Design for Casting refers to the practice of designing parts and components with consideration for the casting process. It involves designing geometries, features, and dimensions that are suitable for successful and efficient casting. Designing with casting in mind can help optimize the manufacturing process, reduce costs, and ensure the production of high-quality castings.
Common rules of thumb for designing parts to be (non-investment) metal cast include:
Draft Angles: Incorporate draft angles on vertical surfaces of the part to allow for easy mold release and avoid damage to the mold during part removal. A typical rule of thumb is to have a minimum draft angle of 1-3 degrees per side.
Fillets and Radii: Use fillets and rounded edges wherever possible to avoid stress concentrations and facilitate the flow of molten metal during casting. Sharp corners and abrupt changes in geometry can lead to casting defects and reduced structural integrity.
Uniform Wall Thickness: Aim for uniform wall thickness throughout the part to promote even solidification and prevent shrinkage defects. Avoid sudden changes in wall thickness, as they can cause inconsistent cooling rates and porosity.
Avoid Undercuts: Minimize or eliminate undercuts, which are features that prevent the easy removal of the pattern or casting from the mold. Undercuts can complicate the casting process and may require complex mold designs or additional post-casting operations.
Gating and Riser Design: Ensure proper placement of gates and risers to facilitate smooth and efficient metal flow during casting. Well-designed gating systems help prevent turbulence, porosity, and incomplete filling. Risers provide a reservoir of molten metal to compensate for shrinkage and promote sound casting.
Consider Parting Lines: Identify suitable parting lines, which are the separation points of the mold halves. Plan parting lines to minimize the need for complex mold designs and ensure ease of assembly during the casting process.
Material Selection: Select suitable casting materials and alloys based on the desired mechanical properties, functional requirements, and casting process capabilities. Consider the material's fluidity, solidification characteristics, and compatibility with the casting method.
Tolerances and Machining Allowances: Design parts with appropriate tolerances and allowances to account for dimensional changes that occur during casting and subsequent machining operations. Consult with foundries or casting experts to determine suitable tolerances for specific casting processes.
When casting metal parts, there are distinct differences between the pattern, the mold, and the finished part. Here's an explanation of each term:
Pattern: The pattern is a replica or model of the desired finished part that serves as a template or master from which the mold is created. It is typically made from materials such as wood, plastic, wax, or metal. The pattern includes all the geometry and details of the intended final part, but also includes additional geometry required for casting/post-processing steps, including:
Gates are channels or openings in the pattern that allow the molten metal to enter the mold cavity from the pouring basin or pouring cup. They control the flow of the molten metal and help distribute it evenly throughout the mold.
Runners are passages or channels that connect the gates to the mold cavity. They provide a pathway for the molten metal to flow from the gate to various sections of the mold. Proper runner design ensures smooth and controlled metal flow, reducing turbulence and preventing casting defects.
Sprues are vertical passages or channels that connect the pouring basin or pouring cup to the runners and gates. They allow the molten metal to enter the runner system. Sprues are designed to accommodate the volume and flow rate of the molten metal, ensuring a consistent supply to the mold cavity.
Risers, also known as feeders or reservoirs, are additional cavities incorporated into the pattern to compensate for shrinkage during solidification. They provide a reservoir of molten metal that feeds the casting as it solidifies, ensuring complete filling of the mold and preventing defects such as shrinkage porosity.
Sacrificial/Fixturing Geometry refers to any additional structures or features included in the pattern that aid in the casting or post-processing steps, but are not part of the final part. These may include supports (for proper casting), alignment features (for locating/fixturing), raised surfaces (to be precision-machined) or any other temporary structures required to ensure proper mold assembly, alignment, demolding, and post-processing.
Mold: The mold is the cavity or negative space that is formed around the pattern and into which the molten metal is poured during the casting process. The mold is designed to accurately capture the shape and details of the pattern. It can be made from various materials depending on the casting method, such as sand, plaster, ceramic, or refractory materials. The mold is created by packing or forming the mold material around the pattern, and it solidifies to form the mold cavity.
Part: The finished part is the end result of the casting process. It is the solidified metal object obtained by pouring molten metal into the mold cavity, allowing it to cool and solidify. The finished part takes the shape and characteristics of the mold cavity, which in turn replicates the shape and details of the original pattern. The finished part is typically cleaned, removed from the mold, and may undergo additional post-casting processes like machining, heat treatment, or surface finishing to achieve the desired final specifications and appearance.
By addressing these post-processing design considerations, the casting can be designed to facilitate efficient and effective post-casting operations. It ensures proper de-molding, provides fixturing features for subsequent processing steps, allows for easy sprue removal, enables accurate machining, and accommodates the desired surface finish or coating treatments.
De-Molding. De-molding refers to the process of removing the casting from the mold after solidification. Consider the ease of de-molding when designing the part. Design features like draft angles, smooth surfaces, and appropriate mold release agents can facilitate the de-molding process, ensuring that the casting can be safely and efficiently removed from the mold without damage.
Fixturing. Fixturing involves holding or positioning the casting during post-processing operations like machining or surface finishing. Design the casting with suitable features or surfaces that can be securely held in fixtures or clamping devices. This ensures proper alignment and stability during subsequent processing steps, enabling accurate and consistent results.
Sprue Removal. After de-molding, the sprue (the channel that allowed the molten metal to enter the mold) needs to be removed. Design the sprue in a way that allows for easy removal without causing damage to the casting. Providing adequate material thickness and designing the sprue to be easily accessible for cutting or breaking off can simplify the sprue removal process.
Machining. If machining operations such as milling, drilling, or turning are required to achieve the final dimensions, consider the design for machining. Provide sufficient material in critical areas to allow for machining allowances. Design features like flat surfaces, reference points, or datum surfaces can aid in aligning the casting for accurate machining operations. Ensure that any required tolerances and surface finish requirements are achievable through machining processes.
Finishing/Coating. Consider the desired surface finish and any required coating or finishing treatments for the casting. Design features should accommodate subsequent surface finishing processes like grinding, polishing, sandblasting, or painting. Provide appropriate surfaces or access points for achieving the desired surface quality and texture. Additionally, consider any masking or protection requirements for specific areas that should not be coated or finished.
For this checkpoint, you will create the CAD model of your machinist hammer, based on the ideas you came up with in the previous module
Ensure you are adhering to all the constraints given in the previous checkpoint
You can utilize Rapid Prototyping to get a "feel" for your design as you iterate/prototype on it
This does not mean re-printing your entire hammer multiple times - only print the features you need to print to get a tactile "feel" for the design, as needed
Once done, upload documentation of your progress (text/pictures/gifs/videos) to your previously-created "Machinist Hammer" project page on your portfolio website, including:
The CAD model of your hammer
Design/prototyping iterations/processes
Descriptions/summaries of what you did/learned