MARCH 2019: Modeling and Animating Realistic Crowds and Humans
Workshop in 2nd IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
11 December 2019, San Diego, USA
11 December 2019, San Diego, USA
Digital humans are key aspects of the rapidly evolving areas of virtual reality, augmented reality, virtual production, and gaming. They are becoming more and more commonly used for entertainment, education, health, security, and many other purposes. Modeling and animating digital humans are still challenging tasks that may lead to uncanny results if not properly achieved. Creating crowds and groups of digital humans adds another layer of complexity.
The objective of this Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH) is to present the state of the art and new research perspectives on three key challenges: modeling digital humans, animating them, and creating groups/crowds of autonomous characters. The workshop aims to establish a new platform for the development of virtual human technology at the intersection of Artificial intelligence (AI) and Virtual reality (VR). We expect that the workshop will provide an opportunity for researchers to develop new techniques, and will lead to new collaboration among the participants.
The MARCH workshop will be held as part of the 2nd IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), which will be held in San Diego on 9-11 December 2019. MARCH will take place during the conference itself as a half-day workshop on 11 December.
Date: Wednesday 11 December 2019
14.00-15.45 Part 1: Virtual Humans
16.15-18.00 Part 2: Virtual Crowds
This workshop invites researchers to submit original, high-quality research papers related to modeling and animation of humans and/or crowds. Relevant topics include, but are not limited to:
Michael Neff (Professor at University of California, Davis)
Website: https://web.cs.ucdavis.edu/~neff/
Title: Expressive Body Movement in VR: Why it Matters, What Matters and How We Get There
Abstract: Virtual Reality, and XR in most of its manifestations, allows us to project people and avatars into the same shared 3D environment. This opens new possibilities for character based technologies to operate as powerful communication tools. Realizing this potential, however, requires getting the details right as people are highly trained observers of nonverbal communication. This talk will begin by making the case for embodiment and its power in VR. I'll then summarize work we have done over the last few years aimed at understanding how movement variations correlate with people's perceptions of characters. Finally, I will chart possible technical paths forward on the continued development of expressive character technologies.
Bio: Michael Neff is a professor in Computer Science and Cinema & Digital Media at the University of California, Davis where he leads the Motion Lab, an interdisciplinary research effort in character animation and embodied interaction. He holds a Ph.D. from the University of Toronto and is also a Certified Laban Movement Analyst. His interests include character animation, especially modeling expressive movement, nonverbal communication, gesture and applying performing arts knowledge to animation. He received an NSF CAREER Award, the Alain Fournier Award for his dissertation, two best paper awards and the Isadora Duncan Award for Visual Design. He is past Chair of the Department of Cinema and Digital Media.
Authors are invited to submit a technical or position paper of 1 to 4 pages, in double-column IEEE format following the official IEEE Manuscript Formatting guidelines. Please anonymize your submissions, as the workshop uses a double-blind review process.
For each accepted paper, at least one author is expected to register for the IEEE AIVR conference and give a presentation at this workshop.
Accepted papers will be included in the conference proceedings and will appear on IEEE Xplore Digital Library. Also consider the IEEE policies for publications (i.e. you must own the copyright to all parts, and the manuscript must be original work and not currently under review elsewhere).
Papers can be submitted via the EasyChair page for IEEE AIVR, using a specific track for this workshop. Click on the button below to get started. When starting your submission, please make sure to select the track "IEEE AIVR 2019 - Workshop on Modeling and Animating Realistic Crowds and Humans".
Dr. Zerrin Yumak
Utrecht University, The NetherlandsDr. Wouter van Toll
Inria Rennes, FranceDr. Julien Pettré
Inria Rennes, FranceDr. Anne-Hélène Olivier
Université Rennes 2 / Inria Rennes, FranceIf you have any questions or remarks regarding this workshop, please contact Zerrin Yumak (Z.Yumak[at]uu.nl) or Wouter van Toll (wouter.van-toll[at]inria.fr).