with a minimal menu bar, and showing most recent documents tiled across it. 


Now if I close the last window with CTRL-W it kills the LO process altogether.

I checked that under Tools > Options > LibreOffice > General there is no such thing anymore as a check box to launch quick-launcher at startup. Is it normal, or a sign that my install is corrupted in some way ?

The terminal window issue reported above happened in a blank Fiji. And I think I had an empty frozen Fiji once as well. The recent test I did on a Fiji with many update sites enabled. But again, it only happened with the new launcher. Pretty sure about that.

Since we have quite an extensive pipeline already developed around using an in-house launcher (for better or worse), it would be a massive pain to try and get everything working using Shotgun Desktop.

If you are using the old shotgun config, you would just change the paths.yml to a path to your program_launcher.py

If you are using the new config2 then you could easily change the windows/linux/mac paths to your launcher.py paths.

At the end of upgrading from CCS Ver. 5.1.1.00031 to the latest Version (5.4), this message appeared: "The Ccstudio executable launcher was unable to locate its companion launcher jar." When I attemped to start CCS, the same message appeared and CCS failed to start.

I have an ELVIS II MX board for ECPI university. About 4 weeks ago it stopped allowing me to launch the instrument launcher. I attempt to bring it up by clicking it and nothing happens. There is no error message or screen flash. It does not appear in the task manager at all. I had previously been using it since June of 2017. I have uninstalled and reinstalled the NI student edition and myDAQ software suite. This has not corrected the issue. There are no real specific instructions on my school site as to what to install other than "This download enables students to install the same NI software used in campus laboratories, on their own laptops and computers. By using the serial number below, students will be able to access Student Install Options for both Multisim and LabVIEW. " I am unsure how to resolve this issue.

As per reference link, it.launcher and it.tests are related to server side unit tests. When we are running maven command (mvn clean install -PautoInstallPackage), it just runs the jUnit tests inside core bundle. ff782bc1db

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