A two-day workshop held in November 2022, Raffles Institution (Junior College)
Perhaps because digital 3D processes are so indispensable to the entertainment, marketing, and construction industries, they are often relegated to industrial means of production. However, they constitute a uniquely powerful representational medium. This workshop aims to provide a conceptual overview of digital 3D art, and the foundational technical knowledge to construct images and question the nature of perception.
Be inspired by a variety of artists working with 3D
Gain a conceptual understanding of the 3D workflow
Get familiar with the Blender interface
Practise being a photographer in a virtual 3D space
Edit meshes with basic modelling operations
Build a spatial sculpture
Set up realistic shaders
Understand the basics of texturing and UV unwrapping
Learn about procedural textures
Set up the world environment: HDRIs, and procedural sky in Cycles
Set up a studio scene (lighting & backdrop)
Set up toon shaders
Add outlines with Grease Pencil
Export SVG
Set up the world environment: solid colours, gradients
Export render passes
Export animation
Set up batch rendering
Add-ons
Explore more!
Ask questions, leave comments, give suggestions :)