Cedagao E. Zhang*, Katherine M. Collins*, Lionel Wong*,
Adrian Weller, and Joshua B. Tenenbaum
Accepted as an talk at CogSci 2024
Abstract
We can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or fun simply from hearing the game rules, prior to deciding whether to invest time in learning the game or trying to play it well. Many studies of game play have focused on optimality and expertise, characterizing how people and computational models play based on moderate to extensive search and after playing a game dozens (if not thousands or millions) of times. Here, we study how people reason about a range of simple but novel connect-n style board games, and propose a resource-limited model that captures their judgments of win probability, first-player bias and whether a game is fun, using only a small number of partial game simulations and almost no lookahead search.
Resources
arXiv preprint:Â arxiv.org/abs/2407.14095
Contact: cedzhang@mit.edu, kmc61@cam.ac.uk, zyzzyva@mit.edu