Indoor Modeling

June 16/17, 2019, Long Beach, CA (USA)

in conjunction with CVPR 2019

This is an invited-talk-only workshop, no paper submission is required.


Indoor Modeling is a practical problem that covers many computer vision and machine learning research domains. Indoor environments are where we live/work every day as humans, so better understanding and modeling of interior scenes benefits work in academia and industry, from areas including real estate, healthcare, smart homes, robotics, gaming, and social networks.

Research in this topic spans areas from 3D reconstruction, SLAM & robot path planning, VR/AR, recognition & detection, new sensing modalities, etc. Indoor 3D modeling provides a perfect testbed of methodologies that combines both classic reconstruction methods

with machine learning/deep learning approaches. First, the lack of textures in indoor scenes makes traditional feature-based bottom-up reconstruction techniques much more challenging compared to outdoor scenes. Second, man-made indoor environments encompass many regularities (e.g. planarity, orthogonality), that can be leveraged as priors along with large amounts of training data via machine learning algorithms. Finally, new hardware and sensors are actively applied to this problem, including RGB-D cameras, stereo rigs, 360 cameras, VR/AR headsets, robots, drones, and so on.

Aim and Scope

In this workshop, we plan to include the following focus areas:

  • Panoramic image processing: including stitching, post-processing, distortion correction, deblurring, super-resolution, HDR, etc.
  • Indoor SLAM: systems and algorithms that can be adapted specifically to indoor environments, and that focus on efficiency and/or quality, from both UAVs and UGVs.
  • Object detection and instance level recognition: semantic understanding of environments, including mid-level vision (lines, planes, surface normal, etc.), high- level vision (recognizing chairs, doors, mirrors, etc.), object detection, instance- level object recognition, and large-baseline object association.
  • Depth estimation, 2D-3D modeling.
  • VR/AR, Virtual staging.


Workshop Schedule

The workshop is a half-day workshop (230 min, ~ 4hr) with invited talks ONLY, including 5 invited talks and 1 panel discussion about the current development and future trends of indoor modeling. Specifically, we propose the workshop schedule as follows:

  • 2 invited talks (2 x 30 min)
  • Break (15 min)
  • 2 invited talks (2 x 30 min)
  • Break (15 min)
  • 1 invited talks (1 x 30 min)
  • Panel Discussion (4-5 people with 1 moderator, 40 min)
  • Closing note (5 min)

Invited Speakers